Series 4: Reclaimer: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Disambig header|the content update released for Halo: The Master Chief Collection|the seasonal update for [[Halo Wars 2]]|Season 4 (Halo Wars 2)}}
{{Infobox/Season
{{Infobox/Season
|name=Season 4
|name=Series 4: Reclaimer
|image=
|image=[[File:HTMCC Season4 Emblem.png|center|x75px]]<br>[[File:HTMCC S4 Keyart Logoless.jpg|300px]]
|prev=[[Season 3: Recon]]
|prev=[[Series 3: Recon]]
|next=
|next=[[Series 5: Anvil]]
|start=
|start=[[2020#November|November 16, 2020]]
|end=
|end=[[2021 (real world)|January 27, 2021]]{{Ref/Twitter|Id=S5Release|Halo|1352617262390251523|Quote=Season 5 of MCC arrives for free in just one week! [...] All live on January 27th.|D=22|M=01|Y=2021}}
|numtiers=
|numtiers=50
|totalcost=
|totalcost={{SeasonPoint|50}}
|games=
|games=
*''[[Halo: Reach]]''
*''[[Halo 3]]''
*''[[Halo 3]]''
*''[[Halo 4]]''
}}
}}
'''Season 4''' will be the fourth [[season]] released for ''[[Halo: The Master Chief Collection]]''. It will feature new customisation items for ''[[Halo 3]]'' and ''[[Halo: Reach]]'', including "a long-lost item or two". ''Halo 3''{{'}}s items will take cues from the customisation added to ''[[Halo: Combat Evolved]]'' in [[Season 2: Spark]], while ''Halo: Reach'' will feature more options for mix-and-matching armour pieces and provide  customisation options for [[Sangheili|Elites]] that were previously exclusive to [[SPARTAN-III program|Spartans]]. The season will also contain "a couple of surprises".{{Ref/Site|Id=August|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-august-2020|SiteName=Halo Waypoint|PageName=News, MCC Development Update - August 2020}}
'''Series 4: Reclaimer''' is the fourth [[season|series]] released for ''[[Halo: The Master Chief Collection]]'', and began alongside the launch of ''Halo 4'' on PC platforms on November 16, 2020.{{Ref/Note|This article uses the [[Wikipedia:Pacific Time Zone|Pacific Time Zone]] to determine the release date.}} It featured new customization items for ''[[Halo 3]]'' and ''[[Halo 4]]''.{{Ref/Site|Id=September|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-september-2020|Site=Halo Waypoint|Page=News, MCC Development Update - September 2020}}{{Ref/Site|Id=NeoGAF|D=01|M=6|Y=2020|URL=https://www.neogaf.com/threads/halo-ot-halogaf-evolved.459213/page-166#post-35044917|Site=NeoGAF|Page=Halo {{!}}OT{{!}} HaloGAF Evolved}} The series' logo is a stylised representation of the [[Ur-Didact]]'s [[Cryptum]].


The update will feature "a long lost item or two" for ''Halo 3'' and ''Halo: Reach''{{Ref/Reuse|August}} - it is possible these pieces of content may include the ''[[Halo: Reach]]'' cut [[PRESERVE-class Mjolnir|PRESERVE]] ("GRD") and [[CONDEMNED-class Mjolnir|CONDEMNED]] armor sets, which 343 Industries have expressed interest in adding into the collection before.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2019|SiteName=Halo Waypoint|PageName=MCC Development Update - June 2019|Quote=We are looking into ways to incorporate all unlocks that required account links, external apps, preorders, and even some previously unreleased content for Halo: Reach as well.}}
''Halo 3''{{'}}s items took cues from the customization added to ''[[Halo: Combat Evolved]]'' in [[Series 2: Spark]].{{Ref/Site|Id=August|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-august-2020|Site=Halo Waypoint|Page=News, MCC Development Update - August 2020}}  


Season 4 content is expected to Flight alongside ''[[Halo 4]]'' for PC some time in [[2020#October|October 2020]].{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/243780d3b80b4bb6ac7917a8942286db/topics/mcc-development-flighting-updates/3e3252e1-297a-4590-a7ab-67c133b3d37d/posts?page=3#post49|SiteName=Halo Waypoint|PageName= MCC DEVELOPMENT & FLIGHTING UPDATES}}
Originally, the series was to feature customization items for ''[[Halo: Reach]]'', such as new helmets and armor pieces, and a wider array of armor sets with the prosthetic arm, but difficulties during development forced the Legacy team to push this content back to a later series.{{Ref/Site|Id=October|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=MCC Development Update - October 2020}} Nevertheless, armor effects for [[Sangheili|Elite]] player models in ''Reach'' were still implemented alongside Series 4, as intended.


==Series unlocks==
[[File:MCC Season4XboxKeyart.jpg|thumb|300px|Keyart from [https://www.xbox.com/en-US/games/halo-the-master-chief-collection Xbox.com] showcasing some of the series' content.]]
The content of Series 4: Reclaimer involves that of the long-absent Champions Bundle [[Weapon skins (Halo 4)|weapon skins for ''Halo 4'']], along with additional [[Skins (Halo 3)|skins for ''Halo 3'']], including newly implemented vehicle skins, with weapon skins now encompassing new weapons. New [[Nameplates/Halo: The Master Chief Collection|nameplates]] have also been added, being mostly ''Halo 4'' themed in nature. The unlocks have been divided into 5 tiers of ten unlocks each. To progress a tier, all ten unlocks within must be unlocked, following in the footsteps of Series 3: Recon. Including Challenge unlocks, Series 4 introduces the following content to ''The Master Chief Collection'';
{{Col-begin}}
{{Col-2}}
*18 ''Halo 3'' weapon skins.
