M512 smooth-bore high-velocity cannon: Difference between revisions

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*Using the M512 in the level [[Delta Halo (level)|Delta Halo]] in ''[[Halo 2]]'' is tricky, particularly when the player moves into tight quarters and encounters [[Type-32 Ghost]]s due to the steep angles of the Forerunner structures. Self-harm is a constant worry. It is best for players to remain in an open spot and let the Ghosts come to the player, picking them as soon as they appear. If this option is not available it is recommended that players use the [[M247T machine gun|Scorpion's turret machine gun]] instead, which is just as effective thanks to its impressive accuracy and high damage.
*Using the M512 in the level [[Delta Halo (level)|Delta Halo]] in ''[[Halo 2]]'' is tricky, particularly when the player moves into tight quarters and encounters [[Type-32 Ghost]]s due to the steep angles of the Forerunner structures. Self-harm is a constant worry. It is best for players to remain in an open spot and let the Ghosts come to the player, picking them as soon as they appear. If this option is not available it is recommended that players use the [[M247T machine gun|Scorpion's turret machine gun]] instead, which is just as effective thanks to its impressive accuracy and high damage.
*If the player acquires a Scorpion near the beginning of [[Quarantine Zone (level)|Quarantine Zone]], the rest of the mission becomes spectacularly easy; the range of the M512 allows the user to pulverize any and all Flood resistance in their way, and two-shot Sentinel Enforcers with ease.  
*If the player acquires a Scorpion near the beginning of [[Quarantine Zone (level)|Quarantine Zone]], the rest of the mission becomes spectacularly easy; the range of the M512 allows the user to pulverize any and all Flood resistance in their way, and two-shot Sentinel Enforcers with ease.  
*The M512 is undoubtedly at its best in ''Halo 3''; its accuracy is near pin-point with almost no drop, and the splash damage is predictable enough to allow for a skilled tank gunner to eliminate entire Covenant squads with a single round. This is most visible during the latter part of ''[[The Ark *level)|The Ark]]'', where engagements with enemies take place across wide open areas
*The M512 is undoubtedly at its best in ''Halo 3''; its accuracy is near pin-point with almost no drop, and the splash damage is predictable enough to allow for a skilled tank gunner to eliminate entire Covenant squads with a single round. This is most visible during the latter part of ''[[The Ark (level)|The Ark]]'', where engagements with enemies take place across wide open areas
*In ''Halo 3'' on the level The Ark, Phantoms can be brought down with a few well placed shots at one of their engines.
*In ''Halo 3'' on the level The Ark, Phantoms can be brought down with a few well placed shots at one of their engines.