M41 Vulcan: Difference between revisions

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(Undo revision 1577531 by 166.194.154.99 (talk) real-world weapons have very little relevance to those in Halo)
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|length=
|length=
|ammotype=[[12.7×99mm Armor-Piercing|12.7×99mm armor penetrating rounds]]
|ammotype=[[12.7×99mm Armor-Piercing|12.7×99mm armor penetrating rounds]]
|capacity=
|feed=Unlimited  
|feed=Unlimited  
|operation=Electrically-powered, Linkless, belt-feed
|operation=Electrically-powered, Linkless, belt-feed
|rate=500 rpm <ref name="flood">'''[[Halo: The Flood]]''', ''page 72''</ref>
|rate=500 rpm <ref name="flood">'''[[Halo: The Flood]]''', ''page 72''</ref>
|velocity=
|velocity=
|optics=
|range=Over 500m{{ref/Novel|HSoR|Chapter=14}}
|range=Over 500m{{ref/Novel|HSoR|Chapter=14}}
}}
}}
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*In ''Halo: Reach'', the M41 LAAG takes a few seconds to spin up, whereas in previous games the spin-up was instantaneous. Also, like all other turret weapons in the game, the M41 LAAG will overheat after continuous fire. This was implemented as a balancing change, preventing the "turret spam" prevalent in previous games.
*In ''Halo: Reach'', the M41 LAAG takes a few seconds to spin up, whereas in previous games the spin-up was instantaneous. Also, like all other turret weapons in the game, the M41 LAAG will overheat after continuous fire. This was implemented as a balancing change, preventing the "turret spam" prevalent in previous games.
*In ''[[Halo 2: Anniversary]]'', the M41 LAAG is replaced by [[M46 Light Anti-Aircraft Gun]], indicating that the two weapons saw combined service during the late stages of the Human-Covenant War.
*In ''[[Halo 2: Anniversary]]'', the M41 LAAG is replaced by [[M46 Light Anti-Aircraft Gun]], indicating that the two weapons saw combined service during the late stages of the Human-Covenant War.
*In ''[[Halo: Spartan Assault]]'', the stationary turret is the M41 LAAG. The weapon can overheat with excessive continuous fire, forcing a cooldown period of approximately 5 seconds before it is able to fire again. Additionally, the weapon has a health bar; if the this health bar completely depletes, the weapon is destroyed. If the player is using the turret when it is destroyed, they will be instantly killed. In the sequel ''[[Halo: Spartan Strike]]'' the weapon no longer overheats and the player is not killed if it is destroyed while they are using it.
*In ''[[Halo: Spartan Assault]]'', the stationary turret is the M41 LAAG. The weapon can overheat with excessive continuous fire, forcing a cooldown period of approximately 5 seconds before it is able to fire again. Additionally, the weapon has a health bar; if this health bar completely depletes, the weapon is destroyed. If the player is using the turret when it is destroyed, they will be instantly killed. In the sequel ''[[Halo: Spartan Strike]]'' the weapon no longer overheats and the player is not killed if it is destroyed while they are using it.


==Gallery==
==Gallery==
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*''[[Halo: Outpost Discovery]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]'' {{C|Weapon charm only}}


==Notes==
==Notes==
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