**4 for the [[SRS99D-S2 AM sniper rifle|Sniper Rifle]] (One unlockable via Challenge)
**3 for the [[M90A shotgun|Shotgun]]
**3 for the [[M7 SMG|SMG]]
**2 for the [[M41 SPNKR|Rocket Launcher]]
**2 for the [[M7057 flamethrower|Flamethrower]]
**1 for the [[Type-33 needler|Needler]]
**1 for the [[Type-25 plasma pistol|Plasma Pistol]]
**1 for the [[Okarda'phaa-pattern plasma rifle|Plasma Rifle]]
**1 for the [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]]
*15 ''Halo 3'' vehicle skins.
**3 for the [[M12 Warthog|Warthog]]
**2 for the [[M12G1 Gauss Warthog|Gauss Warthog]]
**3 for the [[Karo'etba-pattern Ghost|Ghost]]
**3 for the [[Irdnekt-pattern Banshee|Banshee]]
**4 for the [[M808C Scorpion|Scorpion]]
{{Col-2}}
*15 ''Halo 4'' weapon skins (two of which [[Cut Halo 4 customization|cut from]] the original release)
**3 for the [[MA5D assault rifle|Assault Rifle]]
**3 for the [[BR85HB battle rifle|Battle Rifle]] (One unlockable via Challenge)
**3 for the [[M395 DMR|DMR]] (One unlockable via Challenge)
**1 for the [[Kelos'vaarda-pattern storm rifle|Storm Rifle]]
**1 for the [[Vostu-pattern carbine|Carbine]]
**1 for the [[Z-130 Suppressor|Suppressor]]
**1 for the [[Z-250 lightrifle|Lightrifle]]
**3 for the [[M6H magnum|Magnum]]
**1 for the [[Type-25 plasma pistol|Plasma Pistol]]
**1 for the [[Z-110 Boltshot|Boltshot]]
*29 Nameplates.
{{Col-end}}
All new ''Halo 4'' skins are those which were previously useable in the game's original Xbox 360 release by way of the [[Champions Bundle]], with two additional skins cut from the original launch of ''Halo 4'' obtainable via series Challenges. All skins previously in ''The Master Chief Collection'' remain unlocked by default. The new system of unlocks has also expanded the way ''Halo 4'' weapon skins work. As well as being customisable on a per-loadout basis like in the original game, skins can also now applied universally, which will affect gametypes without custom loadouts, in addition to custom loadouts that do not explicitly override the universal setting. Unlike ''Halo: Combat Evolved'' and ''Halo 3'' skins, ''Halo 4''{{'}}s skins still operate the way they did in the original game; only weapons that you spawn with will have your skin applied, and picking up a weapon will not change the skin it uses.
The ''Halo 3'' Sniper Rifle Avalanche skin was unlockable by hitting [[Rank (Halo: The Master Chief Collection)|Competitive Rank]] [[File:MCC - Rank 20.png|25px]] in the timed Recon Slayer playlist. This challenge was started prior to the update's launch with progress carrying over to the final release. The challenge was timed, and ended on November 25, 2020.
Unlike Series 3, each unlock slot can be unlocked for {{SeasonPoint|1}} - rewarded through [[Rank (Halo: The Master Chief Collection)|the collection's updated rank scheme]] or the [[Challenges/Halo: The Master Chief Collection|Challenges]] implemented in the prior Spark update. In total, {{SeasonPoint|50}} are needed to unlock all content in Series 4.
===Page 1===
{| class="wikitable sortable" style="width: 75%;"
|- align="center"
! style="width: 10%"|Tier
! style="width: 10%"|Unlock requirements
! style="width: 35%"|Unlocks
! style="width: 20%"|Images
! style="width: 25%"|Game
|- align="center"
| 1 || {{SeasonPoint|1}} || Assassin nameplate || [[File:HTMCC Nameplate Assassin 2.png|frameless|center]] || [[File:HTMCC Emblem.png|120px]]
|- align="center"
| 2 || {{SeasonPoint|1}} || Didactic nameplate || [[File:HTMCC Nameplate Didactic.png|frameless|center]] || [[File:HTMCC Emblem.png|120px]]
|- align="center"
| 3 || {{SeasonPoint|1}} || [[Warthog]] Arctic skin || [[File:H3 Warthog Arctic Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 4 || {{SeasonPoint|1}} || {{Pattern|Kelos'vaarda|storm rifle}} Compression skin and MCC Helmet nameplate || [[File:H4 StormRifle CMP Skin.png|75px]][[File:HTMCC Nameplate MCCHelmet.png|frameless|center]] || [[File:HTMCC Halo4 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 5 || {{SeasonPoint|1}} || [[SMG]] Tech Camo Alpha skin || [[File:H3 SMG TechCamoAlpha Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 6 || {{SeasonPoint|1}} || [[Pistol]] Indigo skin and Awakening nameplate || [[File:H4 Pistol IND Skin.png|75px]][[File:HTMCC Nameplate Awakening.png|frameless|center]] || [[File:HTMCC Halo4 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 7 || {{SeasonPoint|1}} || [[Ghost]] Zealot skin || [[File:H3 Ghost Zealot Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 8 || {{SeasonPoint|1}} || Shotgun Woodland skin and Pizza Time nameplate || [[File:H3 Shotgun Woodland Skin.png|75px]][[File:HTMCC Nameplate PizzaTime.png|frameless|center]] || [[File:HTMCC Halo3 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 9 || {{SeasonPoint|1}} || Pistol Combustion skin and Elite nameplate || [[File:H4 Pistol CBN Skin.png|75px]][[File:HTMCC Nameplate Elite.png|frameless|center]] || [[File:HTMCC Halo4 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 10 || {{SeasonPoint|1}} || Rocket Launcher Hunter's Blood skin || [[File:H3 RocketLauncher HuntersBlood Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|}
===Page 2===
{| class="wikitable sortable" style="width: 75%;"
|- align="center"
! style="width: 10%"|Tier
! style="width: 10%"|Unlock requirements
! style="width: 35%"|Unlocks
