MJOLNIR Powered Assault Armor/Mark VI: Difference between revisions

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{{Status|Canon}}
{{Status|Canon}}
{{Armor infobox
{{Armor infobox
|image = {{tabcontainer|title1=GEN3|content1=[[File:HInf Character Master Chief render.png|250px]]|title2=GEN2|content2=[[File:H4 MJOLNIR Mark VI.png|300px]]|title3=GEN1|content3=[[File:MJOLNIR Mark VI.png|300px]]}}
|image= {{tabcontainer|title1=GEN3|content1=[[File:HInf Character Master Chief render.png|250px]]|title2=GEN2|content2=[[File:H4 MJOLNIR Mark VI.png|300px]]|title3=GEN1|content3=[[File:MJOLNIR Mark VI.png|300px]]}}
|manufacturer = [[Materials Group]]{{Ref/Reuse|H4EG}}
|manufacturer=[[Materials Group]]{{Ref/Reuse|H4EG}}
|testsite = SWC, [[Songnam]], [[Korea]]{{Ref/Reuse|H4EG}}
|testsite=SWC, [[Songnam]], [[Korea]]{{Ref/Reuse|H4EG}}
|type = [[MJOLNIR Powered Assault Armor]]
|type=[[MJOLNIR Powered Assault Armor]]
|role = General combat
|role=General combat
|weight =  
|weight=  
|features = [[Energy shielding]]<br>Memory-processor superconductor layer<br>Automatic [[biofoam]] injectors
|features=[[Energy shielding]]<br>Memory-processor superconductor layer<br>Automatic [[biofoam]] injectors
}}
}}
{{Quote|Once [[John-117|he]] gets a hold of this armor, I think we'll all start sleeping a little better at night.|[[Maria-062]]<ref>'''Halo Graphic Novel''' - "[[Armor Testing]]", ''page 68''</ref>}}
{{Quote|Once [[John-117|he]] gets a hold of this armor, I think we'll all start sleeping a little better at night.|[[Maria-062]]<ref>'''Halo Graphic Novel''' - "[[Armor Testing]]", ''page 68''</ref>}}
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* '''Mark VI helmet'''
* '''Mark VI helmet'''
In [[2552]], prior to the [[Fall of Reach]], some Mark VI helmets were tested on the Mark V armor. Surviving helmets were later upgraded to be roughly equivalent to GEN3 by 2560.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=25|M=6|Y=2021}}
In [[2552]], prior to the [[Fall of Reach]], some Mark VI helmets were tested on the Mark V[B] armor. Surviving helmets were later upgraded to be roughly equivalent to GEN3 by 2560.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=25|M=6|Y=2021}}
<gallery>
<gallery>
File:HR Mark VI prototype.png|Mark VI prototype helmet.
File:HR Mark VI prototype.png|Mark VI prototype helmet.
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==== Mark VI MOD ====
==== Mark VI MOD ====
{{Main|Mark VI MOD}}
{{Main|Mark VI MOD}}
Referred to as Mark VI MOD,{{Ref/Reuse|MCMCC}} the Mark VI Mjolnir armor worn by MCPO [[John-117]] following the end of the Human-Covenant War was updated by UNSC AI [[Cortana]] during his four years and seven months of cryosleep aboard the {{UNSCShip|Forward Unto Dawn}}. Cortana used [[nanotechnology|minifacturing]] and diagnostic systems to repair and alter John's armor. This armor closely resembles an earlier line of Mark IV armor.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''' - ''The Science Behind The Halo Series'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 10''</ref><ref name="Halo Canon">[https://www.youtube.com/watch?v=E2geKWjvhPY '''Halo Canon''' - ''Interview'']</ref> She also rewrote the suit's firmware, altering the HUD as well as improving the suit's shield recharge rate and its compatibility with Covenant and Forerunner [[Armor abilities|armor plugins]].<ref>'''Halo 4''', campaign level ''[[Dawn]]''</ref> This armor was damaged during the [[Skirmish on Installation 03]] and replaced by a similar [[MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjolnir armor]] variant.<ref name="grimt">[https://twitter.com/GrimBrotherOne/status/782402924353757184 '''Jeff Easterling's Twitter''' - ''GEN2; in Escalation'']</ref>
Referred to as Mark VI MOD,{{Ref/Reuse|MCMCC}} the Mark VI Mjolnir armor worn by MCPO [[John-117]] following the end of the Human-Covenant War was updated by UNSC AI [[Cortana]] during his four years and seven months of cryosleep aboard the {{UNSCShip|Forward Unto Dawn}}. Cortana used [[nanotechnology|minifacturing]] and diagnostic systems to repair and alter John's armor. This armor closely resembles an earlier line of Mark IV armor.<ref name="ScienceOfHalo">[http://www.youtube.com/watch?v=QjswoU39AOY '''YouTube''' - ''The Science Behind The Halo Series'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 10''</ref><ref name="Halo Canon">[https://www.youtube.com/watch?v=E2geKWjvhPY '''Halo Canon''' - ''Interview'']</ref> She also rewrote the suit's firmware, altering the HUD as well as improving the suit's shield recharge rate and its compatibility with Covenant and Forerunner [[Armor abilities|armor plugins]].<ref>'''Halo 4''', campaign level ''[[Dawn]]''</ref> This armor was damaged during the [[Mission to Installation 03]] and replaced by a similar [[MJOLNIR Powered Assault Armor (GEN2)|GEN2 Mjolnir armor]] variant.<ref name="grimt">[https://twitter.com/GrimBrotherOne/status/782402924353757184 '''Jeff Easterling's Twitter''' - ''GEN2; in Escalation'']</ref>
<gallery>
<gallery>
File:H4-MasterChief-Renders.jpg
File:H4-MasterChief-Renders.jpg
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===GEN3===
===GEN3===
{{Quote|Hey Chief is that Mark VI armor? GEN3? Both? Neither? Does it have nanomachines?|A Marine during the [[Battle for Zeta Halo]].{{Ref/Game|Id=INF|HI|Marine dialogue}}}}
{{Quote|Hey Chief is that Mark VI armor? GEN3? Both? Neither? Does it have nanomachines?|A Marine during the [[Battle for Zeta Halo]].{{Ref/Game|Id=INF|HI|Marine dialogue}}}}
On February 10, 2559, the Materials Group manufactured a complete set of GEN3 Mark VI armor for [[John-117]].<ref name="DH">''[[Discover Hope]]''</ref><ref name="MCMCC">[https://www.youtube.com/watch?v=Le6WYZmWkDs MegaConstrux Master Chief Collection]</ref><ref name="DD">[https://www.halowaypoint.com/en-us/news/despite-distance '''Halo Waypoint''' - ''Canon Fodder: Despite Distance'']</ref> By October 7, this armor was also worn by [[Frederic-104]], [[Kelly-087]] and [[Linda-058]]. It looks aesthetically similar to a [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR [GEN1] Mark IV]] armor variant they used during [[Operation: WARM BLANKET]].
On February 10, 2559, the Materials Group manufactured a complete set of GEN3 Mark VI armor for [[John-117]].<ref name="DH">''[[Discover Hope]]''</ref><ref name="MCMCC">[https://www.youtube.com/watch?v=Le6WYZmWkDs MegaConstrux Master Chief Collection]</ref><ref name="DD">[https://www.halowaypoint.com/en-us/news/despite-distance '''Halo Waypoint''' - ''Canon Fodder: Despite Distance'']</ref> By October 7, this armor was also worn by [[Frederic-104]], [[Kelly-087]] and [[Linda-058]]. It looks aesthetically similar to a [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR [GEN1] Mark IV]] armor variant they used during [[Operation: WARM BLANKET]]. By 2560, the GEN1 Mark VI shoulders and the GEN2 Mark VI MOD shoulders were both made by the Materials Group to be compatible with the GEN3 Mjolnir platform.{{Ref/Game|Id=HIMKVIGEN1|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=UA/Mark VI <nowiki>[GEN1]</nowiki> - Shoulders Description|Quote=Sometimes the best solutions are the ones that stand the test of time.}}
<gallery>
<gallery>
File:HInf Character Master Chief render.png
File:HInf Character Master Chief render.png
</gallery>
===HAZMAT===
{{Main|Mark VI CBRN}}
A [[CBRN module|CBRN]] variant of the Mark VI helmet was developed by the Materials Group and used throughout the testing and evaluation of the [[OSTEO combat engineering suit]].{{Ref/Game|Id=HICBRN|HINF|Armor customization (Halo Infinite)|Armor Hall|Detail=Mark VI CBRN - Helmet Description|Quote=Refitted Mark VI helmets were used throughout the testing and evaluation of OSTEO.}}
<gallery>
File:HINF MKVI CBRN Helmet Icon.png
</gallery>
</gallery>


