MJOLNIR Powered Assault Armor: Difference between revisions

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→‎Overview: changed "an ordinary person is unable to use the suit without injuring themselves." to, "ordinary people are unable to use the suit without injuring themselves."
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Unlike the powered exoskeletons that preceded it, the MJOLNIR battlesuit was designed from the ground up as a suit of armor; its design philosophy would serve as a basis for all future powered and semi-powered armor system designs.<ref name="ENCY"/> Each generational version of the MJOLNIR battlesuit is composed of major fundamental components; construction of the suit is done in overlapping layers and has been remarked of it being akin to a giant three-dimensional puzzle.<ref>'''[[Halo: The Fall of Reach]]''' ''page 116'' (2001 edition), ''page 133'' (definitive edition) ''page 138'' (2010 edition)</ref> The armor's shell is composed of a multilayer alloy of remarkable strength and has been augmented with a refractive coating capable of dispersing a limited amount of Covenant [[Directed energy weapon|energy weapon]] strikes.<ref name="xbox">[[Xbox.com/Halo/Armor|'''Xbox.com''': MJOLNIR armor overview'']] (archived)</ref><ref name="FoR1">'''Halo: The Fall of Reach''', ''page 114-115'' (2001 edition) ''page 131'' (definitive edition) ''page 137'' (2010 edition)</ref> The suit contains a gel-filled layer underneath a thick black armored bodysuit. The gel layer regulates temperature and can reactively change its density. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environment control computer and the occupant's UNSC-issue [[neural interface]].<ref name="xbox"/><ref name="FoR1"/>
Unlike the powered exoskeletons that preceded it, the MJOLNIR battlesuit was designed from the ground up as a suit of armor; its design philosophy would serve as a basis for all future powered and semi-powered armor system designs.<ref name="ENCY"/> Each generational version of the MJOLNIR battlesuit is composed of major fundamental components; construction of the suit is done in overlapping layers and has been remarked of it being akin to a giant three-dimensional puzzle.<ref>'''[[Halo: The Fall of Reach]]''' ''page 116'' (2001 edition), ''page 133'' (definitive edition) ''page 138'' (2010 edition)</ref> The armor's shell is composed of a multilayer alloy of remarkable strength and has been augmented with a refractive coating capable of dispersing a limited amount of Covenant [[Directed energy weapon|energy weapon]] strikes.<ref name="xbox">[[Xbox.com/Halo/Armor|'''Xbox.com''': MJOLNIR armor overview'']] (archived)</ref><ref name="FoR1">'''Halo: The Fall of Reach''', ''page 114-115'' (2001 edition) ''page 131'' (definitive edition) ''page 137'' (2010 edition)</ref> The suit contains a gel-filled layer underneath a thick black armored bodysuit. The gel layer regulates temperature and can reactively change its density. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environment control computer and the occupant's UNSC-issue [[neural interface]].<ref name="xbox"/><ref name="FoR1"/>


The battlesuit is a sealed system, capable of [[extra-vehicular activity]] for a limited amount of time or operations in toxic atmosphere.<ref name="xbox"/> It is hardened against [[Electromagnetic pulse|EMP]] and [[radiation]], and has filters that are completely effective at removing toxins and bacteria from local atmosphere.<ref name="xbox"/> Between the external armor and the internal padding is the most devastating weapon the suit carries: a layer of [[polymerized lithium niobocene]], a liquid metal crystal that deforms along a preferred axis when exposed to a electric charge.<ref name="journalsep">'''[[Dr. Halsey's personal journal]]''' ''September 1, 2525''</ref><ref name="xbox"/> Woven by molecular tools into a capillary system, this layer is amorphous, yet amplifies force, doubling lifting capability and increasing reaction time by a factor of five. Because the MJOLNIR system is so reactive, it can only be worn by a physically augmented human; an ordinary person is unable to use the suit without injuring themselves.<ref name="xbox"/><ref name="FoR2">'''Halo: The Fall of Reach''', ''page 115'' (2001 edition) ''page 132'' (definitive edition) ''page 137'' (2010 edition)</ref><ref name="journal1">'''Dr. Halsey's personal journal''' ''June 30, 2525''</ref>
The battlesuit is a sealed system, capable of [[extra-vehicular activity]] for a limited amount of time or operations in toxic atmosphere.<ref name="xbox"/> It is hardened against [[Electromagnetic pulse|EMP]] and [[radiation]], and has filters that are completely effective at removing toxins and bacteria from local atmosphere.<ref name="xbox"/> Between the external armor and the internal padding is the most devastating weapon the suit carries: a layer of [[polymerized lithium niobocene]], a liquid metal crystal that deforms along a preferred axis when exposed to a electric charge.<ref name="journalsep">'''[[Dr. Halsey's personal journal]]''' ''September 1, 2525''</ref><ref name="xbox"/> Woven by molecular tools into a capillary system, this layer is amorphous, yet amplifies force, doubling lifting capability and increasing reaction time by a factor of five. Because the MJOLNIR system is so reactive, it can only be worn by a physically augmented human; ordinary people are unable to use the suit without injuring themselves.<ref name="xbox"/><ref name="FoR2">'''Halo: The Fall of Reach''', ''page 115'' (2001 edition) ''page 132'' (definitive edition) ''page 137'' (2010 edition)</ref><ref name="journal1">'''Dr. Halsey's personal journal''' ''June 30, 2525''</ref>


The MJOLNIR battlesuit's greatest advantage, however, is a superdense optical computer memory. This revolutionary solid-based crystalline layer forms a network within the suit's frame of proper size and capability of housing the types of artificial intelligence usually reserved for starships. Essentially a piggyback system, an AI can be delivered to the suit via a [[data crystal chip]] storage device no larger than a personal credit card. The AI's personality and processing matrices can be carried by the armor and in conjunction with the user, can neurally link with a being that has nearly unfettered control over mathematics, information and body control. Such technology did not exist when work began on the Mark I prototypes.<ref name="xbox"/><ref name="ENCY2">'''Halo Encyclopedia''', ''page 89''</ref>
The MJOLNIR battlesuit's greatest advantage, however, is a superdense optical computer memory. This revolutionary solid-based crystalline layer forms a network within the suit's frame of proper size and capability of housing the types of artificial intelligence usually reserved for starships. Essentially a piggyback system, an AI can be delivered to the suit via a [[data crystal chip]] storage device no larger than a personal credit card. The AI's personality and processing matrices can be carried by the armor and in conjunction with the user, can neurally link with a being that has nearly unfettered control over mathematics, information and body control. Such technology did not exist when work began on the Mark I prototypes.<ref name="xbox"/><ref name="ENCY2">'''Halo Encyclopedia''', ''page 89''</ref>
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