! style="width: 20%"|Images
! style="width: 25%"|Game
|- align="center"
| 11 || {{SeasonPoint|1}} || Assault Rifle Teeth skin and The Maw nameplate || [[File:H4 AssaultRifle TTH Skin.png|75px]][[File:HTMCC Nameplate TheMaw.png|frameless|center]] || [[File:HTMCC Halo4 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 12 || {{SeasonPoint|1}} || Scorpion Bengal and Banshee Brutal skins || [[File:H3 Scorpion Bengal Skin.png|75px]][[File:H3 Banshee Brutal Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 13 || {{SeasonPoint|1}} || Needler Zealot skin || [[File:H3 Needler Zealot Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 14 || {{SeasonPoint|1}} || DMR Monocle skin and 117 nameplate || [[File:H4 DMR MCL Skin.png|75px]][[File:HTMCC Nameplate 117.png|frameless|center]] || [[File:HTMCC Halo4 Emblem.png|120px]]  [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 15 || {{SeasonPoint|1}} || [[SMG]] Bengal skin and Flamethrower Hot Pepper skin || [[File:H3 SMG Bengal Skin.png|75px]][[File:H3 Flamethrower Hotpepper Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 16 || {{SeasonPoint|1}} || Ibie'shan nameplate || [[File:HTMCC Nameplate Ibieshan.png|frameless|center]] || [[File:HTMCC Emblem.png|120px]]
|- align="center"
| 17 || {{SeasonPoint|1}} || Carbine Locomotive skin and Remnants nameplate || [[File:H4 Carbine LMV Skin.png|75px]][[File:HTMCC Nameplate Remnants.png|frameless|center]] || [[File:HTMCC Halo4 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 18 || {{SeasonPoint|1}} || Combat Skin nameplate || [[File:HTMCC Nameplate CombatSkin.png|frameless|center]] || [[File:HTMCC Emblem.png|120px]]
|- align="center"
| 19 || {{SeasonPoint|1}} || Rocket Launcher Corrosion skin || [[File:H3 RocketLauncher Corrosion Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 20 || {{SeasonPoint|1}} || Plasma Pistol Boilerplate skin || [[File:H4 PlasmaPistol BPL Skin.png|75px]] || [[File:HTMCC Halo4 Emblem.png|120px]]
|}
===Page 3===
{| class="wikitable sortable" style="width: 75%;"
|- align="center"
! style="width: 10%"|Tier
! style="width: 10%"|Unlock requirements
! style="width: 35%"|Unlocks
! style="width: 20%"|Images
! style="width: 25%"|Game
|- align="center"
| 21 || {{SeasonPoint|1}} || Gauss Warthog Corrosion skin and The Rookie nameplate || [[File:H3 GaussWarthog Corrosion Skin.png|75px]][[File:HTMCC Nameplate TheRookie.png|frameless|center]] || [[File:HTMCC Halo3 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 22 || {{SeasonPoint|1}} || Sniper Rifle Woodland skin || [[File:H3 SniperRifle Woodland Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 23 || {{SeasonPoint|1}} || Banshee Schism skin and [[Parg Vol]] nameplate || [[File:H3 Banshee Schism Skin.png|75px]][[File:HTMCC Nameplate PargVol.png|frameless|center]] || [[File:HTMCC Halo3 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 24 || {{SeasonPoint|1}} || Shotgun Golden skin || [[File:H3 Shotgun Golden Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 25 || {{SeasonPoint|1}} || SMG Hunter's Blood skin and Carapace nameplate || [[File:H3 SMG HuntersBlood Skin.png|75px]][[File:HTMCC Nameplate Carapace.png|frameless|center]] || [[File:HTMCC Halo3 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 26 || {{SeasonPoint|1}} || Boltshot Engine and Suppressor Mechanical skins || [[File:H4 BoltShot ENG Skin.png|75px]][[File:H4 Suppressor MCN Skin.png|75px]] || [[File:HTMCC Halo4 Emblem.png|120px]]
|- align="center"
| 27 || {{SeasonPoint|1}} || Scorpion Grim Reaper skin and Knight Terror nameplate || [[File:H3 Scorpion GrimReaper Skin.png|75px]][[File:HTMCC Nameplate KnightTerror.png|frameless|center]] || [[File:HTMCC Halo3 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 28 || {{SeasonPoint|1}} || Pistol Flare skin and Quattro nameplate || [[File:H4 Pistol FLR Skin.png|75px]][[File:HTMCC Nameplate Quattro.png|frameless|center]] || [[File:HTMCC Halo4 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 29 || {{SeasonPoint|1}} || Warthog Rally Hog skin || [[File:H3 Warthog RallyHog Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 30 || {{SeasonPoint|1}} || Fuel Rod Gun Brutal skin || [[File:H3 FuelRod Brutal Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|}
===Page 4===
{| class="wikitable sortable" style="width: 75%;"
|- align="center"
! style="width: 10%"|Tier
! style="width: 10%"|Unlock requirements
! style="width: 35%"|Unlocks
! style="width: 20%"|Images
! style="width: 25%"|Game
|- align="center"
| 31 || {{SeasonPoint|1}} || Plasma Pistol Zealot skin and Lifeshaper nameplate || [[File:H3 PlasmaPistol Zealot Skin.png|75px]][[File:HTMCC Nameplate Lifeshaper.png|frameless|center]] || [[File:HTMCC Halo3 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 32 || {{SeasonPoint|1}} || Opportunity nameplate || [[File:HTMCC Nameplate Opportunity.png|frameless|center]] || [[File:HTMCC Emblem.png|120px]]
|- align="center"
| 33 || {{SeasonPoint|1}} || DMR Striped skin || [[File:H4 DMR STP Skin.png|75px]] || [[File:HTMCC Halo4 Emblem.png|120px]]
|- align="center"
