Melee: Difference between revisions

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Included information on melee "clang". Change if needed.
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(Included information on melee "clang". Change if needed.)
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=== Halo: Reach ===
=== Halo: Reach ===
In ''Halo: Reach'', one melee attack completely depletes shields, no matter how much is left. Additionally, a new melee feature is added to the game where players will be pulled into third-person view and observe their player model initiate an assassination on the enemy. The feature is accessible to players by holding down the melee button while behind the enemy. There are more than 40 different animations that change depending on the position, weapon,gametype, and Armor Ability used.[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_081310]
In ''Halo: Reach'', one melee attack completely depletes shields, no matter how much is left. Additionally, a new melee feature is added to the game where players will be pulled into third-person view and observe their player model initiate an assassination on the enemy. The feature is accessible to players by holding down the melee button while behind the enemy. There are more than 40 different animations that change depending on the position, weapon, gametype, and Armor Ability used.[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_081310] Melee attacks are also able to "clang", where if two melee hits connect, instead of both players receiving damage they bounce off of each other instead.[http://www.youtube.com/watch?v=p7H9_1f_KxM&feature=player_embedded#!]


==Trivia==
==Trivia==
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