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* '''Titanium alloy outer shell''': The outer shell of the Mjolnir armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant damage, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all Mjolnir suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating.
* '''Titanium alloy outer shell''': The outer shell of the Mjolnir armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant damage, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all Mjolnir suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons. However one or two direct hits from any Plasma weapon will compromise the armor plating.
* '''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.
* '''Titanium nanocomposite bodysuit''': Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from plasma weapons.
* '''[[Hydrostatic gel]]''': Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can re actively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, over-pressurizing this layer can cause [[wikipedia:nitrogen embolism|nitrogen embolism]]s.<ref>'''Halo: First Strike''' ''Page 13''</ref><ref>'''[[Halo: Ghosts of Onyx]]''' ''Chapter 1, page 36''</ref>
* '''[[Hydrostatic gel]]''': Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can re actively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearer's life should the wearer be subjected to high G forces or a high velocity impact; however, over-pressurizing this layer can cause [[wikipedia:nitrogen embolism|nitrogen embolism]]s.<ref>'''Halo: First Strike''' ''Page 13''</ref><ref>'''[[Halo: Ghosts of Onyx]]''' ''Chapter 1, page 36''</ref>
* '''[[Polymerized lithium niobocene|Reactive metal liquid crystal layer]]''': Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to an electric charge. This layer acts as synthetic muscle, allowing the Spartan access to approximately five times their unarmored strength when using the Mark VI due to new optimization of the crystalline geometries.<ref name= "H4EG">'''[[Halo: The Essential Visual Guide]]''', ''page 157''</ref>{{Ref/Reuse|ENC91}}
* '''[[Polymerized lithium niobocene|Reactive metal liquid crystal layer]]''': Sandwiched between the external armor and the internal padding is a layer of piezoelectric material that deforms along a preferred axis when exposed to an electric charge. This layer acts as synthetic muscle, allowing the Spartan access to approximately five times their unarmored strength when using the Mark VI due to new optimization of the crystalline geometries.<ref name= "H4EG">'''[[Halo: The Essential Visual Guide]]''', ''page 157''</ref>{{Ref/Reuse|ENC91}}
* '''Memory-processor superconductor layer''': A layer relatively new to the Mjolnir line, introduced with the Mark V, that is capable of housing an AI. Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field.  The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''Page 286''</ref>
* '''Memory-processor superconductor layer''': A layer relatively new to the Mjolnir line, introduced with the Mark V, that is capable of housing an AI. Comprised of the same material as a starship's AI system, this layer allows an AI to travel with a soldier into the field.  The AI can then aid the soldier in software intrusion, hardware hacking, and espionage by listening to enemy chatter.<ref>'''Halo: The Fall of Reach''', ''Page 286''</ref>
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The Mark VI armor was the culmination of decades of research and re-engineering its predecessors, [[Mark IV]] and [[Mark V]]. This armor was not only more condensed than its previous iterations, but it was also much more durable.
The Mark VI armor was the culmination of decades of research and re-engineering its predecessors, [[Mark IV]] and [[Mark V]]. This armor was not only more condensed than its previous iterations, but it was also much more durable.


