Rampancy: Difference between revisions

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== Rampancy in the Halo universe ==
== Rampancy in the Halo universe ==


The [[Cortana (A.I.)]] who accompanies the [[Master Chief]] throughout a large part of the game and plays a very important role in the plot of the Halo games, is seen several times displaying signs of rampancy. Cortana's potential rampancy has the most significant impact on the Halo storyline than that of any other [[AI]]. See [[Cortana#Cortana and Rampancy|her article]] for more information.
The [[Cortana (A.I.)]] who accompanies the [[Master Chief]] throughout a large part of the game and plays a very important role in the plot of the Halo games, is seen several times displaying signs of rampancy. Cortana's potential rampancy has the most significant impact on the Halo storyline than that of any other [[AI]]. (See [[Cortana#Cortana and Rampancy|her article]] for more information.)


The only explicit mention of Rampancy in [[Halo 1]] occurs in the first level, "[[Pillar of Autumn Level|Pillar of Autumn]]". The player begins by making his way to the ship's bridge unarmed. After a short cinematic with [[Captain Keyes]], the player leaves the bridge and acquires his first [[weapon]]. If the player returns to the bridge and kills the captain or multiple bridge officials, Cortana will call in security forces with the statement "the [[Master Chief]] has gone rampant". (The player should note that the "security forces" cannot be killed.)  
The only explicit mention of Rampancy in [[Halo 1]] occurs in the first level, "[[Pillar of Autumn Level|Pillar of Autumn]]". The player begins by making his way to the ship's bridge unarmed. After a short cinematic with [[Captain Keyes]], the player leaves the bridge and acquires his first [[weapon]]. If the player returns to the bridge and kills the captain or multiple bridge officials, Cortana will call in security forces with the statement "the [[Master Chief]] has gone rampant". (The player should note that the "security forces" cannot be killed.)  
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