| 34 || {{SeasonPoint|1}} || Banshee Zealot skin and Shadow of Intent nameplate || [[File:H3 Banshee Zealot Skin.png|75px]][[File:HTMCC Nameplate ShadowOfIntent.png|frameless|center]] || [[File:HTMCC Halo3 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 35 || {{SeasonPoint|1}} || Sniper Rifle Desert skin || [[File:H3 SniperRifle Desert Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 36 || {{SeasonPoint|1}} || Synthesis nameplate || [[File:HTMCC Nameplate Synthesis.png|frameless|center]] || [[File:HTMCC Emblem.png|120px]]
|- align="center"
| 37 || {{SeasonPoint|1}} || Gauss Warthog Shark skin || [[File:H3 GaussWarthog Shark Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 38 || {{SeasonPoint|1}} || Shotgun Hunter's Blood skin and Augmented nameplate || [[File:H3 Shotgun HuntersBlood Skin.png|75px]][[File:HTMCC Nameplate Augmented.png|frameless|center]] || [[File:HTMCC Halo3 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 39 || {{SeasonPoint|1}} || Scorpion Arctic skin and Cryptum nameplate || [[File:H3 Scorpion Arctic Skin.png|75px]][[File:HTMCC Nameplate Cryptum.png|frameless|center]] || [[File:HTMCC Halo3 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 40 || {{SeasonPoint|1}} || Plasma Rifle Schism skin and Wreckage nameplate || [[File:H3 PlasmaRifle Schism Skin.png|75px]][[File:HTMCC Nameplate Wreckage.png|frameless|center]] || [[File:HTMCC Halo3 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|}
===Page 5===
{| class="wikitable sortable" style="width: 75%;"
|- align="center"
! style="width: 10%"|Tier
! style="width: 10%"|Unlock requirements
! style="width: 35%"|Unlocks
! style="width: 20%"|Images
! style="width: 25%"|Game
|- align="center"
| 41 || {{SeasonPoint|1}} || Light Rifle Industrial skin and Infinity nameplate || [[File:H4 LightRifle IDT Skin.png|75px]][[File:HTMCC Nameplate Infinity.png|frameless|center]] || [[File:HTMCC Halo4 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 42 || {{SeasonPoint|1}} || Warthog Hazard Pay skin || [[File:H3 Warthog HazardPay Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 43 || {{SeasonPoint|1}} || Flamethrower Dear John skin || [[File:H3 Flamethrower DearJohn Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 44 || {{SeasonPoint|1}} || Ghost Ultra skin and Requiem nameplate || [[File:H3 Ghost Ultra Skin.png|75px]][[File:HTMCC Nameplate Requiem.png|frameless|center]] || [[File:HTMCC Halo3 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 45 || {{SeasonPoint|1}} || Battle Rifle Salvage and Assault Rifle Turbine skins|| [[File:H4 BattleRifle SLV Skin.png|75px]][[File:H4 AssaultRifle TBN Skin.png|75px]] || [[File:HTMCC Halo4 Emblem.png|120px]]
|- align="center"
| 46 || {{SeasonPoint|1}} || Battle Rifle Steam skin and Threshold nameplate || [[File:H4 BattleRifle STM Skin.png|75px]][[File:HTMCC Nameplate Threshold.png|frameless|center]] || [[File:HTMCC Halo4 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 47 || {{SeasonPoint|1}} || Scorpion Hazard Pay and Ghost Schism skins || [[File:H3 Scorpion HazardPay Skin.png|75px]][[File:H3 Ghost Schism Skin.png|75px]] || [[File:HTMCC Halo3 Emblem.png|120px]]
|- align="center"
| 48 || {{SeasonPoint|1}} || Assault Rifle Trauma skin and Halsey nameplate || [[File:H4 AssaultRifle TRM Skin.png|75px]][[File:HTMCC Nameplate Halsey.png|frameless|center]] || [[File:HTMCC Halo4 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|- align="center"
| 49 || {{SeasonPoint|1}} || Sundered nameplate || [[File:HTMCC Nameplate Sundered.png|frameless|center]] || [[File:HTMCC Emblem.png|120px]]
|- align="center"
| 50 || {{SeasonPoint|1}} || Sniper Rifle Golden skin and Cracked Visor nameplate || [[File:H3 SniperRifle Golden Skin.png|75px]][[File:HTMCC Nameplate CrackedVisor.png|frameless|center]] || [[File:HTMCC Halo3 Emblem.png|120px]] [[File:HTMCC Emblem.png|120px|center]]
|}
===Challenge and event unlocks===
A number of items were made exclusive to specialised [[Challenges/Halo: The Master Chief Collection|challenge]] unlocks. These include two [[Weapon skins (Halo 4)|weapon skins]] for the battle rifle and DMR in ''Halo 4'' originally cut from the Xbox 360 release and one [[Skins (Halo 3)|skin]] for the sniper rifle in ''Halo 3''. The sniper rifle challenge skin was active during the final few weeks of Series 3, with the reward given upon Series 4's release or upon the successful completion of the Challenge. During the [[Series 6: Raven#Flights|flighting]] for Series 6, the Avalanche skin was one of the items made available in the widespread test of [[the Exchange]], though community pushback meant the item did not appear in the final series, with 343 intending to leave more time before pushing ranked play skins into the Exchange.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/243780d3b80b4bb6ac7917a8942286db/topics/mcc-development-flighting-updates/3e3252e1-297a-4590-a7ab-67c133b3d37d/posts?page=4#post74|Site=Halo Waypoint|Page=Forums, MCC Development & Flighting Updates|D=10|M=04|Y=2021}}
{| class="wikitable" style="width: 75%;"
! colspan="4"|<span style="color:#fff;">Weapon skins</span>
|-align="center"
! style="width: 15%"|Skin
! style="width: 15%"|Name
! style="width: 40%"|Unlock
! style="width: 10%"|Game
|-align="left"
|[[File:H4 BattleRifle BLS Skin.png|75px|center]]
|Battle Rifle Blast skin
|Series 4 [[Challenges/Halo: The Master Chief Collection|Challenge]]: Fireteam Spree<br/>Reach [[Rank (Halo: The Master Chief Collection)|Rank]] [[File:MCC - Rank 25.png|25px]] in the ''Halo 4'' Squad Battle competitive playlist.
