Mamua'uda-pattern Shade: Difference between revisions

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{{Era|HCW}}
{{Title|''Mamua'uda''-pattern Shade}}
{{disambig header|the Type-29 variant|the other versions of the Shade turret|Shade}}
{{Status|Canon}}
{{Vehicle Infobox
{{disambig header|the Shade featured in ''Halo: Combat Evolved''|the other versions of the Shade turret|Shade}}
|image=[[File:HCE Shade.png|300px]]
{{Vehicle infobox
|name=Type-29 Anti-Infantry Stationary Gun
|name=''Mamua'uda''-pattern Gun Pod
|image=[[File:HCEA-T29ShadeASG.png|300px]]
|manufacturer=
|manufacturer=
|line=
*[[Achoem Weapons]]{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/shade|Site=Halo Waypoint|Page=Shade Turret|D=04|M=01|Y=2020}}
|model=Type-29
*[[Assembly Forges]]{{Ref/Book|Id=Enc22|Enc22|Page=303}}
|line=[[Shade]]
|model=
|cost=
|cost=
|length={{Convert|4.4|m|ft|}}{{citation needed}}
|length={{Convert|14.4|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}{{Ref/Game|Id=Library|CEA|Library (feature)|Library|Detail=Shade}}
|width={{Convert|3.1|m|ft|}}{{citation needed}}
|width={{Convert|10.2|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
|height={{Convert|3.2|m|ft|}}{{citation needed}}
|height={{Convert|10.4|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
|mass=
|mass={{Convert|508|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
|max speed=
|max speed=
|engine=
|engine=
|hull=
|hull=
|sensor=
|target=
|armament=
|armament=
|crew=1 gunner
|crew=1 gunner
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|othersystems=
|othersystems=
|firstuse=
|firstuse=
|service=[[Human-Covenant War]] <br> [[Post-Covenant War conflicts]]
|role=Anti-infantry
|role=Anti-infantry
|era= [[Human-Covenant War]]
|affiliation=[[Covenant]] <br> [[Jul 'Mdama's Covenant]] <br> [[Merg Vol's Covenant]]
|affiliation=[[Covenant Empire]]
}}
}}
The '''Type-29 Anti-Infantry Stationary Gun''', abbreviated as '''Type-29 ASG''', is an anti-infantry variant of the [[Covenant Empire|Covenant]]'s [[Shade]] gun turret.<ref name="visual">'''[[Halo: The Essential Visual Guide]]''', ''page 171''</ref>
The '''''Mamua'uda''-pattern Gun Pod'''{{Ref/Reuse|Enc22}} {{Type|29|Anti-Infantry Stationary Gun|ASG}} is a [[Covenant]] anti-infantry gun turret. It falls under the category of weapons emplacements commonly identified as '''[[Shade]]s'''.{{Ref/Book|Id=EVG|EVG|Page=171}} One of the oldest models of the Shade, with its history dating back hundreds of years, they are preferred by pious [[shipmaster]]s for their antiquity.{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}}


==Design details==
==Overview==
The T-29 ASG is mounted on a sturdy tripod, and the seat is floating on top of the said tripod. It fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. Unlike the other two known Shade variants, it can be moved, but usually by a large force. Its high mobility is used as a compensation for its low protection.
===Design details===
The ''Mamua'uda'' [[design pattern]] is distinctive due to its sturdy tripod, with the seat situated in a hovering pod lifted via the use of [[anti-gravity technology]] above the legs. The pod is capable of rotating to provide 360 degrees of line of fire for the operator, with the primary [[plasma cannon]] situated at the front of the weapon. The ''Mamua'uda'' is unique for its tri-prong-based firing channel which serves to guide the [[plasma]] fired, offering a long range and low rate of energy disappation that allows the weapon to even serve in a limited [[Anti-aircraft weapon|anti-aircraft]] role when needed.{{Ref/Reuse|Library}}


===Changes from Halo: Combat Evolved to Halo Wars===
When firing, the Shade fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. Unlike the other known Shade variants, it can be moved, but usually by a large force. Its high mobility is used as compensation for its low protection.{{Ref/Reuse|universe}} Overall, the ''Mamua'uda''-pattern is considered empirically inferior to nearly all other Shade models in terms of firepower and accuracy.{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}}
* Decreased rate of fire, most likely to balance between its attack and assaulting infantry.
* Cannot be moved by explosions, most likely also for gameplay balance.


