Quarantine Zone: Difference between revisions

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|parscore=7,000 {{C|''Master Chief Collection''}}
|parscore=7,000 {{C|''Master Chief Collection''}}
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{{Article quote|Parasites, humans - no matter. The Icon must be found.'''}}
{{Article quote|Parasites, humans - no matter. The Icon must be found.}}


'''Quarantine Zone''' is the eleventh [[campaign]] level of ''[[Halo 2]]'', which follows up immediately from the end of [[Sacred Icon (level)|Sacred Icon]]. The [[Arbiter]], [[Thel 'Vadam]]ee, must battle his way past [[Forerunner]] [[Sentinels]] and vehicle-using [[Flood]] to reach the [[Library]]'s [[Index Chamber]].
'''Quarantine Zone''' is the eleventh [[campaign]] level of ''[[Halo 2]]'', which follows up immediately from the end of [[Sacred Icon (level)|Sacred Icon]]. The [[Arbiter]], [[Thel 'Vadam]]ee, must battle his way past [[Forerunner]] [[Sentinels]] and vehicle-using [[Flood]] to reach the [[Library]]'s [[Index Chamber]].
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''A [[Phantom]] stops and drops reinforcements, then moves off screen. Arbiter Thel 'Vadamee and [[Special Operations Commander]] [[Rtas 'Vadum]]ee are meeting on the snow below as multiple [[Special Operations Sangheili|Special Operations]] [[Sangheili]] gather around them.''
''A [[Phantom]] stops and drops reinforcements, then moves off screen. Arbiter Thel 'Vadamee and [[Special Operations Commander]] [[Rtas 'Vadum]]ee are meeting on the snow below as multiple [[Special Operations Sangheili|Special Operations]] [[Sangheili]] gather around them.''


*'''Thel 'Vadamee''': "In the center of this zone is a [[Index|Sacred Icon]] critical to the [[Great Journey]]. I must find it."
*'''Thel 'Vadamee''': "In the center of this zone is a [[Activation Index|Sacred Icon]] critical to the [[Great Journey]]. I must find it."


'' 'Vadumee nods.''
'' 'Vadumee nods.''
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''An [[Enforcer]], along with some [[Aggressor Sentinel]]s enter through the large door in the wall ahead.''
''An [[Enforcer]], along with some [[Aggressor Sentinel]]s enter through the large door in the wall ahead.''


*'''Special Operations Sangheili''': "Enforcers! To the [[Type-46 Infantry Support Vehicle|vehicles]]! We'll need their heavy guns. Onward to the Sacred Icon!"
*'''Special Operations Sangheili''': "Enforcers! To the [[Wuzum-pattern Spectre|vehicles]]! We'll need their heavy guns. Onward to the Sacred Icon!"


''The teams pass through the tunnel and enter the structure within, they see Flood combat forms riding [[Type-32 Rapid Assault Vehicle|Ghosts]].''
''The teams pass through the tunnel and enter the structure within, they see Flood combat forms riding [[Type-32 Rapid Assault Vehicle|Ghosts]].''
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*'''Rtas 'Vadumee (COM)''': "Keep moving, I'm on my way."
*'''Rtas 'Vadumee (COM)''': "Keep moving, I'm on my way."


''In a lower area, a [[M808 Main Battle Tank|Scorpion tank]], another Warthog and several more Ghosts all under Flood control do battle with another Enforcer, while a Flood-controlled [[Type-26 Wraith|Wraith]] lobs plasma mortars from across the gap.  'Vadamee and his team eventually clear the area.''
''In a lower area, a [[M808 Main Battle Tank|Scorpion tank]], another Warthog and several more Ghosts all under Flood control do battle with another Enforcer, while a Flood-controlled [[Muz-pattern Wraith|Wraith]] lobs plasma mortars from across the gap.  'Vadamee and his team eventually clear the area.''