While stranded on [[Line Installation 1-4]], a Mark VI prototype worn by a member of [[Black Team]] was able to withstand being punched in to a Forerunner terminal by a [[Mgalekgolo]] and keep its wearer completely intact in the process.{{Ref/Comic|HBL|Detail=''Issue 5''}}
While stranded on [[Line Installation 1-4]], a Mark VI prototype worn by a member of [[Black Team]] was able to withstand being punched into a Forerunner terminal by a [[Mgalekgolo]] and keep its wearer completely intact in the process.{{Ref/Comic|HBL|Detail=''Issue 5''}}


After boarding the [[Forerunner Dreadnought]], John-117's Mark VI Mjolnir withstood impacting the [[Earth]]'s surface from mid-atmosphere.{{Ref/Level|H3|[[Arrival]]}}
After boarding the [[Forerunner]] [[Anodyne Spirit|Dreadnought]], John-117's Mark VI Mjolnir withstood impacting the [[Earth]]'s surface from mid-atmosphere.{{Ref/Level|H3|[[Arrival]]}}


During the [[Onyx Conflict]], [[Frederic-104]]'s Mark VI Mjolnir was able to withstand a direct hit from a [[Mgalekgolo]]'s [[assault cannon]] and not suffer any major damage.{{Ref/Novel|GoO|Page=307}}
During the [[Onyx Conflict]], [[Frederic-104]]'s Mark VI Mjolnir was able to withstand a direct hit from a [[Mgalekgolo]]'s [[assault cannon]] and not suffer any major damage.{{Ref/Novel|GoO|Page=307}}
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Subsequent to the Ur-Didact's awakening, and during the destruction of Requiem's core, John's MJOLNIR-donned frame was cratered several meters deep into non-porous, rocky terrain. The armor proved strong enough to resist the blunt-force trauma of such an impact with no visible damage - at the minor expense of an interim concussion.{{Ref/Level|H4|[[Forerunner (level)|Forerunner]]}}
Subsequent to the Ur-Didact's awakening, and during the destruction of Requiem's core, John's MJOLNIR-donned frame was cratered several meters deep into non-porous, rocky terrain. The armor proved strong enough to resist the blunt-force trauma of such an impact with no visible damage - at the minor expense of an interim concussion.{{Ref/Level|H4|[[Forerunner (level)|Forerunner]]}}