The tripodal base of the ''Mamua'uda'' design was later carried into the successor {{Pattern|Sho'riru|Shade|}} and {{Pattern|Bmur'resh|Shade}}s.
===Variants===
The [[heavy plasma cannon]] on the {{Pattern|Wuchek|Spectre}} was bespoke-designed by [[Achoem Weapons]] as payment for a now-undocumented favour. It is commonly believed to either be an ancestor, or a descendant, of the ''Mamua'uda'' design.{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=07|Y=2022}}
The ''Murien''-pattern [[heavy plasma cannon]] is a more complex and remote-operated version of the ''Mamua'uda''{{'}}s main weapon, primarily employed on some variants of the {{Pattern|Dextro Xur|Spirit}} dropship.{{Ref/Book|HWF|Page=74-75}}
<gallery class="center">
File:Halo Spectre Concept.jpg|The ''Mamua'uda''-derived heavy plasma cannon on the ''Wuchek''-pattern Spectre.
File:HCE_Spirit_cannon.png|The ''Murien''-pattern heavy plasma cannon on the Spirit dropship.
</gallery>
===Usage===
Achoem Weapons claims the ''Mamua'uda'' as the longest and most storied Shade design used throughout the Covenant, with a service life measured in centuries and several dozen conflicts. Despite the design's universally-agreed upon inferiority to other models, it is nonetheless highly-valued by particularly [[Covenant religion|pious]] [[fleetmaster]]s due its antiquity.{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}} [[Thel 'Vadam]]ee, [[Supreme Commander]] of the [[Fleet of Particular Justice]], was one such commander; ''Mamua'uda''-pattern Shades were widely used by his forces during the [[Battle of Installation 04]].{{Ref/Reuse|Enc22}}
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==Tactics==
==Tactics==
===Halo: Combat Evolved===
===''Halo: Combat Evolved''===
* Heavy weapons, [[Sniper Rifle System 99C-S2 Anti-Matériel|snipers]], or grenades are perfect to eliminate the Shades operator.
*Heavy weapons, [[Sniper Rifle System 99C-S2 Anti-Matériel|snipers]], or grenades are perfect to eliminate the Shades operator.
* If the player gets close to a Shade and try to push it, the operator can turn the turret and splatter the player with the gun.
*If the player gets close to a Shade and tries to push it, the operator can turn the turret and splatter the player with the gun.
* The T-29 ASG is inefficient for killing opposing players in [[Multiplayer]], but very helpful in eliminating vehicles in Multiplayer and Covenant infantries in [[Campaign]].
*The T-29 ASG is inefficient for killing opposing players in [[Multiplayer]], but very helpful in eliminating vehicles in Multiplayer and Covenant infantry in [[Campaign]].
===Halo Wars===
*Although the T-29 is indestructible, players in the Campaign can render it inoperable by flipping it upside down (through a grenade or rocket), thereby preventing Covenant troops from manning it.
* As its name suggested, the T-26 ASG is very effective against infantry, so use vehicles against it, while infantry would only play a supporting role against it.
 
===''Halo Wars''===
*As its name suggests, the T-29 ASG is very effective against infantry. Therefore, vehicles should be used to draw its fire, and any infantry should be carefully used in a supporting role when taking one down.
 
===''Halo: Spartan Assault''===
*Remember that the Shade overheats after six shots, which makes you unable to use it for at least five seconds.
*When you hijack the Shade, you will gain invulnerability until you take control of the Shade.
*You cannot score a double kill if you destroy a Shade Turret with a gunner in it.
*When the Shade Turret's health is around 33%, the gunner will dismount.
*Destroying a Shade turret with grenades will earn you a Demolition medal. Destroying a Shade turret with a charged Plasma Pistol will earn you the Anticipation medal.
*Destroying abandoned Shade turrets still count as kills.
 
