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The most dangerous threat at close range are Elites with [[Type-1 energy sword|Energy Sword]]s. From a distance, the player must also watch out for either [[Kig-Yar Sniper|Jackal Sniper]]s with [[Sulok-pattern beam rifle|Beam]] [[Zubo-pattern beam rifle|Rifle]]s or [[Crawler Snipe]]s, [[Armiger Sniper]]s, and/or [[Knight Lancer]]s with [[Z-750 binary rifle|Binary Rifle]]s. Grunts can easily be dispatched of and will seldom throw [[Anskum-pattern plasma grenade|Plasma Grenades]]. But they and will more often than not run away in fear if the Elite or [[Jiralhanae|Brute]] leading them is killed, which is also fairly easy. [[Yanme'e|Drones]], [[Promethean Watcher]]s, [[Promethean Crawler]]s, and [[Kig-Yar|Jackals]] (with the exception of snipers for the latter two) are generally the second easiest to kill, even with their unique capabilities. Elites, Brutes, [[Mgalekgolo|Hunters]], [[Armiger Soldier]]s, and [[Promethean Knight]]s are around the same overall in difficulty to kill. It mainly depends on a player's weaknesses as to which enemy is harder to kill.
The most dangerous threat at close range are Elites with [[Type-1 energy sword|Energy Sword]]s. From a distance, the player must also watch out for either [[Kig-Yar Sniper|Jackal Sniper]]s with [[Sulok-pattern beam rifle|Beam]] [[Zubo-pattern beam rifle|Rifle]]s or [[Crawler Snipe]]s, [[Armiger Sniper]]s, and/or [[Knight Lancer]]s with [[Z-750 binary rifle|Binary Rifle]]s. Grunts can easily be dispatched of and will seldom throw [[Anskum-pattern plasma grenade|Plasma Grenades]]. But they and will more often than not run away in fear if the Elite or [[Jiralhanae|Brute]] leading them is killed, which is also fairly easy. [[Yanme'e|Drones]], [[Promethean Watcher]]s, [[Promethean Crawler]]s, and [[Kig-Yar|Jackals]] (with the exception of snipers for the latter two) are generally the second easiest to kill, even with their unique capabilities. Elites, Brutes, [[Mgalekgolo|Hunters]], [[Armiger Soldier]]s, and [[Promethean Knight]]s are around the same overall in difficulty to kill. It mainly depends on a player's weaknesses as to which enemy is harder to kill.


When the player encounters the [[Flood]], the biggest threats to consider are [[Combat Forms]] armed with [[M41 SPNKR|Rocket Launchers]] and [[M90 Shotgun|Shotguns]]. [[Plasma]] weapons can work well, but human weapons are preferred. The most effective weapon is the Energy Sword, which will kill a Combat Form in one hit. The second most effective is the Shotgun. The last most effective weapon is the [[Paegaas Workshop Spiker|Spiker]]. The Flood's unarmed attacks are not that worrying on their own, but if large groups attack the player or they gets hit from behind, then the player has an extremely high chance of being killed.
When the player encounters the [[Flood]], the biggest threats to consider are [[Combat Forms]] armed with [[M41 SPNKR|Rocket Launchers]] and [[M90 Shotgun|Shotguns]]. [[Plasma]] weapons can work well, but human weapons are preferred. The Shotgun is generally the best weapon to take down the Flood, followed by the Energy Sword. The Flood's unarmed attacks are not that worrying on their own, but if large groups attack the player or they gets hit from behind, then the player has an extremely high chance of being killed.


Marines are well-balanced as allies. They can easily take out Grunts, Jackals, and occasionally a [[Sangheili Minor|Minor Elite]] in squads, but will quickly fall against Brutes, Hunters, and higher ranking Elites. This will require players to prioritize on fighting the stronger enemies while having the allies focus on the weaker enemies.
Marines are well-balanced as allies. They can easily take out Grunts, Jackals, and occasionally a [[Sangheili Minor|Minor Elite]] in squads, but will quickly fall against Brutes, Hunters, and higher ranking Elites. This will require players to prioritize on fighting the stronger enemies while having the allies focus on the weaker enemies.
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