During the [[Battle over Installation 07]], John's GEN3 armor took several heavy hits from [[Atriox]], enough to stun the Spartan, but it kept functioning. After being thrown into space, the armor shut down, but it went into survival mode which was able to keep the Spartan alive for six months in the vacuum of space with no food, water, or other things vital to life aside from the suit's oxygen supply. When John was recovered, [[Fernando Esparza]]'s scan of the suit suggested that its main power cells were fried, yet once it was brought out of survival mode, the armor's [[fusion reactor]] almost instantly recharged the Pelican's depleted batteries and it resumed full functioning once again.{{Ref/Quest|Id=Warship Gbraakon|Hi|Ringfall|[[Warship Gbraakon]]}} The Master Chief later told [[the Weapon]] that the next thing that he remembered after getting thrown into space was waking up on the Pelican six months later, suggesting that he had been kept unconscious by the armor for the entire time.{{Ref/Quest|Id=The Sequence|Hi|Reformation|[[The Sequence]]}}
During the [[Battle over Installation 07]], John's GEN3 armor took several heavy hits from [[Atriox]], enough to stun the Spartan, but it kept functioning. After being thrown into space, the armor shut down, but it went into survival mode which was able to keep the Spartan alive for six months in the vacuum of space with no food, water, or other things vital to life aside from the suit's oxygen supply. When John was recovered, [[Fernando Esparza]]'s scan of the suit suggested that its main power cells were fried, yet once it was brought out of survival mode, the armor's [[fusion reactor]] almost instantly recharged the Pelican's depleted batteries and it resumed full functioning once again.{{Ref/Quest|Id=Warship Gbraakon|Hi|Ringfall|[[Warship Gbraakon]]}} The Master Chief later told [[the Weapon]] that the next thing that he remembered after getting thrown into space was waking up on the Pelican six months later, suggesting that he had been kept unconscious by the armor for the entire time.{{Ref/Quest|Id=The Sequence|Hi|Reformation|[[The Sequence]]}} This may suggest that the armor contains high-calorie nutrient supplements to keep its occupant alive, similar to the GEN3 [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]] armor.{{Ref/Novel|RP|22}}
{{Expand-section}}
{{Expand-section}}
{{Clear}}
{{Clear}}
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The Mark VI [[Armor customization (Halo 3)|armor permutation]] is one of the default unlocked armor sets available in ''Halo 3''.
The Mark VI [[Armor customization (Halo 3)|armor permutation]] is one of the default unlocked armor sets available in ''Halo 3''.
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Helmet
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements (''Halo 3'')
! style="width: 15%"|Unlock requirements (''Halo 3'')
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=== ''Halo: Reach'' - Mark VI prototype ===
=== ''Halo: Reach'' - Mark VI prototype ===
==== Helmet ====
{{Quote|This is the prototype for the Integrated Communications Helmet, MJOLNIR Mk. VI.}}
This is the prototype for the Integrated Communications Helmet, MJOLNIR Mk. VI.<br>
The Mark VI helmet is available as [[Armor customization (Halo: Reach)|armor permutations]] in ''[[Halo: Reach]]''. The helmet is first able to be viewed at the [[Rank (Halo: Reach)|rank]] of Captain, and is purchasable at Brigadier.
'''Base cost''': 300,000 cR, [[Rank (Halo: Reach)|Brigadier]]
{| class="wikitable" style="width: 75%;"
* '''Description''': Data gathered from these field tests will be used to improve the final production model.
! style="width: 15%"|Armor
'''FC-I[2] cost''': 75,000 cR, Brigadier
! style="width: 55%"|Description
* '''Description''': External command network and hardened 3rd-generation uplink modules.
! style="width: 15%"|Unlock requirements (''Halo: Reach'')
'''UA/HUL-I cost''': 75,000 cR, Brigadier
! style="width: 15%"|Unlock requirements (''Halo: MCC'')
* '''Description''': Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition.
|- align="center"
 
