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== Background ==
== Background ==
[[File:H4-Terminal-Didact.jpg|thumb|250px|The [[Didact]], the commander of the Prometheans, in his original [[form]].]]
[[File:HTMCC-H4 Terminals ProtectorOfTheEcumene.png|thumb|250px|The [[Didact]], the commander of the Prometheans, in his original [[form]].]]
Physically, Prometheans were the highest [[form]] a Warrior-Servant could [[Forerunner mutation|mutate]] to. With a height of {{Convert|350|cm|ftin}}  or more,<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 16''</ref><ref>'''Halo: Silentium''', ''page 245''</ref> a fully mature Promethean was two times the height of a Forerunner [[Manipular]] and weighed about four or five times a Manipular's mass.<ref>'''Halo: Cryptum''', ''page 65''</ref> They were heavily muscled, their hands capable of easily crushing a [[human]].<ref>'''Halo: Cryptum''', ''page 77''</ref> Their mental capabilities were also very sophisticated; Prometheans—and Warriors in general—perceived reality in a markedly different way from baseline Forerunners or [[human]]s, particularly during battle when their mental processes were at their peak. Thousands of Prometheans shared their sensory information with their commanders and individual Warriors observed the battle unfold in a number of separate frames of reference whilst their experience of the surrounding world slowed down, allowing them to perform multiple separate tasks simultaneously and granting them a significantly faster reaction time than baseline Forerunners.<ref>'''Halo: Cryptum''', ''page 162''</ref><ref>'''Halo: Cryptum''', ''page 316''</ref> This heightened state of perception is somewhat comparable to—although considerably more powerful than—the "Spartan time" experienced by the [[SPARTAN-II program|SPARTAN-II]] and [[SPARTAN-III program|SPARTAN-III]] supersoldiers due to their [[SPARTAN-II augmentation procedures|neural enhancements]].<ref>'''Halo: First Strike''', ''page 12'' (2003)</ref>
Physically, Prometheans were the highest [[form]] a Warrior-Servant could [[Forerunner mutation|mutate]] to. With a height of {{Convert|350|cm|ftin}}  or more,<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 16''</ref><ref>'''Halo: Silentium''', ''page 245''</ref> a fully mature Promethean was two times the height of a Forerunner [[Manipular]] and weighed about four or five times a Manipular's mass.<ref>'''Halo: Cryptum''', ''page 65''</ref> They were heavily muscled, their hands capable of easily crushing a [[human]].<ref>'''Halo: Cryptum''', ''page 77''</ref> Their mental capabilities were also very sophisticated; Prometheans—and Warriors in general—perceived reality in a markedly different way from baseline Forerunners or [[human]]s, particularly during battle when their mental processes were at their peak. Thousands of Prometheans shared their sensory information with their commanders and individual Warriors observed the battle unfold in a number of separate frames of reference whilst their experience of the surrounding world slowed down, allowing them to perform multiple separate tasks simultaneously and granting them a significantly faster reaction time than baseline Forerunners.<ref>'''Halo: Cryptum''', ''page 162''</ref><ref>'''Halo: Cryptum''', ''page 316''</ref> This heightened state of perception is somewhat comparable to—although considerably more powerful than—the "Spartan time" experienced by the [[SPARTAN-II program|SPARTAN-II]] and [[SPARTAN-III program|SPARTAN-III]] supersoldiers due to their [[SPARTAN-II augmentation procedures|neural enhancements]].<ref>'''Halo: First Strike''', ''page 12'' (2003)</ref>


