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At this point, [[grenade jump]] across the gap to where the Marines are. This is very difficult to pull off, as a single hit from any [[Flood]] forms will kill the Marines. However, if some manage to survive, you will notice that, unlike in the level [[Great Journey]], the Marines are your enemies. This is the only way to fight Marines without betrayals or mods as the [[Arbiter (character)|Arbiter]] in [[Halo 2]], the easy way to save them is by shooting the Flood. It is recommended to take their [[Sentinel Beam]] because it has a range advantage, allowing you to take out the Flood rather very easily. | At this point, [[grenade jump]] across the gap to where the Marines are. This is very difficult to pull off, as a single hit from any [[Flood]] forms will kill the Marines. However, if some manage to survive, you will notice that, unlike in the level [[Great Journey]], the Marines are your enemies. This is the only way to fight Marines without betrayals or mods as the [[Arbiter (character)|Arbiter]] in [[Halo 2]], the easy way to save them is by shooting the Flood. It is recommended to take their [[Sentinel Beam]] because it has a range advantage, allowing you to take out the Flood rather very easily. | ||
==Related | ==Related Pages== | ||
*[[Marines]] | *[[Marines]] | ||
*[[Sacred Icon (Level)|Sacred Icon]] | *[[Sacred Icon (Level)|Sacred Icon]] |
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