|[[File:HR MarkVI Helmet Icon.png|75px]]<br/>Mark VI
|align="left"|Data gathered from these field tests will be used to improve the final production model.
|{{Rank/HR|brig|link=yes}}, 300,000 cR
|[[Series 1: Noble|Series 1]], Tier 86 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR MarkVI FCI2 Helmet Icon.png|75px]]<br/>Mark VI ([[Hardened Uplink|FC-I<nowiki>[2]</nowiki>]])
|align="left"|External command network and hardened 3rd-generation uplink modules.
|{{Rank/HR|brig|link=yes}}, 75,000 cR
|[[Series 1: Noble|Series 1]], Tier 90 ({{SeasonPoint|1}})
|- align="center"
|[[File:HR MarkVI UAHULI Helmet Icon.png|75px]]<br/>Mark VI ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL-I]])
|align="left"|Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition.
|{{Rank/HR|brig|link=yes}}, 75,000 cR
|[[Series 1: Noble|Series 1]], Tier 91 ({{SeasonPoint|1}})
|}
=== ''Halo 4'' - GEN2 ===
=== ''Halo 4'' - GEN2 ===
'''Unlock''': Complete the ''[[Halo 4]]'' campaign on [[Legendary]].
Mark VI was one of the [[Armor customization (Halo 4)|armor permutations]] to return, slightly redesigned for [[GEN2]], in ''[[Halo 4]]''.
*'''Description''': Last series of mainline Mjolnir GEN1 armor types worn by SPARTAN-II personnel.
{| class="wikitable" style="width: 75%;"
*'''Forearms description''': Classic GEN1 system for Mjolnir Mark VI, most notably worn by S-II personnel in 2552.
! style="width: 15%"|Armor
*'''Legs description''': Standard GEN1 greave system for Mjolnir Mark VI, leveraged primarily by S-II personnel.
! style="width: 55%"|Description
 
! style="width: 15%"|Unlock requirements <br/>(''Halo 4'')
====MCC descriptions====
! style="width: 15%"|Unlock requirements <br/>(''Halo: MCC'')
*'''Helmet description''': Last of the GEN1 helmets in general use by Spartan-IVs.
|- align="center"
*'''Shoulder description''': Modular left/right spaulder from Mark VI-class armor.
|rowspan="8"|[[File:H4 MJOLNIR Mark VI.png|75px]]<br/>Mark VI
*'''Chest description''': Modified for GEN2 compatibility.
|align="left"|'''Description (H4):''' Last series of mainline Mjolnir GEN1 armor types worn by SPARTAN-II personnel.
*'''Forearms description''': Mark VI vambrace worn by SPARTAN-II pesonnel.
|rowspan="8"|Obtained by completing the ''[[Halo 4]]'' campaign on [[Legendary]].
*'''Legs description''': Based on proven designs.
|rowspan="8"|Unlocked by default.
|- align="center"
|align="left"|'''Helmet description (MCC):''' Last of the GEN1 helmets in general use by Spartan-IVs.
|- align="center"
|align="left"|'''Shoulders description (MCC):''' Modular left/right spaulder from Mark VI-class armor.
|- align="center"
|align="left"|'''Chest description (MCC):''' Modified for GEN2 compatibility.
|- align="center"
|align="left"|'''Forearm description (H4):''' Classic GEN1 system for Mjolnir Mark VI, most notably worn by S-II personnel in 2552.
|- align="center"
|align="left"|'''Forearm description (MCC):''' Mark VI vambrace worn by SPARTAN-II personnel.
|- align="center"
|align="left"|'''Legs description (H4):''' Standard GEN1 greave system for Mjolnir Mark VI, leveraged primarily by S-II personnel.
|- align="center"
|align="left"|'''Legs description (MCC):''' Based on proven designs.
|}


=== ''Halo 2: Anniversary'' - GEN1 ===
=== ''Halo 2: Anniversary'' - GEN1 ===
*'''Cannon Fodder description''': The Mk.VI Mjolnir technology platform was designed with modularity and iterative development in mind.
The Mark VI armor is a [[Armor customization (Halo 2: Anniversary)|armor permutation]] for Spartan characters in ''[[Halo 2: Anniversary]]''.
*'''MCC description''': The Mark VI Mjolnir technology platform was designed with modularity and iterative development in mind.
{| class="wikitable" style="width: 75%;"
! style="width: 15%"|Armor
! style="width: 55%"|Description
! style="width: 15%"|Unlock requirements
|- align="center"
|rowspan=2|[[File:HTMCC H2A MarkVI Menu Render.png|100px]]<br/>Mark VI
|align="left"|'''[[Canon Fodder]] description''': The Mk.VI Mjolnir technology platform was designed with modularity and iterative development in mind.
|rowspan=2|Unlocked by default.
|-align="center"|
|align="left"|'''MCC description''': The Mark VI Mjolnir technology platform was designed with modularity and iterative development in mind.
|}