''As the Arbiter leaves the structure, a human controlled [[D77-TC Pelican|Pelican]] with a tank attached will fly overhead, firing at several Aggressor Sentinels clustered ahead, and occasionally at the Arbiter's team as well as the Flood.''
''As the Arbiter leaves the structure, a human controlled [[D77-TC Pelican|Pelican]] with a tank attached will fly overhead, firing at several Aggressor Sentinels clustered ahead, and occasionally at the Arbiter's team as well as the Flood.''
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*'''Rtas 'Vadumee (COM)''': "Arbiter, I'm sending you a squad of my most experienced warriors to assist you. Do not squander their talents."
*'''Rtas 'Vadumee (COM)''': "Arbiter, I'm sending you a squad of my most experienced warriors to assist you. Do not squander their talents."


''The Arbiter drives through a valley of Flood-controlled [[Type-26 Wraith|Wraiths]], with Enforcers rising and falling into and from the pits in the center. Dodging several combat forms wielding [[M41 SPNKR|heavy UNSC weapons]], the team continue through a tunnel ahead, and the crashed [[Sentinel Constructor Factory]] comes into view. Battling a large number of [[Forerunner]] constructs, the team eventually makes it into the factory through a tear in its side. The team is forced to fight its way through the stricken constructor factory, under constant attack from Sentinels and Flood forms.  Eventually the team makes it back outside where they find an abandoned Scorpion Tank and other UNSC supplies being guarded by the Flood. The surviving Sangheili go through a short tunnel and enter a large valley that is filled with Flood forms and Enforcers. A Covenant [[Type-52 Troop Carrier|Phantom]] swoops in to drop off a Spectre along with Rtas 'Vadumee and another Special Operations Sangheili to aid the Arbiter.''
''The Arbiter drives through a valley of Flood-controlled Wraiths, with Enforcers rising and falling into and from the pits in the center. Dodging several combat forms wielding [[M41 SPNKR|heavy UNSC weapons]], the team continue through a tunnel ahead, and the crashed [[Sentinel Constructor Factory]] comes into view. Battling a large number of [[Forerunner]] constructs, the team eventually makes it into the factory through a tear in its side. The team is forced to fight its way through the stricken constructor factory, under constant attack from Sentinels and Flood forms.  Eventually the team makes it back outside where they find an abandoned Scorpion Tank and other UNSC supplies being guarded by the Flood. The surviving Sangheili go through a short tunnel and enter a large valley that is filled with Flood forms and Enforcers. A Covenant [[Kez'katu-pattern Phantom|Phantom]] swoops in to drop off a Spectre along with Rtas 'Vadumee and another Special Operations Sangheili to aid the Arbiter.''


*'''Special Operations Sangheili #2''': "Forward to the [[Activation index|Icon]]! The parasite's ranks swell as we draw nearer to the [[Library]]. Steel your nerves, we're not turning back."
*'''Special Operations Sangheili #2''': "Forward to the [[Activation index|Icon]]! The parasite's ranks swell as we draw nearer to the [[Library]]. Steel your nerves, we're not turning back."
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===Shooting Gallery===
===Shooting Gallery===
[[File:H2A-In Amber Clad Quarantine Zone.png|thumb|right|300px|The UNSC ''In Amber Clad'' holds position near Delta Halo's library.]]
[[File:H2A-In Amber Clad Quarantine Zone.png|thumb|300px|The UNSC ''In Amber Clad'' holds position near Delta Halo's library.]]
'''{''Gameplay''}'''  
'''{''Gameplay''}'''  


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''Tartarus flies his Phantom to the Gondola the UNSC forces are riding on, greatly decreasing the Sangheili's support fire. The gondolas enter a tunnel leading up. Masses of Flood combat forms begin to attack the team through holes in the gondola.''
''Tartarus flies his Phantom to the Gondola the UNSC forces are riding on, greatly decreasing the Sangheili's support fire. The gondolas enter a tunnel leading up. Masses of Flood combat forms begin to attack the team through holes in the gondola.''


*'''Special Operations Sangheili #3''': ''(sarcastically)'' "What courage! Nice and safe in his [[Type-52 Troop Carrier|Phantom]]!"
*'''Special Operations Sangheili #3''': ''(sarcastically)'' "What courage! Nice and safe in his [[Kez'katu-pattern Phantom|Phantom]]!"