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=== Mechanical Prometheans ===
=== Mechanical Prometheans ===
{{Main|Armiger}}
{{Merge|Armiger}}
[[File:HE-Didact.jpg|thumb|250px|The Ur-Didact and his Promethean constructs at the [[Composer's Forge]].]]
[[File:HE-Didact.jpg|thumb|250px|The Ur-Didact and his Promethean constructs at the [[Composer's Forge]].]]
{{Quote|The human essences will go where all but [[Endurance-of-Will|one]] of my Prometheans have already gone. Their loyalty is now past question. They are our only hope against the parasite.|The Ur-Didact explaining his scheme to the [[Librarian]].<ref>'''Halo: Silentium''', ''page 294''</ref>}}
{{Quote|The human essences will go where all but [[Endurance-of-Will|one]] of my Prometheans have already gone. Their loyalty is now past question. They are our only hope against the parasite.|The Ur-Didact explaining his scheme to the [[Librarian]].<ref>'''Halo: Silentium''', ''page 294''</ref>}}
The mechanical Prometheans are war machines created by the [[Ur-Didact]] after his descent into madness near the end of the [[Forerunner-Flood war]]. The Didact viewed these constructs as a novel and effective strategy to fight the Flood without risk of biological infection. They encompass various classes of leader units known as [[Promethean Knight|Knights]], standard ground forces known as [[Promethean Soldier|Soldiers]], specialized [[Sentinel]]s known as [[Promethean Watcher|Watchers]], and small, pack-oriented [[Promethean Crawler|Crawlers]] designed to overwhelm the enemy from different directions. These Prometheans were first encountered by UNSC forces and [[Jul 'Mdama's Covenant faction]] on Requiem in [[2557#July|July 2557]]; the constructs encountered on the shield world are sometimes exclusively referred to as the '''Prometheans of Requiem'''.<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''pages 50-57''</ref>
The mechanical Prometheans are war machines created by the [[Ur-Didact]] after his descent into madness near the end of the [[Forerunner-Flood war]]. The Didact viewed these constructs as a novel and effective strategy to fight the Flood without risk of biological infection. They encompass various classes of leader units known as [[Promethean Knight|Knights]], specialized [[Sentinel]]s known as [[Promethean Watcher|Watchers]], and small, pack-oriented [[Promethean Crawler|Crawlers]] designed to overwhelm the enemy from different directions. These Prometheans were first encountered by UNSC forces and [[Jul 'Mdama's Covenant faction]] on Requiem in [[2557#July|July 2557]]; the constructs encountered on the shield world are sometimes exclusively referred to as the '''Prometheans of Requiem'''.<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''pages 50-57''</ref>


The AI of each Promethean Knight is based on the neural pattern, or essence, of an individual organic being, [[mind transfer|extracted and converted]] into machine data by the [[Composer]]. The original Knights were created from the Promethean warriors still loyal enough to the Ur-Didact to willingly comply with his scheme. However, though these Knights proved an effective force against the Flood, their small numbers made no difference in the war at large. Desperate for greater numbers, the Didact composed [[Omega Halo]]'s transplanted [[human]] population and used their essences to create hundreds of thousands more Knights; he also saw this as a way to neutralize the humans whom he saw as a threat, and to further punish them for their [[Human-Forerunner war|past aggression]].{{Ref/Reuse|h4terminals}}
The AI of each Promethean Knight is based on the neural pattern, or essence, of an individual organic being, [[mind transfer|extracted and converted]] into machine data by the [[Composer]]. The original Knights were created from the Promethean warriors still loyal enough to the Ur-Didact to willingly comply with his scheme. However, though these Knights proved an effective force against the Flood, their small numbers made no difference in the war at large. Desperate for greater numbers, the Didact composed [[Omega Halo]]'s transplanted [[human]] population and used their essences to create hundreds of thousands more Knights; he also saw this as a way to neutralize the humans whom he saw as a threat, and to further punish them for their [[Human-Forerunner war|past aggression]].{{Ref/Reuse|h4terminals}}


[[File:H5G-PrometheanSoldiers.png|thumb|left|250px|Various types of [[Promethean Soldier]].]]
[[File:H5G ArmigerTrio Render.jpg|thumb|left|250px|Various types of [[Armiger Soldier]].]]
 
The mechanical Promethean forces also include constructs known as [[Armiger]]s. Unlike the Knights, Armigers operate through artificial intelligence instead of composed organic beings. The Didact issued the use of a certain type of Armiger called the [[Promethean Soldier]] to fight alongside his forces. The Promethean Soldiers are proficient in close quarters combat and so were used for the raiding of [[Prehistoric human civilization|ancient human]] ships during the [[human-Forerunner war]]. After the Didact's exile, the ecumene found themselves dangerously unprepared for the return of the Flood and so recommissioned the Armigers. While most Armigers were fighting the Flood, some were tasked with guarding key Forerunner sites in the event the [[Halo Array]] was fired.<ref name="canonfodder">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-under-locke-keynote '''Halo Waypoint''' - ''Canon Fodder - Under Locke & Keynote'']</ref>