===''Halo: Spartan Strike''===
*Since the overheat feature is removed, you can use Shade Turret for defensive purposes, such as in mission E-5, without worrying about overheat.
*Unlike Spartan Assault, the Shade takes time to charge if the enemy is using it, which you can use to your advantage.
*Like Spartan Assault, you cannot score a double kill if you destroy a Shade turret with a gunner in it. Wait for the gunner to dismount to score a double kill.
*Destroying a Shade turret with grenades will earn you a Demolition medal. Destroying a Shade turret with charged plasma pistol will earn you an Anticipation medal.
*When the Shade Turret's health is around 33%, the gunner will dismount from the Shade Turret.
*Shade turrets, when inoperable, are labelled as hostile.
-->
==Production notes==
{{#widget:YouTube|id=TaAw8tqek9I|thumb|width=300px|caption=A video of the Shade turret's walk cycle, restored via modding.}}
During the [[Development of Halo: Combat Evolved|production]] of ''[[Halo: Combat Evolved]]'', early revisions of the Shade were able to walk using the three legs on the base. While this ability was ultimately [[Cut Halo: Combat Evolved vehicles|cut from the game]], the rough animations for the turret's walk remain in the game files and can be easily restored via the ''[[Halo Editing Kit]]''. In 2022, a step-by-step guide to do such a thing was posted on the [[Halo Waypoint]] forums by [[Kenneth Peters]]; broadly related to his ongoing work in the [[Digsite]] cut content restoration effort.
{{Ref/Site|URL=https://forums.halowaypoint.com/t/mcc-development-flighting-update/5019/7?u=postums|Site=Halo Waypoint Forums|Page=MCC Development & Flighting Update|D=20|M=02|Y=2022}}


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HCE Shade.png|In-game preview of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''.
File:HCE-T29ShadeASG.png|Alternate preview of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''.
File:HCE-T29ShadeASG-HUD-Reticule.jpg|The reticule of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved''.
File:Shade-shot.jpg|Shade plasma bolts in mid-flight in ''Halo: Combat Evolved.''
File:Shade-shot.jpg|Shade plasma bolts in mid-flight in ''Halo: Combat Evolved.''
File:HCE-T29ShadeASG-Screen.jpg|A pair of Grunts manning Type-29 Shades in ''Halo: Combat Evolved''.
File:HW shadeturret.jpg|The ''[[Halo Wars]]'' ''Mamua'uda''-pattern Shade in-game.
File:HW shadecloseup.jpg|A closeup view of the ''Mamua'uda''-pattern Shade in ''Halo Wars''.
File:HCEA-T29ShadeASGProfile.png|Profile view of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved Anniversary''.
File:HCEA-T29ShadeASG-Screen-01.jpg|The reticule of the ''Mamua'uda''-pattern Shade in ''Halo: Combat Evolved Anniversary''.
File:HCEA-T29ShadeASG-Screen-02.jpg|The ''Mamua'uda''-pattern Shade firing on enemies in ''Halo: Combat Evolved Anniversary''.
File:Shade SpartanAssault.png|[[SPARTAN-IV program|Spartan]] [[Sarah Palmer]] using the ''Mamua'uda''-pattern Shade in ''Halo: Spartan Assault''.
File:Hunt for the Sangheli Command.png|The ''Mamua'uda''-pattern Shade being used on [[Draetheus V]].
File:HSS-Gameplay-Grizzly.jpg|A ''Mamua'uda''-pattern Shade in ''Halo: Spartan Strike''.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo: The Flood]]''
*''[[Halo Wars]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo Wars]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: The Flood]]''
*''[[Halo: Spartan Strike]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==See also==
{{Covenant heavy weapons}}
*[[Type-26 Anti-Infantry Stationary Gun]]
[[Category:Covenant weapons]]
*[[Type-27 Anti-Infantry Stationary Gun]]
{{Covenant Weapons}}
[[Category:Covenant Weapons]]
[[Category:Artillery]]
[[Category:Artillery]]
[[Category:Plasma weapons]]
[[Category:Plasma weapons]]