| [[File:HTMCC Halo4 Emblem.png|120px]]
|-align="left"
|[[File:H4 DMR BLD Skin.png|75px|center]]
|DMR Blood skin
|Series 4 [[Challenges/Halo: The Master Chief Collection|Challenge]]: Fireteam Frenzy<br/>Reach [[Rank (Halo: The Master Chief Collection)|Rank]] [[File:MCC - Rank 15.png|25px]] in the ''Halo 4'' Squad Battle competitive playlist.
| [[File:HTMCC Halo4 Emblem.png|120px]]
|-align="left"
|[[File:H3 SniperRifle Avalanche Skin.png|75px|center]]
|Sniper Rifle Avalanche skin
|Series 4 [[Challenges/Halo: The Master Chief Collection|Challenge]]: Recon Renegade<br/>Reach [[Rank (Halo: The Master Chief Collection)|Rank]] [[File:MCC - Rank 20.png|25px]] in the competitive ''Halo 3'' Recon Slayer playlist. {{C|Challenge active October 21-November 25}}
| [[File:HTMCC Halo3 Emblem.png|120px]]
|}
A number of [[Nameplates/Halo: The Master Chief Collection|nameplates]] were made available for all players as of the start of Series 4, with a few others unlocked as event rewards. Notably, the Infinite nameplate corresponds to ''[[Halo Infinite]]''{{'}}s original release date of November 2020, the Anniversary nameplate to the 19th anniversary of the release of ''[[Halo: Combat Evolved]]'', the Veteran nameplate to [[Wikipedia:Veterans Day|Veterans Day]] on 11/11, and the Movember and Native American Heritage Month nameplates both corresponding to the month of November in general. The Turkey Shoot nameplate was unlocked for all players as of Thanksgiving Day 2020, and the 343 Day nameplate for players who played on December 8 and December 9, 2020 - the 343rd day of 2020. However due to a bug, this nameplate was awarded to all players who played ''MCC'' before January 4, 2021. The Shadow nameplate was unlocked for all players as of December 16 after previously being cut from the original series unlock table.
{| class="wikitable sortable"
|-
!width="200px"|Name !! Unlock Requirements !! Category !! In-game Appearance
|-
| Anniversary ||
Unlocked by default as of Series 4.
|| Event || [[File:HTMCC Nameplate Anniversary.png|frameless|center]]
|-
| Movember ||
Unlocked by default as of Series 4.
|| Event || [[File:HTMCC Nameplate Movember.png|frameless|center]]
|-
| Veteran ||
Unlocked by default as of Series 4.
|| Event || [[File:HTMCC Nameplate Veteran.png|frameless|center]]
|-
| National Native American Heritage Month ||
Unlocked by default as of Series 4.
|| Event || [[File:HTMCC Nameplate National Native American Heritage Month.png|frameless|center]]
|-
| Infinite ||
Unlocked by default as of Series 4.
|| Event || [[File:HTMCC Nameplate Infinite.png|frameless|center]]
|-
| Turkey Shoot ||
Unlocked by default as of November 24, 2020.
|| Event || [[File:HTMCC Nameplate Turkey Shoot.png|frameless|center]]
|-
| 343 Day ||
*Play ''Halo: The Master Chief Collection'' between December 8 (17:00 PT) and December 9 (17:00 PT) in 2020.{{C|Original requirement}}{{Ref/Twitter|Halo|1336489016955432960|Halo|D=13|M=12|Y=2020}}
*Due to a bugged release, the 343 Day nameplate is now awarded to players who log into ''The Master Chief Collection'' before [[2021 (real world)|January 4, 2021]].{{Ref/Twitter|Halo|1337475409001103360|Halo|D=13|M=12|Y=2020}}
|| Event || [[File:HTMCC Nameplate 343Day.png|frameless|center]]
|-
| The Inner Circle ||
Play ''The Master Chief Collection''{{'}}s ''Halo 4'' flighting build. Retroactively unlocked in the December 2020 patch.
|| Event || [[File:HTMCC Nameplate TheInnerCircle.png|frameless|center]]
|-
| Shadow ||
Unlocked by default as of December 16, 2020.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/forums/243780d3b80b4bb6ac7917a8942286db/topics/mcc-development-flighting-updates/3e3252e1-297a-4590-a7ab-67c133b3d37d/posts?page=3#post57|Site=Halo Waypoint|Page=MCC Development & Flighting Updates}}
|| Event || [[File:HTMCC Nameplate Shadow.png|frameless|center]]
|-
| 117 Day ||
Play ''The Master Chief Collection'' on January 17, 2021 (1/17 in US date notation).