Unlike most Forerunner technology, which is chiefly angular and geometric, these Promethean machines have a more curved, almost organic aesthetic. Various Promethean units, including Knights and Watchers, have distinct heads embedded in their mechanical carapaces, complete with stylized facial features; this feature was shared by the [[war sphinx]]es used by the original Prometheans. Correlating with their role as weapons designed to fight the Flood, the Promethean machines' weapons arsenal was specifically tailored to disintegrate targets to prevent the Flood from repurposing any available biomass.<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref>
Unlike most Forerunner technology, which is chiefly angular and geometric, these Promethean machines have a more curved, almost organic aesthetic. Various Promethean units, including Knights and Watchers, have distinct heads embedded in their mechanical carapaces, complete with stylized facial features; this feature was shared by the [[war sphinx]]es used by the original Prometheans. Correlating with their role as weapons designed to fight the Flood, the Promethean machines' weapons arsenal was specifically tailored to disintegrate targets to prevent the Flood from repurposing any available biomass.<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref>


Mechanical Prometheans have the ability to repair and improve Forerunner weapons. After the [[Requiem campaign]], many alterations were made, such as tracking rounds for the [[Z-110 Boltshot]] and [[Z-130 Suppressor]] and dual-beam emitters for the [[Z-750 binary rifle|Z-750 Binary Rifle]].<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-locke-load '''Halo Waypoint''' - ''Canon Fodder - Locke & Load'']</ref>
Mechanical Prometheans have the ability to repair and improve Forerunner weapons. After the [[Requiem Campaign]], many alterations were made, such as tracking rounds for the [[Z-110 Boltshot]] and [[Z-130 Suppressor]] and dual-beam emitters for the [[Z-750 binary rifle|Z-750 Binary Rifle]].<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-locke-load '''Halo Waypoint''' - ''Canon Fodder - Locke & Load'']</ref>
{{Clear}}
{{Clear}}
{{Prometheans}}
{{Prometheans}}
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In [[2557#July|July 2557]], over four and a half years after the end of the [[Human-Covenant War]], [[John-117]] and [[Cortana]], drifting aboard the wreckage of the {{UNSCShip|Forward Unto Dawn}}, came across Requiem. They and forces from [[Jul 'Mdama]]'s Covenant faction were forcibly pulled into Requiem and crashed on the surface, and were soon after engaged by the Promethean constructs inhabiting the shield world. After John-117 accidentally awoke the Didact, the latter retook control of the Prometheans. Bent on preventing humanity's ascendance to the Mantle in the Forerunners' place, the Didact went [[Post-Covenant War conflicts|to war]] with humanity, attempting to use the Composer to neutralize his ancient enemies forever. The Prometheans and Covenant remnants aided in this plan, but with the help of the [[Artificial intelligence|AI]] Cortana, the Master Chief defeated the Didact and destroyed the Composer and his ship ''[[Mantle's Approach]]'' with a [[HAVOK tactical nuclear weapon]].
In [[2557#July|July 2557]], over four and a half years after the end of the [[Human-Covenant War]], [[John-117]] and [[Cortana]], drifting aboard the wreckage of the {{UNSCShip|Forward Unto Dawn}}, came across Requiem. They and forces from [[Jul 'Mdama]]'s Covenant faction were forcibly pulled into Requiem and crashed on the surface, and were soon after engaged by the Promethean constructs inhabiting the shield world. After John-117 accidentally awoke the Didact, the latter retook control of the Prometheans. Bent on preventing humanity's ascendance to the Mantle in the Forerunners' place, the Didact went [[Post-Covenant War conflicts|to war]] with humanity, attempting to use the Composer to neutralize his ancient enemies forever. The Prometheans and Covenant remnants aided in this plan, but with the help of the [[Artificial intelligence|AI]] Cortana, the Master Chief defeated the Didact and destroyed the Composer and his ship ''[[Mantle's Approach]]'' with a [[HAVOK tactical nuclear weapon]].