*'''Special Operations Sangheili #4''': "Ignore the braggart, ready yourselves."
*'''Special Operations Sangheili #4''': "Ignore the braggart, ready yourselves."
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===That Old, Familiar Feeling===
===That Old, Familiar Feeling===
[[File:H2A-Miranda.jpg|right|thumb|300px|[[Miranda Keyes]] reaches for the [[Index]], floating in its container inside the [[Library]].]]
[[File:H2A-Miranda.jpg|thumb|300px|[[Miranda Keyes]] reaches for the [[Index]], floating in its container inside the [[Library]].]]


*'''Tartarus (COM)''': "Hurry, Arbiter! Get the Icon!"
*'''Tartarus (COM)''': "Hurry, Arbiter! Get the Icon!"
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*'''Sergeant Johnson''': "Damn!"
*'''Sergeant Johnson''': "Damn!"


[[File:H2A-HowYaDoing.jpg|thumb|right|300px|Sergeant Johnson stares down the Arbiter after being disarmed.]]
[[File:H2A-HowYaDoing.jpg|thumb|300px|Sergeant Johnson stares down the Arbiter after being disarmed.]]


''The Arbiter takes another swing at Johnson, who, again, manages to block the attack with his battle rifle. Johnson rams his elbow into the Arbiter's chest, driving the Sangheili back a couple steps. He then swings his battle rifle at the Arbiter, but 'Vadamee knocks the weapon out of his hands with a single swipe.''
''The Arbiter takes another swing at Johnson, who, again, manages to block the attack with his battle rifle. Johnson rams his elbow into the Arbiter's chest, driving the Sangheili back a couple steps. He then swings his battle rifle at the Arbiter, but 'Vadamee knocks the weapon out of his hands with a single swipe.''
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----
----


''Cuts to Tartarus, who is using his personal [[Type-2 Energy Weapon/Hammer|gravity hammer]], the [[Fist of Rukt]] on Keyes. She lands flat on his shoulder unconscious. He catches her in his grasp.''
''Cuts to Tartarus, who is using his personal [[Gravity hammer (fiction)|gravity hammer]], the [[Fist of Rukt]] on Keyes. She lands flat on his shoulder unconscious. He catches her in his grasp.''


*'''Tartarus''': "Excellent work, Arbiter. The Hierarchs will be pleased."
*'''Tartarus''': "Excellent work, Arbiter. The Hierarchs will be pleased."
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'''Anniversary version:'''
'''Anniversary version:'''


[[File:H2A-Arbiter-01.jpg|right|thumb|300px|The Arbiter finds out he and his species are betrayed.]]
[[File:H2A-Arbiter-01.jpg|thumb|300px|The Arbiter finds out he and his species are betrayed.]]