|| Event || [[File:HTMCC Nameplate 117Day.png|frameless|center]]
|}
==Flights==
{{Main|MCC Insider Program}}
Flighting for this series was conducted in late-October and early-November of [[2020]], and was active starting on October 20{{Ref/Twitter|ducain23|1318646959239036929|Ducain23|Quote=HALO 4 FLIGHT IS LIVE!!!! GO GO GO!}}. The Flight was intended to end earlier, though ended up being extended to end on the eigth anniversary of ''Halo 4''{{'}}s release; November 6.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-october-2020|Site=Halo Waypoint|Page=MCC Development Update - October 2020}} The Flighting for this series did not actually focus on series content, but instead on testing the upcoming release of ''Halo 4'' on PC platforms. Due to this Flight being for the final game brought to PC, all users registered for the [[Halo Insider Program]] were invited.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/sweet-stories|Site=Halo Waypoint|Page=Community Update - Sweet Stories}} Players who played the Flight were able to earn an exclusive [[Nameplates/Halo: The Master Chief Collection|nameplate]].{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/forums/243780d3b80b4bb6ac7917a8942286db/topics/mcc-development-flighting-updates/3e3252e1-297a-4590-a7ab-67c133b3d37d/posts?page=3#post49|Site=Halo Waypoint Forums|Page=MCC Development & Flighting Updates, Page 3|Detail=Post 49}}
<gallery>
File:HTMCC Insider Nameplate.png|The exclusive nameplate.
File:HTMCC Nameplate TheInnerCircle.png|The Inner Circle nameplate unlocked for playing in the Flight.
</gallery>
===Flight features===
During the Flight, the following features were tested;{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/colorful-column|Site=Halo Waypoint|Page=Community Update - Colorful Column}}
*Input-based matchmaking & crossplay
*Crossplay is fully available in Firefight, Forge, and multiplayer modes 
*''Halo 4''’s Campaign and ''Spartan Ops'' mode do not currently support crossplay between Xbox and PC
*Server Region Selection
*Per-Piece Customization for ''Halo 4'' (Visors can now be selected for ''Halo 4'' Customization)
*''Halo 4'' Forge improvements including Trait Zones, New Movement Control, and Local/World Axis Toggle
*Advanced Graphics Options for ''Halo 4'' (PC only)
*Text Chat Availability and Moderation
*A Field of View (FOV) option will be available for ''Halo 4'' on Xbox One consoles
;;Gameplay content
;Campaign 
*Missions: Requiem, Forerunner, Reclaimer, Shutdown, and Composer
*Playlists: Canyon Combat
;Spartan Ops
*Departure: Land Grab, Sniper Alley, The Challenge, Sacred, and Core
*Artifact: Clean Up, For Science, Hacksaw, Pelican Down, and Gagarin
;Multiplayer
*Social Games: 2v2, 4v4, 8 player Free-for-All (FFA), 12 player FFA (Infection), 8v8
*Competitive: H4 Squad Battle (6v6)
*Maps: Adrift, Exile, Haven, Longbow, Meltdown, Ragnarok, Impact, Landfall, Skyline, Perdition, and Pitfall
==Patch notes==
{{Tabcontainer
|title1=November 17 (Season 4 launch) patch (Version 1.1955.0.0)
|content1=
===November 17 patch notes (Version 1.1955.0.0)===
Season 4 launched alongside a large patch for ''The Master Chief Collection'', with bug fixes and quality of life changes. The patch notes can be seen in full below.{{Ref/Site|Id=PatchNotes|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360052057192-Halo-The-Master-Chief-Collection-Patch-Notes|Site=Halo Support|Page=Halo: The Master Chief Collection Patch Notes - November 2020}}
====New Features====
*Halo 4 is now available on PC
**Halo 4’s Forge mode now includes “Thorage” content – this means new features, a higher budget, dozens of new items, and more
**Per-piece armor customization and “global” weapon skins for all loadouts are now available on all platforms as well
**PC players can now jump into Cross-Game Playlists in Campaign
*Crossplay and input-based matchmaking for multiplayer are now available on both Xbox and PC
**While players will be prompted to select their preferred input device upon their first launch of the game, this option can also be changed at any time from Settings menu while in the Main Menu
*This update also brings Xbox Series X|S enhancements to the Collection
*Season 4 with 70+ new customization choices – including new nameplates, weapon and vehicle skins for Halo 3, and weapon skins for Halo 4
*Interpolation improvements for Halo: Reach, Halo 2: Anniversary, and Halo 4 when running at 60+ FPS
*Player Emblems are now visible in gameplay for both Halo: Reach and Halo 4
*Video settings can now be set on a per-title basis in the Settings menu
*Players can now select their preferred servers in the Network tab of the Settings menu
*Text Chat has been improved with a new Text Chat Availability option and auto-moderation
====Resolved Issues====
Below is a breakdown of the specific fixes that have come with today’s update:
=====Global=====
*Players will no longer be returned to the main menu while loading into online multiplayer matches in Halo 3: ODST
*Unlocked customization items no longer appear locked while the Season menu’s data is being retrieved, this will reduce the occurrence of erroneous exclamation point notifications next to already unlocked items
*The Weapon Skin menu for Halo 3 will now accurately display the appearance of the highlighted weapon
*Nameplates in the Season Rewards menu are now the correct size and resolution
*The Magnum is now named correctly in both the Halo: CE and Halo 3 Customization menus
*Dare’s visor color is now consistent between the Halo 3: ODST Customization menu and in-game
*Various localization improvements have been implemented throughout the menus
*The "View Maps in this Playlist" menu now always displays a count of maps
*Fixed an issue where maps would often be duplicated or displayed incorrectly in the “View Maps in this Playlist" menu after matchmaking
*Added dynamic scaling to names on Challenge progress notifications to resolve text clipping issues
=====Halo 4=====
;General
*Increased volume of the switch grenade audio cue, making it audible once more
*The amount of time needed to trigger the hold or toggle behavior of zooming in with a weapon has been adjusted
*The correct sound effect now plays when performing a melee attack on objects and walls