=== ''Halo 5: Guardians'' - GEN1 and GEN2 ===
=== ''Halo 5: Guardians'' - Upgraded GEN1 and GEN2 ===
==== GEN1 ====
The ''Halo 4'' design of Mark VI returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable through the [[Requisition system]].
'''Available skins''': Scarred<br>
{| class="wikitable" style="width: 75%;"
'''Default unlock''': Earn the [[Achievements (Halo: The Master Chief Collection)|Your Journey Begins]] achievement in ''[[Halo: The Master Chief Collection]]'' or Mythic [[REQ card]].<br>
! style="width: 15%"|REQ Card
'''Scarred unlock''': Complete [[Cairo Station]] in ''[[Halo 2: Anniversary]]'' or Mythic [[REQ card]].
! style="width: 70%"|Description
* '''Helmet description''': The distinctive silhouette of the MARK VI GEN1 helmet remains one the most powerful symbols of the Human-Covenant War.
! style="width: 15%"|Unlock requirements
* '''Body description''': Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
|- align="center"
* '''Scarred helmet description''': Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
|[[File:H5G REQ Helmets Mark VI GEN1 Legendary.png|100px]]<br/>Mark VI GEN1 (helmet)
* '''Scarred body description''': The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.
|align="left"|Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
 
|align="left" rowspan=2|
====GEN2====
*Earn the [[Achievements (Halo: The Master Chief Collection)|Your Journey Begins]] achievement in ''[[Halo: The Master Chief Collection]]''
'''Available skins''': Primus, Regent, and Satrap<br>
*Legendary/Mythic [[REQ card]].
'''Default unlock''': Ultra Rare REQ card<br>
|- align="center"
'''Satrap unlock''': Ultra Rare REQ pack<br>
|[[File:REQ Card - Armor Mark VI GEN1.png|100px]]<br/>Mark VI GEN1 (body)
'''Primus unlock''': Legendary REQ card<br>
|align="left"|Technically obsolete, the Mark VI[GEN1] Mjolnir armor maintains a legendary luster among Spartans and the general public.
'''Regent unlock''': Legendary REQ card
|- align="center"
* '''Helmet description''': Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
|[[File:H5G REQ Helmets Mark VI GEN1 Scarred Legendary.png|100px]]<br/>Mark VI GEN1 Scarred (helmet)
* '''Body description''': Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.
|align="left"|Constructed with the utmost care and multiply redundant subsystems, MARK VI helmets can remain functional even after horrendous damage.
|align="left" rowspan=2|
*Complete [[Cairo Station]] in ''[[Halo 2: Anniversary]]''
*Legendary/Mythic [[REQ card]].
|- align="center"
|[[File:REQ Card - Armor Mark VI GEN1 Scarred.png|100px]]<br/>Mark VI GEN1 Scarred (body)
|align="left"|The MARK VI was able to remain functional until all of its triply-redundant auto-repair and bypass nodes failed.
|- align="center"
|[[File:H5G REQ Helmets Mark VI Ultra Rare.png|100px]]<br/>Mark VI (helmet)
|align="left" rowspan=4|Key features of the iconic Mark VI helmet design have been retained in all of its newer permutations.
|align="left"|
Ultra Rare [[REQ card]]
|- align="center"
|[[File:H5G REQ Helmets Mark VI Satrap Ultra Rare.png|100px]]<br/>Mark VI Satrap (helmet)
|align="left"|
Ultra Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Helmets Mark VI Primus Legendary.png|100px]]<br/>Mark VI Primus (helmet)
|align="left"|
Legendary [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Helmets Mark VI Regent Legendary.png|100px]]<br/>Mark VI Regent (helmet)
|align="left"|
Legendary [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Mark VI.png|100px]]<br/>Mark VI (body)
|align="left" rowspan=4|Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.
|align="left"|
Ultra Rare [[REQ card]]
|- align="center"
|[[File:REQ Card - Armor Mark VI Satrap.png|100px]]<br/>Mark VI Satrap (body)
|align="left"|
Ultra Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Mark VI Primus.png|100px]]<br/>Mark VI Primus (body)
|align="left"|
Legendary [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Mark VI Regent.png|100px]]<br/>Mark VI Regent (body)
|align="left"|
Legendary [[List of REQ cards|REQ card]]
|}


