MLG (playlist): Difference between revisions

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{{Era|RW}}
{{Title|MLG}}
{{Ratings}}
{{Status|Gameplay}}
 
{{disambig header|the playlist|the professional gaming company|Major League Gaming}}
<center>''This article is about the playlist. For the professional gaming company, see [[Major League Gaming]].''</center>


'''MLG''' is a playlist for ''[[Halo 3]]'' and ''[[Halo: Reach]]''. The playlist utilizes the game settings used for 4v4 matches in the [[Major League Gaming]] tournaments.
'''MLG''' is a playlist for ''[[Halo 3]]'' and ''[[Halo: Reach]]''. The playlist utilizes the game settings used for 4v4 matches in the [[Major League Gaming]] tournaments.


==History==
==History==
Neither Halo 3 nor Halo: Reach had an MLG playlist upon release. On March 12, 2008, [[Bungie]] announced that an MLG playlist would replace [[Team Hardcore]] in Halo 3 [[matchmaking]]. The playlist went live on March 31, 2008.<ref>http://www.bungie.net/News/content.aspx?type=news&cid=13432</ref> The MLG playlist along with the other Hardcore playlists were moved to the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009.
Neither Halo 3 nor Halo: Reach had an MLG playlist upon release. On March 12, 2008, [[Bungie]] announced that an MLG playlist would replace [[Team Hardcore]] in Halo 3 [[matchmaking]]. The playlist went live on March 31, 2008.<ref>http://halo.bungie.net/News/content.aspx?type=news&cid=13432</ref> The MLG playlist along with the other Hardcore playlists were moved to the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009.


The MLG playlist for Halo: Reach was announced for release on December 7, 2010, under the competitive playlists. It launched with MLG's version 2 settings. With the Halo: Reach Title Update from 343 Industries and the introduction of Zero Bloom, MLG implemented a ZB version of their version 6 ruleset. The update launched with the December 7th matchmaking update. The first two voting options presented no Sprint settings, while the third option preserved Sprint.
The MLG playlist for Halo: Reach was announced for release on December 7, 2010, under the competitive playlists. It launched with MLG's version 2 settings. With the Halo: Reach Title Update from 343 Industries and the introduction of Zero Bloom, MLG implemented a ZB version of their version 6 ruleset. The update launched with the December 7th matchmaking update. The first two voting options presented no Sprint settings, while the third option preserved Sprint.
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===Maps===
===Maps===
*MLG [[Construct (Level)|Construct]]
*MLG [[Construct (Level)|Construct]]
*MLG [[Guardian (level)|Guardian]]
*MLG [[Guardian (map)|Guardian]]
*MLG [[The Pit]]
*MLG [[The Pit]]
*MLG [[Narrows]]
*MLG [[Narrows]]
*MLG [[Heretic (level)|Heretic]]
*MLG [[Heretic]]
*MLG Amplified ([[Foundry]] variant)
*MLG Amplified ([[Foundry]] variant)
*MLG Onslaught (Foundry variant)
*MLG Onslaught (Foundry variant)
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===Settings===
===Settings===
* Players start with a a [[BR55HB SR Battle Rifle|Battle Rifle]] and two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]].
* Players start with a [[BR55HB SR Battle Rifle|Battle Rifle]] and two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]].
* Players move at 110% speed, inflict 110% damage and have a shield recharge rate of 90%.
* Players move at 110% speed, inflict 110% damage and have a shield recharge rate of 90%.
* [[Motion sensor|Motion Tracker]] is disabled.  
* [[Motion tracker]] is disabled.  