;Campaign
*Accessing a Terminal now plays the video in-game rather than the Halo Channel app
*The skybox in the mission “Reclaimer” has been upscaled and is now more clear
;Spartan Ops
*Spartan Ops Episodes now play in the menus rather than the Halo Channel app
*Added support for Spartan Ops to PvE challenges
;Multiplayer
*Weapon audio no longer cuts out after firing in the Sword Room on "Pitfall"
*The correct emblem is now shown when starting a Free-For-All match
*Custom emblems now appear on armor in gameplay
*Some maps are no longer brighter than normal when playing local split screen on Xbox One consoles
*Fixed an issue where shadows from forge objects were not displayed appropriately
*Fixed an issue where various toy objects such as Golf Balls and Dice would despawn almost instantly
*Fixed various issues where incorrect or duplicate power weapons were present in matchmaking
*Fixed an issue which led to instability and, sometimes, network disconnects from matches played on Forge maps
=====Halo 3: ODST=====
;General
*Fixed an issue causing incorrect shadows to appear on some objects on Enhanced graphics
;Firefight
*Fixed an issue causing multiple sound events to fire instead of one, leading to repeated voice dialogue of covenant enemies and player actions
=====Halo 3=====
;Multiplayer
*Improved how weapon skins on battle rifles appear in gameplay
*The multiplayer weapon "dirtying" strategy has been returned to MCC, realigning with legacy behavior
=====Halo 2: Anniversary=====
;General
*The amount of time needed to trigger the hold or toggle behavior of zooming in with a weapon has been adjusted
;Forge
*Held objects now move smoothly when playing with framerates above 60 FPS
*Non-host players can now use the Toggle Rotation Axes function as expected
*The Edit Mode Controls window in the Pause menu now lists the binding for Toggle Rotation Axes
*Fixed an issue where 'Toggle Rotation Axes' displayed in English while in other localizations
=====Halo: Combat Evolved=====
;Campaign
*The “All According to Plan” Achievement can now be unlocked as expected
=====Halo: Reach=====
;General
*The game will no longer freeze when a headset is unplugged during gameplay
*The correct emblem will now appear on the player’s armor in both cutscenes and gameplay
*Adjusted centered-crosshair viewmodel position to be more in line with the other titles
*Fixed various culling artifacts present on first person view models when crosshairs are centered
;Theater
*In Forge films, players will no longer appear stuck in place after editing an object’s coordinates
;Forge
*Non-host players can now use the Toggle Rotation Axes function as expected
*Fixed an issue where 'Toggle Rotation Axes' displayed in English while in other localizations
====Xbox Series X|S Enhancements====
=====New Features=====
''Halo: The Master Chief Collection'' has been optimized to take full advantage of the Xbox Series X and Series S consoles. Below is a breakdown of the features available on Xbox Series X|S{{Ref/Site|Id=Enhancements|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360052059432-Halo-MCC-Xbox-Series-X-S-Enhancements-Features-and-Troubleshooting|Site=Halo Support|Page=Halo: MCC Xbox Series X/S Enhancements - Features and Troubleshooting}}
*Improved resolution
**Xbox Series X: 4K resolution at 60 or 120&nbsp;Hz in both single player and two player split screen modes
**Xbox Series S: 1080p resolution at 60 or 120&nbsp;Hz in both single player and two player split screen modes
*Both Xbox Series X and Series S will run similar “enhanced” graphics settings as PC
*Field of View (FOV) can be adjusted via a slider that ranges from 70 to 120 degrees
**Adjusting FOV requires the console to be set to 60&nbsp;Hz output, FOV will be locked to default value when the console is set to 120&nbsp;Hz output
*Several enhancements to the split screen experience
**Four player splitscreen runs at 60 frames per second (FPS)
**Reduced or removed performance throttles from the original titles
*In-game high dynamic range (HDR) options have been added to the Settings menu
*Quick Resume and Smart Delivery are supported
=====Known Issues=====
The following are active issues for Series X|S enhancements as of 2020/11/17 in build 1.1955.0.0. 
*When playing Halo: Combat Evolved’s campaign with Anniversary graphics enabled on an Xbox Series X console and at 4K 120&nbsp;Hz, the framerate may drop noticeably in some areas and/or create noticeable screen tearing
**If the display supports variable refresh rate (VRR), enabling this feature may reduce the impact of this issue
**If the display does not support VRR, playing at 60&nbsp;Hz will provide a smoother gameplay experience
*On both Xbox Series X|S consoles, increasing the Gamma option above 5 may result in oversaturation of darker areas in the menus and gameplay
|title2=December 16 (Season 5 content) patch (Version 1.2028.0.0)
|content2=
===December 16 patch notes (Version 1.2028.0.0)===
Released on December 16, 2020, this patch added the content for the upcoming [[Series 5: Anvil]] (including the new [[Armor customization (Halo 3)#Halo: The Master Chief Collection|''Halo 3'' armor]] and [[Armor customization (Halo: Reach)|''Halo: Reach'' armor]]) to view, though not unlockable or equippable until the launch of Season 5.{{Ref/Site|D=01|M=6|Y=2020|URL=https://support.halowaypoint.com/hc/en-us/articles/360053081732-Halo-The-Master-Chief-Collection-Patch-Notes-December-2020|Site=Halo Support|Page=Halo: The Master Chief Collection (MCC) Patch Notes - December 2020}}
====Install Size Version====
;Steam
*Max size of 6.4 GB
;Microsoft Store and Xbox Game Pass for PC
*Max size of 26.47 GB
;Xbox
*Max size of 22.29 GB
====New Features====
* Profanity filter: A new option has been added to disable the profanity filter on incoming messages. Disabling the text chat profanity filter will only impact what you see in other players’ messages.
* Your outgoing messages will still appear filtered from your perspective, even if some other players can read it.
* By understanding what the filter is hiding, you will know what your teammates with the text filter enabled can see and you can communicate during teamplay more effectively.
