M90 shotgun: Difference between revisions

340 bytes removed ,  14 years ago
m
Reverted edits by Bustie24 (Talk) to last version by 173.67.85.237
No edit summary
m (Reverted edits by Bustie24 (Talk) to last version by 173.67.85.237)
Line 36: Line 36:
}}
}}
{{Quote|I believe that the sound of racking the pump of a shotgun is universally recognized as ‘kiss your ass goodbye’.| Unknown Marine}}
{{Quote|I believe that the sound of racking the pump of a shotgun is universally recognized as ‘kiss your ass goodbye’.| Unknown Marine}}
The '''M90 Close Assault Weapon System'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3shotgun</ref><ref>[[The Art of Halo]]</ref> (abbreviated '''M90 CAWS'''), is the [[United Nations Space Command]]'s primary shotgun and is one of the most lethal infantry weapons used by front line forces.~~ thats my signature/ profile name . Look up my editing history. :)
The '''M90 Close Assault Weapon System'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3shotgun</ref><ref>[[The Art of Halo]]</ref> (abbreviated '''M90 CAWS'''), is the [[United Nations Space Command]]'s primary shotgun and is one of the most lethal infantry weapons used by front line forces.


== Design Details==
==Design Details==
[[Image:M90Shotgun.png|thumb|left|170px|M90 Mk I schematic.]]
[[Image:M90Shotgun.png|thumb|left|170px|M90 Mk I schematic.]]
The '''M90 Shotgun''' is a pump-action, magazine-fed, dual tubular non-detachable type weapon. The Weapon System Technologies DTM series shotgun is the most common shotgun employed by [[UNSC Special Forces]], law enforcement agencies, and sportsmen. The M90 has been in service for over 27 years and its design has changed very little. The M90’s immense power, ease of use, and reduced capacity for puncturing the hulls of spacecraft over many other UNSC weapon systems with standard 0000 ammunition are greatly appreciated. The M90 is often employed in urban conditions where the tight spaces are conducive to the shotgun's wide spray for defensive purposes and CQB combat. The military issued DTM series comes standard with an adjustable stock and pistol grip, although there are different models like the WST DTM/LE model which has a solid stock and no pistol grip. The DTM series of shotguns are available in 20-Gauge and 10-Gauge for the civilian market; the 8-gauge is only sold to law enforcement and military agencies.
The '''M90 Shotgun''' is a pump-action, magazine-fed, dual tubular non-detachable type weapon. The Weapon System Technologies DTM series shotgun is the most common shotgun employed by [[UNSC Special Forces]], law enforcement agencies, and sportsmen. The M90 has been in service for over 27 years and its design has changed very little. The M90’s immense power, ease of use, and reduced capacity for puncturing the hulls of spacecraft over many other UNSC weapon systems with standard 0000 ammunition are greatly appreciated. The M90 is often employed in urban conditions where the tight spaces are conducive to the shotgun's wide spray for defensive purposes and CQB combat. The military issued DTM series comes standard with an adjustable stock and pistol grip, although there are different models like the WST DTM/LE model which has a solid stock and no pistol grip. The DTM series of shotguns are available in 20-Gauge and 10-Gauge for the civilian market; the 8-gauge is only sold to law enforcement and military agencies.
Line 47: Line 47:


===Advantages===
===Advantages===
The M90 Shotgun fires 15 spreading pellets per shot. The combined force of each relatively weak pellet does a significant amount of damage against almost any type of infantry, Although not quite as much with hunters and tank forms.Also, the shells wide spread in certain situations can inflict shrapnel damage to multiple infantry. The M90 Shotgun's powerful 8 gauge shell can punch through armor and [[Energy Shield]]s easily, making the M90 a great weapon for taking on heavily armored infantry, and lightly armored vehicles. The M90's top loading system allows a user to reload the shotgun with ease for quick firing, but it is recommended that in gameplay, the player reloads often because it still reloads rather slowly.
The M90 Shotgun fires 15 spreading pellets per shot. The combined force of each relatively weak pellet does a significant amount of damage against almost any type of infantry, and the shells wide spread in certain situations can inflict shrapnel damage to multiple infantry. The M90 Shotgun's powerful 8 gauge shell can punch through armor and [[Energy Shield]]s easily, making the M90 a great weapon for taking on heavily armored infantry, and lightly armored vehicles. The M90's top loading system allows a user to reload the shotgun with speed and ease for quick firing.


===Disadvantages===
===Disadvantages===
While highly effective at close range, the M90 is rendered useless at long range,almost completely useless at medium range, and must be used in conjunction with a medium or long range weapon for the most effective results. The shotgun's pattern is extremely loose, and fans out quickly, thus at farther ranges, only one or two pellets out of the 15 might hit. The M90, being a pump action shotgun, must be cocked after every shot before it can be fired again; the M90 must also be reloaded shell by shell and does not use any type of external magazine. This can make reloading time-consuming when in combat situations, but it is useful to be able to interrupt the reloading and shoot after you load a shell. In open close-quarter situations, the wide spread of the shell can potentially harm or kill friendly infantry if the shotgun is fired at both the enemy and friendly troops.
While highly effective at close range, the M90 is rendered useless at long range, and must be used in conjunction with a medium or long range weapon. The shotgun's pattern is extremely loose, and fans out quickly, thus at farther ranges, only one or two pellets out of the 15 might hit. The M90, being a pump action shotgun, must be cocked after every shot before it can be fired again; the M90 must also be reloaded shell by shell and does not use any type of external magazine. This can make reloading time-consuming when in combat situations, but it is useful to be able to interrupt the reloading and shoot after you load a shell. In open close-quarter situations, the wide spread of the shell can potentially harm friendly infantry if the shotgun is fired at both the enemy and friendly troops.