===Weaponry===
===Weaponry===
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*[[BR55HB SR Battle Rifle|Battle Rifle]], 10 seconds respawn.
*[[BR55HB SR Battle Rifle|Battle Rifle]], 10 seconds respawn.
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 10 seconds respawn.
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 10 seconds respawn.
*[[Type-1 Antipersonnel Grenade|Plasma Grenades]], 30 seconds respawn.
*[[Anskum-pattern plasma grenade|Plasma Grenades]], 30 seconds respawn.
*[[Type-25 Directed Energy Pistol|Plasma Pistol]], 60 seconds respawn.
*[[Type-25 Directed Energy Pistol|Plasma Pistol]], 60 seconds respawn.
*[[Type-51 Carbine|Covenant Carbine]], 90 seconds respawn.
*[[Type-51 Carbine|Covenant Carbine]], 90 seconds respawn.
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*'''[[Custom Powerup|Custom Power-up]]''': There are two versions of the Custom Power-up.  
*'''[[Custom Powerup|Custom Power-up]]''': There are two versions of the Custom Power-up.  
** On The Pit (All games) and Construct (King of the Hill), the custom power-up gives the player a 3X overshield. This only works if the player has full shields or if they are recharging, otherwise the power-up will be burned and the effect will be negated.  
** On The Pit (All games) and Construct (King of the Hill), the custom power-up gives the player a overshield. This only works if the player has full shields or if they are recharging, otherwise the power-up will be burned and the effect will be negated.  
** For King of the Hill on Construct, the custom power-up appears for the first time after two minutes of play.
** For King of the Hill on Construct, the custom power-up appears for the first time after two minutes of play.
** For TS on Construct the power-up takes the form of an Active Camouflage. This will last for 60 seconds after pickup. The Camo will not spawn on Construct until after the first two minutes of play.
** For TS on Construct the power-up takes the form of an Active Camouflage. This will last for 60 seconds after pickup. The Camo will not spawn on Construct until after the first two minutes of play.
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* Players start with the [[M392 Designated Marksman Rifle|DMR]] and two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]].
* Players start with the [[M392 Designated Marksman Rifle|DMR]] and two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]].
* Players move at jump at 110% height, have 150% player gravity, and inflict 75% melee damage.  
* Players move at jump at 110% height, have 150% player gravity, and inflict 75% melee damage.  
* [[Motion sensor|Motion Tracker]] is disabled.  
* Motion tracker is disabled.  
* For the gametypes with [[Armor Abilities#Sprint|Sprint]], it is the starting [[Armor Abilities|armor ability]] and players move at 110% normal speed. For the gametypes with no Sprint, players move at 120% speed.
* For the gametypes with [[Armor Abilities#Sprint|Sprint]], it is the starting [[Armor Abilities|armor ability]] and players move at 110% normal speed. For the gametypes with no Sprint, players move at 120% speed.


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*[[M6G Personal Defense Weapon System|Magnum]], 60 seconds respawn.  
*[[M6G Personal Defense Weapon System|Magnum]], 60 seconds respawn.  
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 30 seconds respawn.
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 30 seconds respawn.
*[[Type-1 Antipersonnel Grenade|Plasma Grenades]], 30 seconds respawn.
*[[Anskum-pattern plasma grenade|Plasma Grenades]], 30 seconds respawn.
*[[Health Pack]], 30 seconds respawn.
*[[Health Pack]], 30 seconds respawn.


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*[http://halo.xbox.com/Forums/yaf_postsm333708_Halo--Reach-Matchmaking-Update-Changelists.aspx#post333708 The MLG v6 update on Halo Waypoint]
*[http://halo.xbox.com/Forums/yaf_postsm333708_Halo--Reach-Matchmaking-Update-Changelists.aspx#post333708 The MLG v6 update on Halo Waypoint]
*[http://forums.majorleaguegaming.com/topic/256173-december-1st-mlg-playlist-update/ The MLG December playlist announcement on the MLG forums]
*[http://forums.majorleaguegaming.com/topic/256173-december-1st-mlg-playlist-update/ The MLG December playlist announcement on the MLG forums]
==References==
 
<references/>
{{Ref/Sources}}
{{Games}}
 
{{Gametype}}
[[Category:Halo 3 ranked playlists]]
[[Category:Halo 3 ranked playlists]]
[[Category:Halo 3]]
[[Category:Halo 3]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach playlists]]
[[Category:Halo: Reach playlists]]