M395 DMR: Difference between revisions

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* Accuracy for continuous fire increased slightly.
* Accuracy for continuous fire increased slightly.
* Rate of fire has been increased slightly.
* Rate of fire has been increased slightly.
===Changes from ''Halo 4'' to Turbo update===
 
*Red reticle range has been decreased.
=== Changes from ''Halo 4'' to Turbo update ===
* Red reticle range has been decreased.
 
=== Changes from M395 DMR in ''Halo 4'' to M395B DMR in ''Halo 5: Guardians'' ===
=== Changes from M395 DMR in ''Halo 4'' to M395B DMR in ''Halo 5: Guardians'' ===
* New scope lacks an external ammo indicator; instead, it is featured on the lower right when using the scope.
* New scope lacks an external ammo indicator; instead, it is featured on the lower right when using the scope.
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* Once again has a 15 round magazine, with total reserve rounds of 45.
* Once again has a 15 round magazine, with total reserve rounds of 45.
* Rate of fire has been increased once again.
* Rate of fire has been increased once again.
===Changes from ''Halo 5: Guardians'' to [[Halo Championship Series|HCS]] testing===
 
*Aim assist properties have been changed, with shorter range engagements losing it.
=== Changes from ''Halo 5: Guardians'' to [[Halo Championship Series|HCS]] testing ===
*Fire rate has been slowed down, putting the DMR back to a state closer to ''Halo 4's'' M395.
* Aim assist properties have been changed, with shorter range engagements losing it.
===Changes from HCS testing to [[Overtime]]===
* Fire rate has been slowed down, putting the DMR back to a state closer to ''Halo 4''<nowiki/>'s M395.
*Aim assist was tweaked once more to be less finicky in close range.
 
=== Changes from HCS testing to [[Overtime]] ===
* Aim assist has been tweaked once more to be less finicky in close range.
 
== Trivia ==
== Trivia ==
* In the final release version of ''Halo 4'', the HUD icon for the M395 is actually that of the M392 DMR from ''[[Halo: Reach]]''. Ironically, some pre-release screenshots of the game show a different HUD icon depicting the correct version of the weapon, albeit lacking the front sight. ''[[Halo: The Master Chief Collection]]'' would also lack the proper HUD and post-game scoreboard icon for the weapon.
* In the final release version of ''Halo 4'', the HUD icon for the M395 is actually that of the M392 DMR from ''[[Halo: Reach]]''. Ironically, some pre-release screenshots of the game show a different HUD icon depicting the correct version of the weapon, albeit lacking the front sight. ''[[Halo: The Master Chief Collection]]'' would also lack the proper HUD and post-game scoreboard icon for the weapon.
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File:H4-DMR-HUD.png|Updated HUD icon incorrectly showing the ''Halo: Reach'' M392 DMR.
File:H4-DMR-HUD.png|Updated HUD icon incorrectly showing the ''Halo: Reach'' M392 DMR.
File:H4-M395DMR-Infobox.jpg|''Halo 4'' infobox.
File:H4-M395DMR-Infobox.jpg|''Halo 4'' infobox.
File:H4 profile - Palmer.png|Commander [[Sarah Palmer]] holding an M395.
File:H4 profile - Palmer.png|Render of Commander [[Sarah Palmer]] holding an M395 in ''Halo 4''.
File:Dmr_hud.jpeg|The view through the DMR's scope.
File:Dmr_hud.jpeg|The view through the DMR's scope.
File:H4-M395DMR-FirstPerson.jpg|First-person view of [[John-117]] wielding an M395 in the ''Halo 4'' campaign.
File:H4-M395DMR-FirstPerson.jpg|First-person view of [[John-117]] wielding an M395 in the ''Halo 4'' campaign.
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File:H4 - Concrete skin.png|Concrete (CTE) skin.
File:H4 - Concrete skin.png|Concrete (CTE) skin.
</gallery>
</gallery>
=== ''Halo 5: Guardians'' skins ===
=== ''Halo 5: Guardians'' skins ===
<gallery>
<gallery>
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