Magnetic Accelerator Cannon: Difference between revisions

correcting the mistake that a single mac from any ship will destroy a covenant ship.
(correcting the mistake that a single mac from any ship will destroy a covenant ship.)
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==Types==
==Types==
===Standard Magnetic Accelerator Cannon===
===Standard Magnetic Accelerator Cannon===
The standard ship-mounted MAC fires a 600-ton ferric-tungsten projectile with a depleted uranium core at 30,000 meters per second.<ref name="for108"/><ref>'''[[Halo: The Fall of Reach|Halo: The Fall of Reach (2010 edition)]]''', ''page 130''</ref> The large amount of energy needed to fire the weapon is particularly onerous on a warship, and the extended recharge time is a significant factor in combat against Covenant warships as multiple MAC rounds are required to penetrate Covenant shields. At 270 terajoules per shot, a single ship based MAC round can destroy any unshielded Covenant ship in one shot.  
The standard ship-mounted MAC fires a 600-ton ferric-tungsten projectile with a depleted uranium core at 30,000 meters per second.<ref name="for108"/><ref>'''[[Halo: The Fall of Reach|Halo: The Fall of Reach (2010 edition)]]''', ''page 130''</ref> The large amount of energy needed to fire the weapon is particularly onerous on a warship, and the extended recharge time is a significant factor in combat against Covenant warships as multiple MAC rounds are required to penetrate Covenant shields.  


Shipborne MAC draw power from the ship's reactor and require a charge of the weapon's magnetic coils in order to be fired. According to ''Halo: the Fall of Reach'' it takes three shots from a standard MAC cannon to effectively lower the shields of a Covenant ship and destroy it. The time it takes to bring the MAC's systems to full charge on a UNSC vessel is the deciding force in a conflict. Thus, while a vessel may not run out of ammunition for a long time (depending on the size/weight of the shots and the capacity of the ship), a captain or commander has to carefully analyze the situation of a battle and use his/her shots strategically. The weapon can be fired even when not at full charge, but the range and velocity of the projectile is greatly diminished.
Shipborne MAC draw power from the ship's reactor and require a charge of the weapon's magnetic coils in order to be fired. According to ''Halo: the Fall of Reach'' it takes three shots from a standard MAC cannon to effectively lower the shields of a Covenant ship and destroy it. The time it takes to bring the MAC's systems to full charge on a UNSC vessel is the deciding force in a conflict. Thus, while a vessel may not run out of ammunition for a long time (depending on the size/weight of the shots and the capacity of the ship), a captain or commander has to carefully analyze the situation of a battle and use his/her shots strategically. The weapon can be fired even when not at full charge, but the range and velocity of the projectile is greatly diminished.
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