''A very angry 'Vadamee clutching his wound while two Jiralhanae surround him.''
''A very angry 'Vadamee clutching his wound while two Jiralhanae surround him.''
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----
----
''Cuts to black and level ends.''
''Cuts to black and level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on ''Quarantine Zone'' across the [[Halo 2 (Windows Vista)|Windows Vista]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo 2: Anniversary''. The original [[Xbox]] release of ''Halo 2'' did not contain achievement unlocks.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo 2'' (Windows Vista)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:H2V Achievement Quarantine Zone.png|center|64px]]
|[[File:HTMCC H2A Achievement QuarantineZone.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Quarantine Zone.jpg|center|64px]]
|<center>'''[[Quarantine Zone (achievement)|Quarantine Zone]]'''</center>
|Beat Quarantine Zone on any difficulty.
|<center>[[Halo 2 (Windows Vista)|''Halo 2'' (Windows Vista)]]<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement HotZone.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam HotZone.jpg|center|64px]]
|<center>'''[[Hot Zone]]'''</center>
|Beat the par time on Quarantine Zone.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement TheDoctorIsIn.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam TheDoctorIsIn.jpg|center|64px]]
|<center>'''[[Fists of Fury]]'''</center>
|Beat the par score on Quarantine Zone.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement Delighted.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam Delighted.jpg|center|64px]]
|<center>'''[[Delighted]]'''</center>
|Activate [[Terminal (Halo 2: Anniversary)|Terminal #9]] on Quarantine Zone.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement SkulltakerSputnik.png|center|114px]]
|[[File:HTMCC H2A Achievement Steam SkulltakerSputnik.jpg|center|64px]]
|<center>'''[[Skulltaker Halo 2: Sputnik]]'''</center>
|Find and claim the [[Halo 2 skulls#Sputnik|Sputnik Skull]].
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement ChieftainoftheBrutes.png|center|114px]]
|[[File:HTMCC Achievement Chieftain of the Brutes Steam.jpg|center|64px]]
|<center>'''[[Chieftain of the Brutes (achievement)|Chieftain of the Brutes]]'''</center>
|Collect the Tartarus toy in Quarantine Zone.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC H2A Achievement SixPedalsFourDirections.png|center|114px]]
|[[File:HTMCC Achievement SixPedalsFourDirections Steam.jpg|center|64px]]
|<center>'''[[Six Pedals, Four Directions]]'''</center>
|Drive a Scorpion while playing as the Arbiter.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|}
==Production notes==
[[Flood Juggernaut]]s were initially intended to appear in the level. In early design documents, they would be introduced at the canyon before the Arbiter enters the cave leading to the crashed sentinel factory. The cave was a wall with "Flood crust" that contain Juggernauts, which would burst out of the crust or burst out from its debris if players destroy the crust. Three additional walls with "crusts" were envisioned for the area. While two were replaced with bottomless pits that now spawn Flood combat forms, the third wall was positioned at what has now become a dead end at the rightmost portion of the canyon; it would have blocked access to a tunnel that leads to the next area, forcing players to destroy the curst and release a Flood Juggernaut. Allied Wraiths would have accompanied the player and fired mortar bolts from a distance until it is safe to advance.{{Ref/Book|AoH|Page=142}}
However, based on files existing in the final game, later during the development of ''Halo 2'', the introduction appears to have been moved to the spiral ramp in the prior area, with two Juggernauts climbing out of the bottomless pit. Another major encounter with Juggernauts was upon exiting the crashed factory; Bungie initially intended for the player to stumble across a Flood Juggernaut mercilessly butchering a trio of marines, who were defending a Scorpion tank. This is confirmed further by the fact marine spawn points were listed in this area, but they do not appear as they were cut. There is even cut dialogue located in the map files of Rtas 'Vadumee expressing pity for these humans.{{Ref/YouTube|Id=Jugg|-cbVFPJVFo0|The Vengeful 'Vadam|I Brought Halo 2's Cut Flood Juggernaut Back Into The Campaign!|D=03|M=11|Y=2023}}


==Trivia==
==Trivia==
===Glitches===
===Glitches===
{{Main|Glitches}}
*Because Quarantine Zone is the second part of a two-part level, your weapons will carry over from [[Sacred Icon (Level)|Sacred Icon]], unless one of your weapons was a [[M19 SSM Rocket Launcher|Rocket Launcher]] or [[Magnum#Halo_2_and_Halo_2:_Anniversary|Magnum]], or if you were equipped with both types of Sentinel Beams. If you finish Sacred Icon with a Rocket Launcher you will start Quarantine Zone with a Covenant Carbine and an Energy Sword.
 
