Open Hand: Difference between revisions

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→‎''Halo 5: Guardians'': Link updates, replaced: Promethean Soldier → Armiger Soldier
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m (→‎''Halo 5: Guardians'': Link updates, replaced: Promethean Soldier → Armiger Soldier)
 
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|ammotype = Ionized particles{{Ref/Reuse|universe}}<ref>[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref>
|ammotype = Ionized particles{{Ref/Reuse|universe}}<ref>[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref>
|weight =  
|weight =  
|capacity =
|feed = 24 units
|feed = 24 units
|operation =  
|operation =  
|rate =  
|rate =  
|velocity = 68.05 m/s (223.3 ft/s; 245.0 km/h)<ref name="analysis">[https://www.youtube.com/watch?v=AUxXYemwgzk '''YouTube''' - ''Halo 5 | Boltshots Analysis'', Channel: ''Aozolai'', Date: ''7/16/2017'']</ref>
|velocity = 68.05 m/s (223.3 ft/s; 245.0 km/h)<ref name="analysis">[https://www.youtube.com/watch?v=AUxXYemwgzk '''YouTube''' - ''Halo 5 | Boltshots Analysis'', Channel: ''Aozolai'', Date: ''7/16/2017'']</ref>
|optics =
|range = Medium to medium-long
|range = Medium to medium-long
* 45.72 m (150 ft) {{C|unscoped, ''Halo 5: Guardians''}}{{Ref/Reuse|analysis}}
* 45.72 m (150 ft) {{C|unscoped, ''Halo 5: Guardians''}}{{Ref/Reuse|analysis}}
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==Gameplay==
==Gameplay==
===''Halo 5: Guardians''===
===''Halo 5: Guardians''===
The ''Open Hand'' is a [[special weapons|special weapon]] that can be found in the campaign mission ''[[Osiris (level)|Osiris]]''.
The ''Open Hand'' is a [[Special weapons (Halo 5: Guardians)|special weapon]] that can be found in the campaign mission ''[[Osiris (level)|Osiris]]''.


Appearing as a Rare Level 3 [[Requisition system|REQ]] worth 100 REQ Points when sold, the ''Open Hand'' performs identically to a normal Boltshot except that it fires two red bolts per round for a total of 48 bolts per magazine and can have up to 120 total rounds (40 shots). These bolts exhibit strong tracking behavior and increased damage, requiring [[seven]] pairs of ''Open Hand'' bolts to kill a Spartan. These improvements make the ''Open Hand'' a powerful weapon, both in offensive and suppressive roles, as it can take down riders of [[M12 Warthog|Warthogs]], [[Type-54 Ghost|Ghosts]], or [[M290 Mongoose|Mongooses]] more easily due to the bolts curving around the vehicle to reach the riders and is a decent competitor to loadout weapons like the [[BR85 battle rifle|Battle Rifle]] and [[M395 DMR#M395B Designated Marksman Rifle|DMR]]. In addition, its increased damage output can also spell trouble for [[Promethean Soldier]]s, making this weapon highly effective on [[Heroic]] or [[Legendary]].
Appearing as a Rare Level 3 [[Requisition system|REQ]] worth 100 REQ Points when sold, the ''Open Hand'' performs identically to a normal Boltshot except that it fires two red bolts per round for a total of 48 bolts per magazine and can have up to 120 total rounds (40 shots). These bolts exhibit strong tracking behavior and increased damage, requiring [[seven]] pairs of ''Open Hand'' bolts to kill a Spartan. These improvements make the ''Open Hand'' a powerful weapon, both in offensive and suppressive roles, as it can take down riders of [[M12 Warthog|Warthogs]], [[Karo'wark-pattern Ghost|Ghosts]], or [[M290 Mongoose|Mongooses]] more easily due to the bolts curving around the vehicle to reach the riders and is a decent competitor to loadout weapons like the [[BR85 battle rifle|Battle Rifle]] and [[M395 DMR#M395B Designated Marksman Rifle|DMR]]. In addition, its increased damage output can also spell trouble for [[Armiger Soldier]]s, making this weapon highly effective on [[Heroic]] or [[Legendary]].


However, compared to the normal Boltshot, the ''Open Hand'' has a slightly lower rate of fire to partially mitigate the effects of its improvements. In addition, Spartans can still use thruster evades to avoid the Boltshot's tracking rounds, regardless of the variant used.
However, compared to the normal Boltshot, the ''Open Hand'' has a slightly lower rate of fire to partially mitigate the effects of its improvements. In addition, Spartans can still use thruster evades to avoid the Boltshot's tracking rounds, regardless of the variant used.
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* Slightly lower rate of fire.
* Slightly lower rate of fire.
* Maximum reserve ammunition capacity increased from 72 to 96.
* Maximum reserve ammunition capacity increased from 72 to 96.
* Projectile speed is fixed at 68.05 m/s, regardless of whether the bolts are tracking targets.
* Projectile speed is fixed at 68.05&nbsp;m/s, regardless of whether the bolts are tracking targets.
* Main light on the weapon does not turn off when the weapon is used with Smart-Link.
* Main light on the weapon does not turn off when the weapon is used with Smart-Link.