Season 6 (Halo Wars 2): Difference between revisions

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|games=''[[Halo Wars 2]]''
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'''Season 6''' was the sixth [[season]] of ''[[Halo Wars 2]]'' to launch, beginning on [[2017|August 17, 2017]]. The season followed [[Season 5 (Halo Wars 2)|Season 5]] and was succeeded by [[Season 7 (Halo Wars 2)|Season 7]] on [[2017|September 26, 2017]]. The season launched alongside the release of the [[leader]] [[Yapyap|Yapyap the DESTROYER]]; as such the season's emblem is represented by a [[Banished Goblin]].
'''Season 6''' was the sixth [[season]] of ''[[Halo Wars 2]]'' to launch, beginning on [[2017|August 17, 2017]]. The season followed [[Season 5 (Halo Wars 2)|Season 5]] and was succeeded by [[Season 7 (Halo Wars 2)|Season 7]] on [[2017|September 26, 2017]]. The season launched alongside the release of the [[leader]] [[Yapyap|Yapyap the DESTROYER]]; as such the season's emblem is represented by a [[Eklon'Dal Workshop Goblin]].


==Season 6 Title Updates==
==Season 6 Title Updates==
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===August 17 patch notes===
===August 17 patch notes===
====High Priority Changes:====
====High Priority Changes====
=====Forge’s Anvil Round=====
=====Forge’s Anvil Round=====
Fixed bug where air units caught in the splash zone would be damaged
Fixed bug where air units caught in the splash zone would be damaged
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In the late game, the maxed-out Cryo Blast and Seismic Charge combo was very strong, and was allowing Serina too much dominance once she built up that combination of leader powers, and was making late game repetitive when playing against her. These changes increase the cost of Cryo Blast and slightly reduces the number of units it can freeze, but – more importantly – reduces the number of units you can shatter once they are frozen, meaning much more of your army is left alive even if the combo succeeds.
In the late game, the maxed-out Cryo Blast and Seismic Charge combo was very strong, and was allowing Serina too much dominance once she built up that combination of leader powers, and was making late game repetitive when playing against her. These changes increase the cost of Cryo Blast and slightly reduces the number of units it can freeze, but – more importantly – reduces the number of units you can shatter once they are frozen, meaning much more of your army is left alive even if the combo succeeds.


====Important Changes:====
====Important Changes====
Banished Shield Generators now escalate in cost by 100 Supply and 100 Power for each Generator built (similar to how Power Extractors escalate in cost).
Banished Shield Generators now escalate in cost by 100 Supply and 100 Power for each Generator built (similar to how Power Extractors escalate in cost).
The Banished have a significant advantage over the UNSC in terms of protecting their bases, which was largely due to the strength of Shield Generators. This change escalates their cost the more you build, encouraging players to try more diverse defensive set ups, and stunting Banished players’ ability to rapidly and strong protect expansions.
The Banished have a significant advantage over the UNSC in terms of protecting their bases, which was largely due to the strength of Shield Generators. This change escalates their cost the more you build, encouraging players to try more diverse defensive set ups, and stunting Banished players’ ability to rapidly and strong protect expansions.
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Kinsano’s Hellcharge buffed an extremely small number of units, making it not worth the cost, and making Heat of Battle clearly the superior choice.
Kinsano’s Hellcharge buffed an extremely small number of units, making it not worth the cost, and making Heat of Battle clearly the superior choice.


====Classic Spartans (Jerome/Alice/Douglas):====
====Classic Spartans (Jerome/Alice/Douglas)====
* Ground Pound damage 1250 -> 2200
* Ground Pound damage 1250 -> 2200
* The impact fall off/radius for max AOE damage has been reduced by 70%
* The impact fall off/radius for max AOE damage has been reduced by 70%
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* Blitz control point icons now display their proper state in 2v2 matches.
* Blitz control point icons now display their proper state in 2v2 matches.


====AI:====
====AI====
* AI will now use the Forge Pelican Transport Leader Power in Skirmish.
* AI will now use the Forge Pelican Transport Leader Power in Skirmish.
* Legendary AI now recycle buildings just before they are destroyed.
* Legendary AI now recycle buildings just before they are destroyed.
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* Made AI pathing improvements.
* Made AI pathing improvements.


====Buildings/Units:====
====Buildings/Units====
* Fixed an issue where commands could not be queued for Spartans in hijacked vehicles.
* Fixed an issue where commands could not be queued for Spartans in hijacked vehicles.
* Nightingales no longer continually heal units after they are at 100% HP.
* Nightingales no longer continually heal units after they are at 100% HP.
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* Spartans in vehicles can no longer be given infantry based commands.
* Spartans in vehicles can no longer be given infantry based commands.


====Campaign:====
====Campaign====
* Fixed some AI pathing issues in Campaign.
* Fixed some AI pathing issues in Campaign.
* Fixed an issue with the Canister Shell special ability rendering Scorpion Tanks unresponsive in Mission 9.
* Fixed an issue with the Canister Shell special ability rendering Scorpion Tanks unresponsive in Mission 9.
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* Leader Power icon button is no longer displayed during Campaign cut scenes.
* Leader Power icon button is no longer displayed during Campaign cut scenes.


====Leader Power:====
====Leader Power====
* Fixed input lag on some Leader Powers for Windows 10.
* Fixed input lag on some Leader Powers for Windows 10.
* Serina’s Leader Powers can no longer be seen through Fog of War.
* Serina’s Leader Powers can no longer be seen through Fog of War.
* Serina’s Ice Barrier Leader Power can no longer be used to freeze all base production.
* Serina’s Ice Barrier Leader Power can no longer be used to freeze all base production.


====Engine:====
====Engine====
* Fixed a crash that sometimes occurred at the start of Mission 2.
* Fixed a crash that sometimes occurred at the start of Mission 2.
* Trooper units no longer remain in game when a player resigns from a Blitz match.
* Trooper units no longer remain in game when a player resigns from a Blitz match.
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* Fixed a crash when using Holo-Decoy on the Jerome hero unit and his Command Mantis at the same time.
* Fixed a crash when using Holo-Decoy on the Jerome hero unit and his Command Mantis at the same time.


====MISC:====
====MISC====
* Kills from the Blast Unit Ability in Blitz will now count toward the player’s score.
* Kills from the Blast Unit Ability in Blitz will now count toward the player’s score.
* Leader Power mines no longer count toward units built, units killed, and units lost stats.
* Leader Power mines no longer count toward units built, units killed, and units lost stats.