In ''Halo 5: Guardians'' due to the "Body" having a predefined customisation this armor set permanently has the following parts from ''Halo 4'':
===Halo Infinite - Upgraded GEN1 and GEN3===
*'''Body''': Mark VI
In ''Halo Infinite'' the prototype Mark VI helmet from ''Halo: Reach'' and its attachments are available for multiplayer Spartan [[Armor customization (Halo Infinite)|armor customization]]. It was originally exclusive to the [[B-class Mjolnir|Mark V [B] armor core]] before becoming cross-core in [[Season 05: Reckoning]]. Some new GEN1 Mark VI shoulders were made available under the [[UA]] category on the [[MJOLNIR Powered Assault Armor/Mark VII|Mark VII armor core]] in [[Season 04: Infection]]. Season 05: Reckoning added the GEN3 Mark VI as an armor kit on the Mark VII core attainable once players reach the [[Rank (Halo Infinite)#Career Rank|Hero rank]].
*'''Shoulders''': Mark VI
*'''Forearms''': Mark VI
*'''Legs''': Mark VI
===Halo Infinite - Upgraded GEN1===
In ''Halo Infinite'' the prototype Mark VI helmet from ''Halo: Reach'' and its attachments are available for multiplayer Spartan [[Armor customization (Halo Infinite)|armor customization]] on the [[B-class Mjolnir|Mark V [B] armor core]].
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! scope="col" style="width: 15%" |Helmet
! scope="col" style="width: 15%" |Armor
! scope="col" style="width: 15%" |Manufacturer
! scope="col" style="width: 15%" |Manufacturer
! scope="col" style="width: 45%" |Lore
! scope="col" style="width: 45%" |Lore
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|Epic
|Epic
|[[Season 01: Heroes of Reach]] [[Battle Pass]] level 84 (Premium)
|[[Season 01: Heroes of Reach]] [[Battle Pass]] level 84 (Premium)
|-
|align="center"|[[File:HINF-MarkVIGEN1LeftShoulder.png|75px]][[File:HINF-MarkVIGEN1RightShoulder.png|75px]]<br/>UA/Mark VI [GEN1]
|Materials Group
|Sometimes the best solutions are the ones that stand the test of time.
|Rare
|Purchase the "Gulfshore" bundle in the [[Shop]] for 800 cR
|-
|align="center"|[[File:HINF-InfiniteMarkVI.png|75px]]<br/>Infinite Mark VI
|Materials Group
|Master Chief Petty Officer John-117 is a living legend, Reclaimer of ancient legacies, and Demon to humanity's enemies. He is humanity's most sophisticated and effective piece of military hardware, accomplishing feats that have stymied entire armies of lesser warriors and fleets of ships. Though his stance and posture can be at ease, the Chief is always ready to launch into action at a moment’s notice.
|Legendary
|Reach the Hero career rank
|}
|}
====Attachments====
====Attachments====
*[[CNM/BNR/FARNDALE]]
*[[CNM/BNR/FARNDALE]]
*[[CNM/BNR/TYPHON]]
*[[CNM/BNR/TYPHON]]
*[[HUL-I/XFTREC/FLAMINGO]]
*[[HUL(3)/BNR/COURIER PEARL]]
*[[TAC/RS/STARLIGHT]]
*[[TAC/RS/STARLIGHT]]
*[[UA/Type E3]]
*[[UA/Type E3]]
==Non-canon and dubious canon appearances==
==Non-canon and dubious canon appearances==
===Silver Timeline===
===Silver Timeline===
{{Notice/Silver|category=no}}
{{Notice/Silver|category=no}}
{{Quote|This is Mark VI MJOLNIR armor. The outer layer is enhanced titanium. You won't even dent it.|[[John-117/Silver|John-117]] to [[Kwan Ha]].{{Ref/Film|Id=Contact|[[Halo: The Television Series Season One]], [[Contact]]}}}}
{{Quote|This is Mark VI MJOLNIR armor. The outer layer is enhanced titanium. You won't even dent it.|[[John-117/Silver|John-117]] to [[Kwan Ha]].{{Ref/Film|Id=Contact|TV|Episode=[[Contact]]}}}}
By the time of the [[Attack on Madrigal]] in [[2552]], [[John-117/Silver|John-117]] and the Spartans of [[Silver Team]] were all equipped with Mark VI armor. The suit is equipped with a heads-up display and energy shielding.{{Ref/Reuse|Id=Contact}}
By the time of [[Operation: DEFIANT GLASS]] in [[2552]], [[John-117/Silver|John-117]] and the Spartans of [[Silver Team/Silver|Silver Team]] were all equipped with Mark VI armor. The suit is equipped with a heads-up display and energy shielding.{{Ref/Reuse|Contact}} However, [[James Ackerson/Silver|James Ackerson]] took the armor with him when he abandoned [[Reach (TV Series)|Reach]] to the [[Covenant]], leaving Silver Team to fight in the [[Fall of Reach/Silver|Fall of Reach]] unarmored.{{Ref/Film|Id=Reach|TV|Episode=[[Reach (TV Series)|Reach]]}}


