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Mutoid Chief (talk | contribs) |
Bottletopman (talk | contribs) m (→Changes from Halo 3/Halo 3: ODST to Halo: Reach: turret doesn't immediately stop moving once you let go of the right stick, slows down to a stop.) |
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*The reticule of the main gun now has vertical bars on its sides that fill as the the cannon is reloaded. | *The reticule of the main gun now has vertical bars on its sides that fill as the the cannon is reloaded. | ||
*The secondary turret now overheats after continuous fire, much like the Wraith's turret. | *The secondary turret now overheats after continuous fire, much like the Wraith's turret. | ||
*The turret turns slower | *The turret now slows down to a stop after rotating, it also turns slower than in ''[[Halo 3]]'' and the Scorpion's rotating speed is also slower. | ||
*The main gun can be destroyed with enough damage, showing just the damaged rear of the turret. | *The main gun can be destroyed with enough damage, showing just the damaged rear of the turret. | ||
*The tread coverings may be destroyed, which prevents the [[ODST]]s on [[The Package (level)|The Package]] from riding on them. | *The tread coverings may be destroyed, which prevents the [[ODST]]s on [[The Package (level)|The Package]] from riding on them. |
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