MLRS-1 Hydra/Gameplay: Difference between revisions

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m (→‎General: Link cleanup, replaced: Type-52 plasma launcher| → Kopasa'mada-pattern plasma launcher|, plasma launcher| → Kopasa'mada-pattern plasma launcher|)
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{{Status|Gameplay}}
{{Status|Gameplay}}
== General ==
== General ==
* Use the Hydra Launcher as you would the [[Type-52 plasma launcher|Plasma Launcher]] from ''[[Halo: Reach]]''; activate Smart-Link, plan your target, and fire away.
* Use the Hydra Launcher as you would the [[Kopasa'mada-pattern Kopasa'mada-pattern plasma launcher|Plasma Launcher]] from ''[[Halo: Reach]]''; activate Smart-Link, plan your target, and fire away.
* As with other projectile weapons, the Hydra's missiles can be stopped by walls or other scenery objects.
* As with other projectile weapons, the Hydra's missiles can be stopped by walls or other scenery objects.
* The Hydra takes 1.5 seconds to lock on to a target once the weapon has detected it. Once locked on, its missiles will track down that target.
* The Hydra takes 1.5 seconds to lock on to a target once the weapon has detected it. Once locked on, its missiles will track down that target.