SRS99C-S2 AM sniper rifle: Difference between revisions

Added various tidbits, cleaned up a few statements, and added a further advantage compared to the Beam Rifle
(Deleted the section saying the sniper rifle is "useless" and the section saying the beam rifle is "invariably superior." Both statements are EXTREMELY subjective. Cleaned and rewrote "Disadvantages.")
(Added various tidbits, cleaned up a few statements, and added a further advantage compared to the Beam Rifle)
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===Advantages===
===Advantages===
The SRS99C-S2 AM is designed to be used at medium to long ranges and is equipped with an electronic scope for precisely this purpose. It has two variants - one has a 2x and 10x zoom (seen in Halo: Combat Evolved). The PC version has 2x and 8x, and the [[Halo 2]] version has 5x and 10x. It is tremendously useful with its extraordinary range, surpassing any other weapon of comparable size and its penetration power versus Covenant [[shields]] (i.e., those of an [[Elite]].) By far, its most useful application in [[Campaign]] mode is taking out the higher-ranking enemies in a group to destabilize their squad's discipline and morale (which makes combat much easier). A headshot against any Covenant infantry except a [[Zealot]], [[Major Domo Elite]]s, [[Ultra Elites]], [[Hunter]]s, or [[Brute]]s results in an instant kill; Hunters fall from one shot to their unarmored torso or neck and many Brutes must be shot twice in the head to get past the protective helmets they often wear. When playing in the highest difficulty, [[Legendary]], the Major Domo Elites will take two shots to the head and the Zealots will take three. Also when the night vision function is turned on, by pressing the flashlight button (q in PC, White button in Xbox) (this is exclusive to Halo: Combat Evolved), one can see an invisible (cloaked) Elite very easily if he is moving fast enough.  When playing online, some players use the Sniper Rifle to great effect when [[camping]]. For example, skilled users may crouch inside a confined hallway and fire without the use of the scope from close range, resulting in many instant kills. And although the rifle's description claims it has a slow rate of fire, it has an actually high rate of fire for a Sniper Rifle. In competitive games between two organized teams, both will ''always'' have a sniper. Despite common misconception, the Sniper Rifle is also highly effective at close range, as a shot and a melee will put an enemy down for good. This does not account for [[Flood]], however, due to the body organization. See Disadvantages. Bottom line: If you don't kill them with the first shot, then they'll bite the dust on the next one. As an added bonus, the Sniper Rifle has a fast [[melee]] speed. One can even take out an Elite or Brute in close quarters with the Sniper melee.
The SRS99C-S2 AM is designed to be used at medium to long ranges and is equipped with an electronic scope for precisely this purpose. It has two variants - one has a 2x and 10x zoom (seen in Halo: Combat Evolved). The PC version has 2x and 8x, and the [[Halo 2]] version has 5x and 10x. It is tremendously useful in its designated role, considering its extraordinary range, surpassing any other weapon of comparable size, and its incredible stopping power even against body armor and Covenant [[shields]] (i.e., those of an [[Elite]].) By far, its most useful application in [[Campaign]] mode is taking out the higher-ranking enemies in a group to destabilize their squad's discipline and morale (which makes combat much easier). A headshot against any Covenant infantry except a [[Zealot]], [[Major Domo Elite]]s, [[Ultra Elites]], [[Hunter]]s, or [[Brute]]s results in an instant kill; Hunters fall from one shot to their unarmored torso or neck and many Brutes require only two rounds to the head (one to get past the protective helmets they often wear). When playing in the highest difficulty, [[Legendary]], the Major Domo Elites will take two shots to the head and the Zealots will take three. Also when the night vision function is turned on, by pressing the flashlight button (q in PC, White button in Xbox) (this is exclusive to Halo: Combat Evolved), one can see an invisible (cloaked) Elite very easily if he is moving fast enough.  When playing online, some players use the Sniper Rifle to great effect when [[camping]]. For example, skilled users may crouch inside a confined hallway and fire without the use of the scope from close range, resulting in many instant kills. In competitive games between two organized teams, both will ''always'' have a sniper. Despite it's obvious role, the Sniper Rifle is can be highly effective at close range in the hands of a skilled operator, as the highly damaging is just as effective close-in; a single round followed by a melee strike will kill a hostile almost instantly. This does not account for [[Flood]], however, due to the body organization. See Disadvantages. Bottom line: If you don't kill them with the first shot, then they'll bite the dust on the next one. As an added bonus, the Sniper Rifle has a fast [[melee]] speed. One can even take out an Elite or Brute in close quarters with the Sniper melee. The Sniper Rifle is also capable of multiple rapid follow-on shots, unlike the Beam Rifle, which requires a reduction in maximum firing rate lest the weapon overheat.


[[Image:1221018064 Sniper.png|thumb|left|A side-view of a Sniper Rifle System 99C-S2 Anti-Matériel]]
[[Image:1221018064 Sniper.png|thumb|left|A side-view of a Sniper Rifle System 99C-S2 Anti-Matériel]]
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