NMPD HQ/Walkthrough: Difference between revisions

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→‎Drive-by in front of a Police Station? They must be crazy.: link cleanup, replaced: Type-52 Troop Carrier| → Kez'katu-pattern Phantom|
m (→‎Drive-by in front of a Police Station? They must be crazy.: Link cleanup + misc fixes, replaced: Type-52 Directed Energy Support Weapon| → Pek-pattern plasma cannon|)
m (→‎Drive-by in front of a Police Station? They must be crazy.: link cleanup, replaced: Type-52 Troop Carrier| → Kez'katu-pattern Phantom|)
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== Drive-by in front of a Police Station? They must be crazy. ==
== Drive-by in front of a Police Station? They must be crazy. ==
As soon as you start reload your sniper rifle. Use your sniper rifle and pistol throughout the first stage of the mission. Follow Buck, who will lead you to your first encounter with the [[Covenant Empire|Covenant]]. Edge out the door looking to the right. Take out the [[Brute]] leading the patrol, then use your pistol to kill the [[Grunt]]s. You will find a [[Paegaas Workshop Spiker|Shade]] operated by a grunt on the left. Use your pistol or sniper here, one shot will clean it out. A [[Type-52 Troop Carrier|Phantom]] will deliver additional enemy reinforcements. Take them all out.
As soon as you start reload your sniper rifle. Use your sniper rifle and pistol throughout the first stage of the mission. Follow Buck, who will lead you to your first encounter with the [[Covenant Empire|Covenant]]. Edge out the door looking to the right. Take out the [[Brute]] leading the patrol, then use your pistol to kill the [[Grunt]]s. You will find a [[Paegaas Workshop Spiker|Shade]] operated by a grunt on the left. Use your pistol or sniper here, one shot will clean it out. A [[Kez'katu-pattern Phantom|Phantom]] will deliver additional enemy reinforcements. Take them all out.


Before you head through the door take cover behind the Shade and wait for the Phantom to leave. Keep an eye out for Grunts emerging from the door, but Buck will keep them at bay and even kill a good number of them. Once the Phantom is gone use your pistol to clear out as many enemies on the high ground as possible. You can take out the [[Pek-pattern plasma cannon|Plasma Turret]] operator and watch as Grunt after Grunt runs to take that position. Take out any [[Kig-Yar Minor|Jackals]] you can see then go through the door. Move quickly out the other side and up the stairs where the turret is located and use the crates for cover. You will find additional sniper rifle ammunition here. Buck will clean out anything left on the lower level, leaving you free to smoke the [[Kig-Yar Sniper|Sniper Jackals]] with [[Type-51 Carbine|Carbines]] on the high ground with your Sniper Rifle. After dispatching the Jackals, walk towards the ledge and immediately retreat as Brute and Grunt reinforcements arrive out of the building. Use both your sniper rifle and pistol to dispatch all Covenant, but keep your distance.
Before you head through the door take cover behind the Shade and wait for the Phantom to leave. Keep an eye out for Grunts emerging from the door, but Buck will keep them at bay and even kill a good number of them. Once the Phantom is gone use your pistol to clear out as many enemies on the high ground as possible. You can take out the [[Pek-pattern plasma cannon|Plasma Turret]] operator and watch as Grunt after Grunt runs to take that position. Take out any [[Kig-Yar Minor|Jackals]] you can see then go through the door. Move quickly out the other side and up the stairs where the turret is located and use the crates for cover. You will find additional sniper rifle ammunition here. Buck will clean out anything left on the lower level, leaving you free to smoke the [[Kig-Yar Sniper|Sniper Jackals]] with [[Type-51 Carbine|Carbines]] on the high ground with your Sniper Rifle. After dispatching the Jackals, walk towards the ledge and immediately retreat as Brute and Grunt reinforcements arrive out of the building. Use both your sniper rifle and pistol to dispatch all Covenant, but keep your distance.