*Because Quarantine Zone is the second part of a two-part level, your weapons will carry over from [[Sacred Icon (Level)|Sacred Icon]], unless one of your weapons was a [[M19 SSM Rocket Launcher|Rocket Launcher]] or [[Magnum]], or if you were equipped with both types of Sentinel Beams. If you finish Sacred Icon with a Rocket Launcher you will start Quarantine Zone with a Covenant Carbine and an Energy Sword.
*At the end of the level, there are about a dozen [[Infection Forms]] that will not attack you, and you can even get them to crawl on you. If you follow them, they will go to the place that you are supposed to go and disappear.
*At the end of the level, there are about a dozen [[Infection Forms]] that will not attack you, and you can even get them to crawl on you. If you follow them, they will go to the place that you are supposed to go and disappear.
*At the end of the level there will be multiple dead [[Elite]] [[Combat Forms]] and [[Marines]]. If you shoot off the leg armor of the dead Elite [[Combat Forms]] with a [[M90 Close Assault Weapon System|Shotgun]], they will [[Sliding Flood|growl and slide along the floor]].
*At the end of the level there will be multiple dead [[Elite]] [[Combat Forms]] and [[Marines]]. If you shoot off the leg armor of the dead Elite [[Combat Forms]] with a [[M90 Close Assault Weapon System|Shotgun]], they will [[Sliding Flood|growl and slide along the floor]].
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====Mistakes====
====Mistakes====
*If you look closely at a segment of the cutscene in which the [[Thel 'Vadam|Arbiter]] and Rtas ‘Vadumee activate the gondola, you can see some of the snow particles floating up instead of down. It may be an overlooked filtering error or a feature of Halo's environment, or perhaps simply the wind.
*If you look closely at a segment of the cutscene in which the [[Thel 'Vadam|Arbiter]] and Rtas ‘Vadumee activate the gondola, you can see some of the snow particles floating up instead of down. It may be an overlooked filtering error or a feature of Halo's environment, or perhaps simply the wind.
*Strangely, the [[Deployable Lookout Tower|sniping towers]] from the last level are now destroyed. However, this change could have been intended for the level.
*If you look closely at the final cinematic, when Miranda fires her SMGs at the Arbiter, you'll see a section where the guns seemingly stop firing, but the sound continues through.  This is fixed in the ''Anniversary'' cutscene.  
*If you look closely at the final cinematic, when Miranda fires her SMGs at the Arbiter, you'll see a section where the guns seemingly stop firing, but the sound continues through.  This is fixed in the ''Anniversary''.  
*During the last cinematic, after Sgt. Johnson gets Miranda up on the platform and calls for his Marines, Miranda clearly has her hands at her side then takes them up with her SMGs. It doesn't show Miranda taking them out or picking them up. This is fixed in the ''Anniversary'' cutscene as well.  
*During the last cinematic, after Sgt. Johnson gets Miranda up on the platform and calls for his Marines, Miranda clearly has her hands at her side then takes them up with her SMGs. It doesn't show Miranda taking them out or picking them up. This is fixed in the ''Anniversary''.  
*If you watch closely, at the cutscene in which the Arbiter activates the gondola, when the gondola moves, the Arbiter will not move with it. He will just float where he is standing.
*If you watch closely, at the cutscene in which the Arbiter activates the gondola, when the gondola moves, the Arbiter will not move with it. He will just float where he is standing.
*The last sentence the SpecOps Commander says in his first line is the same thing he says on The Oracle, and it has the same tone as well.
*In the chapter "Shooting Gallery", when the name appears, no black bars (letterboxing) appear. The name is instead floating in the corner over the screen.
*In the chapter "Shooting Gallery", when the name appears, no black bars (letterboxing) appear. The name is instead floating in the corner over the screen.
*If all but one of the Spec-ops Elites from the beginning of the level die, and if the last one is with you when the Phantom drops off reinforcements, he will state that an enemy Phantom is inbound, even though it's an allied Phantom.
*If all but one of the Spec-ops Elites from the beginning of the level die, and if the last one is with you when the Phantom drops off reinforcements, he will state that an enemy Phantom is inbound, even though it's an allied Phantom.
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*There is a [[BR55 Battle Rifle|Battle Rifle]] in this level that holds more ammo than allowed. It is found in a corner after you fight your way through the Sentinels in the end of the Sentinel Factory.
*There is a [[BR55 Battle Rifle|Battle Rifle]] in this level that holds more ammo than allowed. It is found in a corner after you fight your way through the Sentinels in the end of the Sentinel Factory.
*If you zoom in on the planet that's in the sky, you can see that there is an image of 343 Guilty Spark on it.
*If you zoom in on the planet that's in the sky, you can see that there is an image of 343 Guilty Spark on it.
* The ninth terminal is a Forerunner terminal in the first large room in the crashed Sentinel manufacturing facility. It is on the lower level, beneath the platform on the far side of the room.


