Outskirts/Walkthrough: Difference between revisions

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Now, jump off the building, and you'll see a Lance of Elites and Grunts. Take them down with your Battle Rifle. After that is done, more Grunts will come out. Again, take them out with Grenade and your Battle Rifle. By now, your Battle Rifle would have lost quite a bit of ammo. Reload both your weapons (the Sniper Rifle and the Battle Rifle) and strafe to the left of the turret. There should be some Battle Rifle, Sniper Rifle and SMG ammo, however, we don't need the SMG ammo.  
Now, jump off the building, and you'll see a Lance of Elites and Grunts. Take them down with your Battle Rifle. After that is done, more Grunts will come out. Again, take them out with Grenade and your Battle Rifle. By now, your Battle Rifle would have lost quite a bit of ammo. Reload both your weapons (the Sniper Rifle and the Battle Rifle) and strafe to the left of the turret. There should be some Battle Rifle, Sniper Rifle and SMG ammo, however, we don't need the SMG ammo.  


Some [[Jackals]] and a Minor Elite will appear out of the crashed Pelican site. Take them out with some [[Plasma Grenades]] and Battle Rifle bursts and melees. Swap your Battle Rifle for the dead Elites Plasma Rifle. Don't worry about zooming, we got the Sniper Rifle for that, and there is plenty of Sniper Rifle ammo in this level.  
Some [[Kig-yar|Jackals]] and a Minor Elite will appear out of the crashed Pelican site. Take them out with some [[Plasma Grenades]] and Battle Rifle bursts and melees. Swap your Battle Rifle for the dead Elites Plasma Rifle. Don't worry about zooming, we got the Sniper Rifle for that, and there is plenty of Sniper Rifle ammo in this level.  


Afterwards, a small swarm of [[Yanme'e|Drones]] will fly over. Use your Plasma Rifle to take care of that. Or for an even quicker and effective kill, use the Machine Gun Turret on the middle level of the building where you got a majority of your ammo from. But Be careful, the turret may not be able to turn all the way to face a few stragglers. Chances are your marines will get them. If not, hop out get it done yourself.  
Afterwards, a small swarm of [[Yanme'e|Drones]] will fly over. Use your Plasma Rifle to take care of that. Or for an even quicker and effective kill, use the Machine Gun Turret on the middle level of the building where you got a majority of your ammo from. But Be careful, the turret may not be able to turn all the way to face a few stragglers. Chances are your marines will get them. If not, hop out get it done yourself.  
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You begin this mission by waking up to Cortana’s voice. Once you can move, follow Sergeant Johnson’s advice and secure the crash site. You can swap your [[BR55 Battle Rifle]] or [[M7 Caseless Submachine Gun]] for Sergeant Johnson’s [[S2 AM Sniper Rifle]] if you wish. Note however that he is immortal and always has infinite ammo. Whatever you do, head for the doorway next.It is suggested that you take the sniper as you need it when you are the in the alley for later(and of course now).
You begin this mission by waking up to Cortana’s voice. Once you can move, follow Sergeant Johnson’s advice and secure the crash site. You can swap your [[BR55 Battle Rifle]] or [[M7 Caseless Submachine Gun]] for Sergeant Johnson’s [[S2 AM Sniper Rifle]] if you wish. Note however that he is immortal and always has infinite ammo. Whatever you do, head for the doorway next.It is suggested that you take the sniper as you need it when you are the in the alley for later(and of course now).


As you leave the landing zone, a single [[Grunt]] will approach you, whack him before he can alert his friends near the building on the other side of the courtyard. As you charge across the courtyard you will see a small group of Grunts and [[Jackals]]. Take them out with a quick grenade and some rifle shots.
As you leave the landing zone, a single [[Unggoy|Grunt]] will approach you, whack him before he can alert his friends near the building on the other side of the courtyard. As you charge across the courtyard you will see a small group of Grunts and [[Kig-yar|Jackals]]. Take them out with a quick grenade and some rifle shots.


You can jump onto the truck to your right to get to the upper level of the building. There's an Elite and some Grunts in the atrium of the ruin. Flank them while your Marines distract them. You might want to check out the ammo supply by the steps in the western part of the building.
You can jump onto the truck to your right to get to the upper level of the building. There's an Elite and some Grunts in the atrium of the ruin. Flank them while your Marines distract them. You might want to check out the ammo supply by the steps in the western part of the building.
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