3,108
edits
mNo edit summary |
mNo edit summary |
||
Line 2: | Line 2: | ||
{{ratings}} | {{ratings}} | ||
[[File:1211405922 Doomsday.jpg|thumb|right|A player beneath a base floor.]] | [[File:1211405922 Doomsday.jpg|thumb|right|A player beneath a base floor.]] | ||
When playing ''[[Halo 3]]'''s [[Multiplayer]] map [[Snowbound (Level)|Snowbound]] on [[Forge]], it is possible to [[glitch]] through the ground into a blue room hidden underneath a glass floor inside one of the bases. | When playing ''[[Halo 3]]'''s [[Multiplayer]] map [[Snowbound (Level)|Snowbound]] on [[Forge]]<ref group="Notes">Or a Forged map in Custom game</ref>, it is possible to [[glitch]] through the ground into a blue room hidden underneath a glass floor inside one of the bases. | ||
==Walkthrough== | ==Walkthrough== | ||
Line 20: | Line 20: | ||
The player that is ''not'' host should spawn a [[Teleporter|Receiver Node]] and place it on the glass floor. They should then button-mash '''A''' until the Teleporter sinks beneath the floor. Once that is done, the player can spawn a [[Sender Node]] and use that to get in. This method works in other parts of Snowbound, including the [[Ghost]]/[[Mongoose]] spawn point. | The player that is ''not'' host should spawn a [[Teleporter|Receiver Node]] and place it on the glass floor. They should then button-mash '''A''' until the Teleporter sinks beneath the floor. Once that is done, the player can spawn a [[Sender Node]] and use that to get in. This method works in other parts of Snowbound, including the [[Ghost]]/[[Mongoose]] spawn point. | ||
==Notes== | |||
<references group="Notes"/> | |||
== Sources == | == Sources == |
edits