===References===
===References===
*The end of this level is the beginning of the [[Great Schism]].
*The name of the last chapter ("That Old Familiar Feeling") references the fact that the section's layout is virtually identical to the Library level from ''Halo: Combat Evolved''. The title was clearly intended to inspire a "familiar feeling" of dread, as the original level was infamous as one of the hardest in the first game.
*At the beginning of the level if you go by the tunnel where you came from you can see a black trident on the mountain on the left side. Not only a trident but if you look closer and a little bit to the right you will see a face of a goblin, though it looks like a person with horns.
*The name of the first chapter "Objects in Mirror Are Larger Than They Appear" is a reference to all of the vehicle use in the chapter with the title being what is seen on the mirrors of modern-day vehicles.
*This level is similar to [[Two Betrayals]], as they take place at night on snowy terrain, has you fight the Flood and Sentinels, involves the Index being stolen, and involves betrayals at the beginning or end of the level with someone who helps guide the player to the Index.


===Miscellaneous===
===Miscellaneous===
*Quarantine Zone is the longest level in the entire trilogy distance-wise, as the [[Gondola]] ride triples the distance the player traveled.
*Quarantine Zone is the longest level in the entire trilogy distance-wise, as the [[Gondola]] ride triples the distance the player traveled.
*If you walk to the Human Gondola, there are Marine corpses on the catwalk that leads to the Gondola. This most likely means that the Flood attacked them as soon as they got off.
*Although it's not exactly honorable, it is possible (on Easy and Normal Difficulty anyway) to complete the mission without firing your [[Type-51 Carbine|Carbine]] or swinging your sword. If you get on a [[Type-32 Ghost]] at the start and boost through to the end (making potshots at Flood as you see fit). If you can't get your Ghost past the boxes at the end of the [[Sentinel]] Factory, there is another one just little ways onward. You can drive it straight on to the Gondola. After the cutscene head to the lower level of the [[gondola]] and go into one of the short tunnels and wait out the trip. At the end of the trip, head back onto the lower level and into the library until the end.
*When you reach the second semi-outdoor area after the big room with the first Scorpion on this level, you can see a [[D77-TC Pelican Dropship|Pelican]] fly over. You can also see the ''[[UNSC In Amber Clad]]'' moored above the other Gondola Platform before you enter the first circle door.
*After you've met back up with [[Rtas 'Vadum]], just before you reach the door to the Gondola platform, you can see (and explore around) a crashed Pelican on a snowy hill. This is possibly the same Pelican you see just as you reach the second outdoor area, as a Scorpion is close by, although controlled by a Flood combat form.
*It is possible to get a [[Major Elite]] with you, but it is extremely rare. Kill all the Elites in the beginning (helps in co-op) and [[Rtas]] sends you some more Elites, and sometimes one is a red-orange Major Elite. You may get several on higher difficulties, and there is a possibility of getting an [[Ultra Elite]] on legendary. Also, if you use Thunderstorm Skull, you will get three [[Ultra Elite]]s.
*If you quickly run off the Gondola into the hallway, you can hear [[SMG]] fire in the distance. If you use the Sputnik Skull to get to the human's gondola before entering the last area of the level, you can enter it through another entrance and see SMGs hovering just outside the tunnel leading to the center chamber. These SMGs fire in spontaneous bursts, and you can even pick them up, but they will continue firing random bursts and be unresponsive to pressing the trigger.
*If you quickly run off the Gondola into the hallway, you can hear [[SMG]] fire in the distance. If you use the Sputnik Skull to get to the human's gondola before entering the last area of the level, you can enter it through another entrance and see SMGs hovering just outside the tunnel leading to the center chamber. These SMGs fire in spontaneous bursts, and you can even pick them up, but they will continue firing random bursts and be unresponsive to pressing the trigger.
*Strangely, though normal Marines can't dual-wield any weapons, Commander [[Miranda Keyes]] is seen using two SMGs to fire at the Arbiter.
*Due to the Machine Gun turrets, UNSC crates, and a crashed Pelican with the Scorpion near the Gondola entrance, it is possible that a squad of marines attempted to hold the entrance, but were overrun by the Flood. It is also possible that the marines that once occupied the Gondola entrance were the same marines that were heard communicating with [[Miranda Keyes]] in the previous level.
