M7 SMG: Difference between revisions

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*While encountered throughout the [[campaign]] mode in ''[[Halo 2]]'' , M7's are only usable in the levels [[Crow's Nest (Level)|Crow's Nest]], [[Floodgate (Level)|Floodgate]], [[Cortana (Level)|Cortana]], and [[Halo (Halo 3 Level)|Halo]] in ''[[Halo 3]]''.
*While encountered throughout the [[campaign]] mode in ''[[Halo 2]]'' , M7's are only usable in the levels [[Crow's Nest (Level)|Crow's Nest]], [[Floodgate (Level)|Floodgate]], [[Cortana (Level)|Cortana]], and [[Halo (Halo 3 Level)|Halo]] in ''[[Halo 3]]''.
*Reloading while dual wielding actually has only the animation of moving your arms down. This is most easily seen in multiplayer.
*Reloading while dual wielding actually has only the animation of moving your arms down. This is most easily seen in multiplayer.
*In ''Halo Wars'', the Spartans in the cutscenes are using M7 SMGs that eject empty shell casings, despite the fact that the M7 fires caseless rounds. Also, in the ''[[Halo Legends]]'' episode "The Babysitter", the M7S can be seen ejecting shell casings. This means that there could be an older version of the M7 that uses traditional cartridges. though it is more likely that these occurrences are just a canon mistake.
*In ''Halo Wars'', the Spartans in the cutscenes are using M7 SMGs that eject empty shell casings, despite the fact that the M7 fires caseless rounds. Also, in the ''[[Halo Legends]]'' episode "The Babysitter", the [[M7S/Caseless Submachine Gun|M7S]] can be seen ejecting shell casings. This means that there could be an older version of the M7 that uses traditional cartridges. though it is more likely that these occurrences are just a canon mistake.
*In ''Halo 3'', the M7 submachine gun does about 3/4ths as much damage as the [[MA5C Assault Rifle]], and 5/8ths as much damage as the [[Brute Spiker]]. On Heroic difficulty, it takes 24 assault rifle shots or 20 Spiker shots to kill a human Marine, compared to about 32 submachine gun shots.
*In ''Halo 3'', the M7 submachine gun does about 3/4ths as much damage as the [[MA5C Assault Rifle]], and 5/8ths as much damage as the [[Brute Spiker]]. On Heroic difficulty, it takes 24 assault rifle shots or 20 Spiker shots to kill a human Marine, compared to about 32 submachine gun shots.
*Despite remarks made by the Marines stating that only Spartans can dual-wield the M7 (and the fact that it is indeed not possible in ''Halo 3: ODST''), [[Miranda Keyes]] was seen dual-wielding it in ''Halo 2'', with a [[shotgun]] (which is normally non-dual-wieldable), no less. This is likely because of the skill needed, and that Spartans wield it like "action heroes", while Keyes was firing while stationary and only "swept" the area.
*Despite remarks made by the Marines stating that only Spartans can dual-wield the M7 (and the fact that it is indeed not possible in ''Halo 3: ODST''), [[Miranda Keyes]] was seen dual-wielding it in ''Halo 2'', with a [[shotgun]] (which is normally non-dual-wieldable), no less. This is likely because of the skill needed, and that Spartans wield it like "action heroes", while Keyes was firing while stationary and only "swept" the area.
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