* Season 5 content: Season 5 content has been added to the game files and will become available early next year when Season 5 begins.
* Tech suits in Halo 3: Tech suits for Halo 3 Spartans are available now in the customization menu.
;Halo 4 Squad Battle changes:
* Increased respawn time to 10 seconds in Squad Battle objective games.
* Reworked Dominion objective ordnance in Squad Battle so that each base has a precision rifle, a grenade, and a power weapon drop. This reduces the total number of power weapons that will be in play at any given time in this game type.
* Added a jump-up to the Dominion Bravo base from the red side on the “Outcast” map variant used in Squad Battle.
====Resolved Issues====
Many improvements come from Insiders feedback reported by our community during or after the Flight period of Halo 4. Thank you for participating and please keep submitting tickets! Below is a breakdown of fixes in this update:
=====Global=====
* The default setting for text chat channel availability is now set to All instead of Squad Only.
* Clarified messaging in console to specify that the Xbox Series X|S console must be set to 60Hz for field-of-view adjustments to apply, and fixed several workarounds that caused problems for some users with multiple devices.
* Switching to a second monitor with the resolution scale set to 75% or below should no longer cause menu screens to decrease in size.
* Switching between fullscreen and borderless modes while using two monitors with certain resolutions will no longer cause the game to switch to the other monitor.
* Fixed a crash that sometimes occurred if the monitor was set to an unplugged secondary screen.
* The ping times for the list of selectable servers for matchmaking now refresh properly in the Network tab of the Settings
* Increasing Brightness settings will no longer change the saturation of objects on Xbox Series X|S.
* The interface will now display the “Limited Server Region Selected” message when settings are changed from within a matchmaking menu.
* The push-to-talk button on a gamepad will now update properly when changing the D-Pad & Buttons setting during a game.
* Players 2, 3, and 4 will now correctly restore their individual settings to default with the Restore default settings
* On Xbox, signing out of a second active profile will no longer cause the player to lose the ability to change text chat channels.
* On PC, restoring controls to default settings will now set Preferred Input to Mouse & Keyboard.
* The UI will no longer display a huge number of unspendable season points if a player somehow ends up with a season points value of -1.
* Idle users are now kicked during the intermission when the game returns to matchmaking.
;Gameplay
* Fixed an issue causing the “Stick With It… A Little Longer” achievement to unlock early.
* In the Game Session window, when pressing down to scroll through profiles, the player selection will no longer skip any profiles.
* Pausing the game while holding down the Push-to-talk voice chat button on a gamepad will no longer cause the user’s mic to stay active indefinitely.
=====Halo: Combat Evolved=====
;General
* Weapon pick-up time is no longer shorter while playing at 120Hz on Xbox Series X|S.
* The Warthog skins for Clever Girl, Park Ranger, and the Dino Tracker nameplate have all been updated.
;Campaign
* Camera position will no longer stutter in cinematics during splitscreen co-op with Remastered Graphics turned on.
* Field of View (FoV) will now match the settings the player chose in the settings menu during co-op campaign gameplay.
=====Halo 2: Anniversary=====
;General
* Toggle crouch will now work correctly when the game is running above 60 frames per second.
* On Xbox Series X|S devices, the Graphics Quality toggle is now set to Enhanced by default with Remastered Graphics on for Solo Scenarios in the campaign.
=====Halo 3=====
;Campaign
* Visual feeds displaying characters in cinematics throughout the campaign will now display properly.
* Multiplayer
* Certain weapons will no longer appear totally black in dimly lit areas when New Skins in Halo 3 is enabled.
* The Active Camo pickup will no longer respawn instantly on the Sandbox map variant “Multicog” in social 8v8.
=====Halo: Reach=====
;General
* Toggle crouch will now work correctly when the game is running above 60 frames per second.
* Targeting display now displays the outline effect when viewed on weapons and vehicles (such as the sniper rifle and Ghost).
* Multiplayer
* The Elite Armor Effect customization will no longer reset to default after closing and relaunching the game.
=====Halo 4=====
;General
* On PC, the level of detail on some objects at a distance will now change accordingly between graphics settings.
* Toggle crouch will now work correctly when the game is running above 60 frames per second.
* Fixed a crash that sometimes occurred while exiting the loadouts screen.
;Campaign
* Weapons on the ground will no longer disappear more quickly than expected.
;Multiplayer
* A ramp that allowed players to move outside the boundaries of the Ravine map variant “Epicenter” has been fixed.
* An out-of-map exploit on the “Complex” map variant used in Squad Battle has been fixed.
* Weapons’ “universal” skins will now appear properly on all maps.
}}
==Cut Series content==
Originally, Series 4 was intended to include several [[Cut Halo: Reach armor|armor sets]] cut from the original release of the [[Anniversary Map Pack]] for ''[[Halo: Reach]]'', alongside a few new robot arm variants. The pieces were delayed to Series 5, due to production issues.
*2 new ''Halo: Reach'' helmets: [[AKIS]], [[Mariner]]
**3 ''Halo: Reach'' helmet attachments for AKIS: [[Armor accessories/GRD|GRD]], [[CBRN module|CBRN]], GRD/CBRN
*2 new ''Halo: Reach'' chest pieces: [[Armor accessories/EXO|EXO/TSCS]]
*New combinations of chest pieces combined with the prosthetic arm for ''Halo: Reach''
==Gallery==
<gallery>
File:The Master Chief Collection - Halo 4 splash screen.jpg|Series 4 splash screen.
File:HTMCC S4 Keyart Logoless.jpg|Logo-less keyart for the Series.
</gallery>
==Notes==
{{Ref/Notes}}
==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}


{{MCCUpdates}}
{{MCCUpdates}}
[[Category:Halo: The Master Chief Collection Seasons]]
[[Category:Halo: The Master Chief Collection seasons|Season 04]]
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