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Maccabeuse (talk | contribs) (correcting the mistake that a single mac from any ship will destroy a covenant ship.) |
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==Types== | ==Types== | ||
===Standard Magnetic Accelerator Cannon=== | ===Standard Magnetic Accelerator Cannon=== | ||
The standard ship-mounted MAC fires a 600-ton ferric-tungsten projectile with a depleted uranium core at 30,000 meters per second.<ref name="for108"/><ref>'''[[Halo: The Fall of Reach|Halo: The Fall of Reach (2010 edition)]]''', ''page 130''</ref> The large amount of energy needed to fire the weapon is particularly onerous on a warship, and the extended recharge time is a significant factor in combat against Covenant warships as multiple MAC rounds are required to penetrate Covenant shields | The standard ship-mounted MAC fires a 600-ton ferric-tungsten projectile with a depleted uranium core at 30,000 meters per second.<ref name="for108"/><ref>'''[[Halo: The Fall of Reach|Halo: The Fall of Reach (2010 edition)]]''', ''page 130''</ref> The large amount of energy needed to fire the weapon is particularly onerous on a warship, and the extended recharge time is a significant factor in combat against Covenant warships as multiple MAC rounds are required to penetrate Covenant shields. | ||
Shipborne MAC draw power from the ship's reactor and require a charge of the weapon's magnetic coils in order to be fired. According to ''Halo: the Fall of Reach'' it takes three shots from a standard MAC cannon to effectively lower the shields of a Covenant ship and destroy it. The time it takes to bring the MAC's systems to full charge on a UNSC vessel is the deciding force in a conflict. Thus, while a vessel may not run out of ammunition for a long time (depending on the size/weight of the shots and the capacity of the ship), a captain or commander has to carefully analyze the situation of a battle and use his/her shots strategically. The weapon can be fired even when not at full charge, but the range and velocity of the projectile is greatly diminished. | Shipborne MAC draw power from the ship's reactor and require a charge of the weapon's magnetic coils in order to be fired. According to ''Halo: the Fall of Reach'' it takes three shots from a standard MAC cannon to effectively lower the shields of a Covenant ship and destroy it. The time it takes to bring the MAC's systems to full charge on a UNSC vessel is the deciding force in a conflict. Thus, while a vessel may not run out of ammunition for a long time (depending on the size/weight of the shots and the capacity of the ship), a captain or commander has to carefully analyze the situation of a battle and use his/her shots strategically. The weapon can be fired even when not at full charge, but the range and velocity of the projectile is greatly diminished. |
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