Scarab (level): Difference between revisions

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'''Scarab''' is the seventh campaign level of the real-time strategy game, ''[[Halo Wars]]''.
'''Scarab''' is the seventh campaign level of the real-time strategy game, ''[[Halo Wars]]''.


After several [[plasma]]-based [[M145D Mobile Artillery Assault Platform|Rhinos]] take down the Covenant shield dome, [[United Nations Space Command|UNSC]] forces are sent inside to find out what the [[Covenant]] were protecting. As a couple of Rhinos patrol the area, they are easily destroyed by the nearby immobile but functional [[Type-36 Scarab|"Super" Scarab]], which moves its head in a constant scanning motion. As the UNSC forces are alerted of this threat, [[James Gregory Cutter|Captain Cutter]] orders all UNSC units inside the area to destroy the Scarab before the Covenant make it mobile.  
After several [[plasma]]-based [[M145D Mobile Artillery Assault Platform|Rhinos]] take down the Covenant shield dome, [[United Nations Space Command|UNSC]] forces are sent inside to find out what the [[Covenant]] were protecting. As a couple of Rhinos patrol the area, they are easily destroyed by the nearby immobile but functional [[Type-29 Scarab|"Super" Scarab]], which moves its head in a constant scanning motion. As the UNSC forces are alerted of this threat, [[James Gregory Cutter|Captain Cutter]] orders all UNSC units inside the area to destroy the Scarab before the Covenant make it mobile.  


As advised by the [[Smart AI|AI]] [[Serina]], UNSC forces including Sergeant [[John Forge]] take out a series of power nodes linking to the Scarab. The destruction of each power node slows down the movement of the Scarab's head. The [[firebase]] that the UNSC have set up is directly in front of the Super Scarab, but is blocked by a wall-like barrier of Forerunner structures. Over the course of the level, the Scarab consistently attempts to break through the wall in order to destroy the base. If the player is successful, the UNSC forces are able to destroy the Scarab with tanks, Marines, and a [[Magnetic Accelerator Cannon|MAC gun]] from the orbiting ''Spirit of Fire'' before it can destroy the UNSC base.
As advised by the [[Smart AI|AI]] [[Serina]], UNSC forces including Sergeant [[John Forge]] take out a series of power nodes linking to the Scarab. The destruction of each power node slows down the movement of the Scarab's head. The [[firebase]] that the UNSC have set up is directly in front of the Super Scarab, but is blocked by a wall-like barrier of Forerunner structures. Over the course of the level, the Scarab consistently attempts to break through the wall in order to destroy the base. If the player is successful, the UNSC forces are able to destroy the Scarab with tanks, Marines, and a [[Magnetic Accelerator Cannon|MAC gun]] from the orbiting ''Spirit of Fire'' before it can destroy the UNSC base.
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