===Influence===
===Influence===
Line 58: Line 58:
===Campaign===
===Campaign===
*One of the most dominating weapons in the Halo Trilogy, the Shotgun shows its most effective side in [[The Library (Level)|The Library]] in ''Halo: Combat Evolved'' and in ''[[Sacred Icon (Level)|Sacred Icon]]'' in ''Halo 2''.
*One of the most dominating weapons in the Halo Trilogy, the Shotgun shows its most effective side in [[The Library (Level)|The Library]] in ''Halo: Combat Evolved'' and in ''[[Sacred Icon (Level)|Sacred Icon]]'' in ''Halo 2''.
*This weapon is easily the best choice in the game for taking out powerful enemies such as groups of [[Flood Combat Forms]], [[Elites]], grunts and [[Brutes]]. Even on ''Halo: Combat Evolved'' [[Heroic]] difficulty, it is possible to take out shielded Elites with as few as two shells, and only on [[Legendary]] do the Flood become capable of surviving a direct hit from the shotgun.
*This weapon is easily the best choice in the game for taking out powerful enemies such as groups of [[Flood Combat Forms]], [[Elites]], and [[Brutes]]. Even on ''Halo: Combat Evolved'' [[Heroic]] difficulty, it is possible to take out shielded Elites with as few as two shells, and only on [[Legendary]] do the Flood become capable of surviving a direct hit from the shotgun.
*In ''Halo 2'', Brutes, [[Councilor]]s and [[Ultra Elites]] are the only ones that can survive a point blank shotgun blast on Normal difficulty. Hunters can be killed by shooting directly into the exposed orange [[Lekgolo]]. However, on Legendary difficulty, any rank higher than a [[Minor Elite]]'s shielding and health can withstand a point blank shotgun blast. Beware, for the [[Flood]] can wield shotguns to devastating effect, since they have an extremely long jumping range. In ''Halo 2'' Brutes also wield shotguns.
*In ''Halo 2'', Brutes, [[Councilor]]s and [[Ultra Elites]] are the only ones that can survive a point blank shotgun blast on Normal difficulty. Hunters can be killed by shooting directly into the exposed orange [[Lekgolo]]. However, on Legendary difficulty, any rank higher than a [[Minor Elite]]'s shielding and health can withstand a point blank shotgun blast. Beware, for the [[Flood]] can wield shotguns to devastating effect, since they have an extremely long jumping range. In ''Halo 2'' Brutes also wield shotguns.
*Despite its huge firepower, it will take around 2-3 shots to kill a [[Brute Minor]] or [[Brute Captain]] on Heroic and Legendary.
*Despite its huge firepower, it will take around 2-3 shots to kill a [[Brute Minor]] or [[Brute Captain]].
*In Halo 2, shotguns are largely ineffective against Brutes on any difficulty.
*In Halo 2, shotguns are largely ineffective against Brutes on any difficulty.


===Multiplayer===
===Multiplayer===
*The shotgun's effectiveness in multiplayer games varies depending on the terrain; indoors and in tight spaces, the shotgun is almost unbeatable, and some consider it superior to the Energy Sword, possibly because there is a slight delay between pressing the trigger and the slash of the sword, while the Shotgun is instantaneous. Most players can utilize this fact to earn a Bulltrue medal relatively easily, though caution should be exercised, as the timing is very difficult to master.
*The shotgun's effectiveness in multiplayer games varies depending on the terrain; indoors and in tight spaces, the shotgun is unbeatable, and some consider it superior to the Energy Sword, possibly because there is a slight delay between pressing the trigger and the slash of the sword, while the Shotgun is instantaneous. Most players can utilize this fact to earn a Bulltrue medal relatively easily, though caution should be exercised, as the timing is very difficult to master.
*You have about one shot to kill your opponent after you ambush them. If you shoot and don't succeed to kill them, your opponent has a chance of recovering and killing you, most likely taking your prized weapon away from you.
*You have about one shot to kill your opponent after you ambush them. If you shoot and don't succeed to kill them, your opponent has a chance of recovering and killing you, most likely taking your prized weapon away from you.
*Many players carry the shotgun and a weapon that is very effective at medium and above ranges such as the Sniper Rifle, [[Beam rifle|Beam Rifle]] , [[Covenant Carbine]], [[M6D Personal Defense Weapon System|M6D Pistol]], or [[BR55 Battle Rifle]], thus making for a more flexible arsenal.
*Many players carry the shotgun and a weapon that is very effective at medium and above ranges such as the Sniper Rifle, [[Beam rifle|Beam Rifle]] , [[Covenant Carbine]], [[M6D Personal Defense Weapon System|M6D Pistol]], or [[BR55 Battle Rifle]], thus making for a more flexible arsenal.
24,589

edits