== Production notes ==
== Production notes ==
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File:HI E3 2019 Trailer John 117.PNG|GEN3 Mark VI in ''Discover Hope''.
File:HI E3 2019 Trailer John 117.PNG|GEN3 Mark VI in ''Discover Hope''.
File:HINF ChiefDemo.png|John-117's GEN3 Mark VI in the ''[[Halo Infinite Campaign Gameplay Premiere]]''.
File:HINF ChiefDemo.png|John-117's GEN3 Mark VI in the ''[[Halo Infinite Campaign Gameplay Premiere]]''.
File:HINF-CoOp4.jpg|John-117's GEN3 Mark VI in co-op.
File:HINF-PrototypeMarkVI.jpg|A Spartan-IV wearing a prototype Mark VI helmet on the [[Mark V(B)]] core.
File:HINF-PrototypeMarkVI.jpg|A Spartan-IV wearing a prototype Mark VI helmet on the [[Mark V(B)]] core.
File:HINF-MarkVBMarkVI.png|A Spartan-IV wearing a prototype Mark VI helmet with the UA/Type E3 attachment.
File:HINF AlasPoorYorick.png|Graffiti of GEN1 Mark VI on [[Bazaar]].
File:HINF AlasPoorYorick.png|Graffiti of GEN1 Mark VI on [[Bazaar]].
File:HINF-CoOp4.jpg|John-117's GEN3 Mark VI in co-op.
File:HINF-GEN1MarkVI.png|A Spartan-IV wearing a Prototype Mark VI helmet and UA/Mark VI [GEN1] shoulders.
File:HINF - Season 05 trailer - Mark VI GEN3 kit - 00001.png|The GEN3 Mark VI kit.
File:HINF-InfiniteMarkVI1.jpg|A GEN3 Mark VI-clad Spartan-IV with a [[MA40 assault rifle]].
File:HINF-MarkVandVI.jpg|A GEN3 Mark VI-clad Spartan-IV with a GEN1 Mark V-clad Spartan-IV on [[Forbidden]].
File:HINF - Mark VI GEN1 and GEN3 comparison.png|A comparison between a GEN3 Mark VI-clad Spartan-IV, and a GEN1 Mark VI-clad Spartan-IV.
</gallery>
</gallery>


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File:AmogusMJOLNIR.jpg|Mark VI in ''Among Us''.
File:AmogusMJOLNIR.jpg|Mark VI in ''Among Us''.
File:FallGuys-Bean117.png|Bean-117 in his GEN3 Mark VI in ''Fall Guys''.
File:FallGuys-Bean117.png|Bean-117 in his GEN3 Mark VI in ''Fall Guys''.
File:SiegeHalo.jpg|John-117 in his GEN3 Mark VI in ''Rainbow Six Siege''.
File:HTV-S2introeye.png|John-117's Mark VI helmet in the ''[[Halo: The Television Series Season Two]]'' opening.
</gallery>
</gallery>


Line 406: Line 511:
* ''[[Halo 2: Anniversary]]''  
* ''[[Halo 2: Anniversary]]''  
** ''[[Terminal (Halo 2: Anniversary)|Terminals]]''
** ''[[Terminal (Halo 2: Anniversary)|Terminals]]''
{{Col-2}}
* ''[[Hunt the Truth]]''
* ''[[Hunt the Truth]]''
** ''[[All Hail]]''
** ''[[All Hail]]''
Line 421: Line 525:
** ''[[On the Brink]]''
** ''[[On the Brink]]''
** ''[[Dominion Splinter]]'' {{C|Flashback only}}
** ''[[Dominion Splinter]]'' {{C|Flashback only}}
{{Col-2}}
* ''[[Halo Wars 2]]''
* ''[[Halo Wars 2]]''
* ''[[Halo: Bad Blood]]''
* ''[[Halo: Bad Blood]]''
Line 436: Line 541:
*''[[Halo Infinite: Memory Agent]]''
*''[[Halo Infinite: Memory Agent]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series]]''
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Contact]]''
**''[[Unbound]]''
**''[[Unbound]]''
Line 446: Line 551:
**''[[Allegiance]]''
**''[[Allegiance]]''
**''[[Transcendence]]''
**''[[Transcendence]]''
*''[[Halo: Sunrise on Sanghelios]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]''
**''[[Sword (TV Series)|Sword]]''
**''[[Visegrád (TV Series)|Visegrád]]''
**''[[Reach (TV Series)|Reach]]'' {{C|Hologram only}}
**''[[Aleria (TV Series)|Aleria]]''
**''[[Onyx (TV Series)|Onyx]]''
**''[[Thermopylae (TV Series)|Thermopylae]]''
**''[[Halo (TV Series)|Halo]]''
{{Col-end}}
{{Col-end}}


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{{armor}}
{{armor}}
{{Armor/Permutation|H3|HR|H4|H2A|H5G|HI}}
{{Armor/Permutation|H3|HR|H4|H2A|H5G|HI}}
{{Mjolnir|VI|GEN2|GEN3}}
{{Navbox/Universe/Mjolnir|Overview|GEN1|GEN2|GEN3}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]
[[Category:Halo Infinite multiplayer armor permutations]]
[[Category:Halo Infinite multiplayer armor permutations]]
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