*The Pelican seen flying over you with a Scorpion tank attached, depending on how close you are to it, may fire its rockets on you rather than the Sentinels. Both of its chain guns will fire on you and the Scorpion tank on it isn't unmanned.
*This level easily has the largest number of Rocket Launcher-using enemies.
*This is the only level where you actually fight inside of a [[Sentinel manufacturing facility]]. This happens once you have to get rid of your vehicle and you enter the building.
*By using the Sputnik skull and some good jumping with the Rocket Launcher, it is possible to skip parts of the map, including spawn triggers. In doing this, you can skip the spawning of your allies at the part right before the gondola ride, as well as any enemy spawn points. In doing this, the cutscene that normally takes place on the gondola will not activate, and you will be able to explore the gondola and even activate the switch. However, the switch does not start the gondola, and you cannot go back outside once you get on the gondola. Strangely, the switch is not a gondola switch like the ones in the level Regret, but actually an elevator switch from the underwater elevator at that same level.
*By using the Sputnik skull and some good jumping with the Rocket Launcher, it is possible to skip parts of the map, including spawn triggers. In doing this, you can skip the spawning of your allies at the part right before the gondola ride, as well as any enemy spawn points. In doing this, the cutscene that normally takes place on the gondola will not activate, and you will be able to explore the gondola and even activate the switch. However, the switch does not start the gondola, and you cannot go back outside once you get on the gondola. Strangely, the switch is not a gondola switch like the ones in the level Regret, but actually an elevator switch from the underwater elevator at that same level.
*During the Gondola fight, you can give ''all'' of your Elites energy swords, making them much better at cutting down the Flood.
*This is the only level in ''Halo 2'' where you can drive a Human Vehicle as the Arbiter.
*This is the only level in the Halo series that the Flood control vehicles besides the Pelican.
*This is the last level in the whole trilogy that you get to use a blue [[Sentinel Beam]].
*This is the last level in ''Halo 2'' that contains any type of [[Sentinel]], that being it is also the last level in the trilogy that contains [[Enforcer]]s and [[Sentinel Major]]s.
*This is the last level in the trilogy that [[Constructors]] are officially your enemy.
*This is the last level in ''Halo 2'' where Human Vehicles are usable.
*At the beginning of the level, where the shielded turrets used to be, there is now no turret and a black blast mark in its place. The same blast mark that is created when turrets are destroyed, implying that the turrets were mysteriously destroyed.
*The design and layout of the complex encountered before entering the gondola appears to have a similar design to that of a modern-day "ferry dock".
*The name of the last chapter ("That Old Familiar Feeling") references the fact that the section's layout is virtually identical to the Library level from ''Halo: Combat Evolved''. The title was clearly intended to inspire a "familiar feeling" of dread, as the original level was infamous as one of the hardest in the first game.
*The name of the first chapter "Objects in Mirror Are Larger Than They Appear" is a reference to all of the vehicle use in the chapter with the title being what is seen on the mirrors of modern-day vehicles.
*During the Gondola ride, when [[Tartarus]] goes after the humans, one of the [[Special Operations Sangheili]] can be heard hopefully commenting that the humans might shoot Tartarus down.
*This is the last level in ''Halo 2'' where you play as one character in particular for two or more consecutive levels. After this, for the rest of the game, you switch between the Master Chief and the Arbiter from one level to the next.
*If player manage to seize the Scorpion Tank at the beginning of the level, the route to the Gondola become spectacularly easy. The player can snipe any enemy that gets in the way on route to the Gondola.


==Gallery==
==Gallery==
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File:H2A - Fist of Rukt on Arbiter.jpg|Tartarus fires upon 'Vadamee with a blast from the Fist of Rukt, sending him tumbling to his intended death.  
File:H2A - Fist of Rukt on Arbiter.jpg|Tartarus fires upon 'Vadamee with a blast from the Fist of Rukt, sending him tumbling to his intended death.  
</gallery>
</gallery>
==Sources==
{{Ref/Sources}}


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