The Didact and the composed essences survived, however, and the extracted human mentalities were soon implanted into more Promethean Knights, which [[Skirmish on Installation 03|attacked]] UNSC forces on [[Installation 03]] and later in the [[Composer's Forge]], only a day after the Didact's attack on [[Earth]]. While the Didact was eventually defeated and "contained" as a threat, most of the newly-created constructs were evidently sent to Requiem<ref>'''Halo: Escalation''', ''[[Halo: Escalation Issue 9|Issue #9]]''</ref> and continued to oppose the UNSC forces when the {{UNSCShip|Infinity}} returned to the shield world in [[2558|February 2558]].<ref>'''Halo 4''', ''[[Spartan Ops]]''</ref> While Requiem was eventually destroyed, a number of Promethean constructs survived and would later clash with the UNSC in the battles of [[Battle of Oban|Oban]] and [[Battle of Aktis IV|Aktis IV]], still allied with Jul 'Mdama's Covenant.<ref>'''Halo: Escalation''', ''[[Halo: Escalation Issue 13|Issue #13]]''</ref> By the time of the [[Battle of Kamchatka]] Promethean constructs had turned against Jul 'Mdama's Covenant,<ref>[http://www.neogaf.com/forum/showpost.php?p=177136559&postcount=682 '''NeoGAF''' - ''Frank O'Conner clarifies'']</ref> led by the [[Warden Eternal]] and [[Cortana]], founders of the [[Created]].<ref name="E3 2015 demo">[https://www.youtube.com/watch?v=QwjwJ9Z_XYs '''YouTube''' - ''Halo 5 E3 Campaign Demo'']</ref>
The Didact and the composed essences survived, however, and the extracted human mentalities were soon implanted into more Promethean Knights, which [[Mission to Installation 03|attacked]] UNSC forces on [[Installation 03]] and later in the [[Composer's Forge]], only a day after the Didact's attack on [[Earth]]. While the Didact was eventually defeated and "contained" as a threat, most of the newly-created constructs were evidently sent to Requiem<ref>'''Halo: Escalation''', ''[[Halo: Escalation Issue 9|Issue #9]]''</ref> and continued to oppose the UNSC forces when the {{UNSCShip|Infinity}} returned to the shield world in [[2558|February 2558]].<ref>'''Halo 4''', ''[[Spartan Ops]]''</ref> While Requiem was eventually destroyed, a number of Promethean constructs survived and would later clash with the UNSC in the battles of [[Battle of Oban|Oban]] and [[Battle of Aktis IV|Aktis IV]], still allied with Jul 'Mdama's Covenant.<ref>'''Halo: Escalation''', ''[[Halo: Escalation Issue 13|Issue #13]]''</ref> By the time of the [[Battle of Kamchatka]] Promethean constructs had turned against Jul 'Mdama's Covenant,<ref>[http://www.neogaf.com/forum/showpost.php?p=177136559&postcount=682 '''NeoGAF''' - ''Frank O'Conner clarifies'']</ref> led by both the [[Warden Eternal]] and [[Cortana]], the founders of the [[Created]].<ref name="E3 2015 demo">[https://www.youtube.com/watch?v=QwjwJ9Z_XYs '''YouTube''' - ''Halo 5 E3 Campaign Demo'']</ref>
{{Clear}}
{{Clear}}


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File:Halo 4 Promethean Concept art.jpg|Concept art of a Promethean's armor.
File:Halo 4 Promethean Concept art.jpg|Concept art of a Promethean's armor.
File:Halo 4 Promethean Concept Art 2.jpg|Multiple concepts of a Promethean's armor.
File:Halo 4 Promethean Concept Art 2.jpg|Multiple concepts of a Promethean's armor.
File:H4-Terminal-Didact-Conqueror.jpg|Promethean Warrior-Servants.
File:Enc22 H4 Promethean.png|An armored Promethean Warrior-Servant.
File:H4-Knight.png|Promethean Knight.
File:H4-Knight.png|Promethean Knight.
File:H4-Watcher.png|Promethean Watcher.
File:H4-Watcher.png|Promethean Watcher.
File:H4-Crawler.png|Promethean Crawler.
File:H4-Crawler.png|Promethean Crawler.
File:H4-Cryptum.jpg|John-117 facing the Didact's Cryptum.
File:H4-Cryptum.jpg|John-117 facing the Didact's Cryptum.
File:Didact John comparison.png|The Ur-Didact against John-117, a [[SPARTAN-II program|Spartan-II]].
File:HTMCC-H4 John117VsDidact.png|The Ur-Didact against John-117, a [[SPARTAN-II program|Spartan-II]].
File:H5G-Render-PrometheanSoldier.png|Promethean Soldier.
File:H5G-Render-PrometheanSoldier.png|Armiger Soldier.
File:H5G-Sizechart.png|Size comparison between various Prometheans and John-117.
File:H5G-Sizechart.png|Size comparison between various Prometheans and John-117.
File:H5G-WarzonePrometheans.png|Various Prometheans part of the [[War Games]] simulator aboard the ''UNSC Infinity''.
File:H5G-WarzonePrometheans.png|Various Prometheans part of the [[War Games]] simulator aboard the ''UNSC Infinity''.
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*''[[Halo: Renegades]]''
*''[[Halo: Renegades]]''
*''[[Halo: Point of Light]]''
*''[[Halo: Point of Light]]''
*''[[Halo Infinite]]'' {{Mo}}
*''[[Halo: Outcasts]]'' {{Im}}
*''[[Halo: Epitaph]]''


== Sources ==
== Sources ==
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