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== Variants == | == Variants == | ||
* '''Pro Pipe''': Professional problem-solvers demand proximity fusing and dynamic ballistics. The lovingly-dubbed "Pro Pipe" is an improved Grenade Launcher with rounds that adjust trajectory after ricochets in order to maximize lethality, in the same manner as the [[Z-180 Scattershot]]. EMP alt-fire mode is retained within this variant. | * '''Pro Pipe''': Professional problem-solvers demand proximity fusing and dynamic ballistics. The lovingly-dubbed "Pro Pipe" is an improved Grenade Launcher equipped with a [[laser targeter|Laser Targeter]], giving the weapon rounds that adjust trajectory after ricochets in order to maximize lethality, in the same manner as the [[Z-180 Scattershot]]. EMP alt-fire mode is retained within this variant. | ||
<gallery> | <gallery> | ||
File:H5G - Pro Pipe.png|Pro Pipe. | File:H5G - Pro Pipe.png|Pro Pipe. | ||
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* In campaign, kills with the grenade launcher's secondary mode always reward the player with the [[EMP Kill Medal|EMP Blast Medal]] despite that some enemies, such as the [[Unggoy]] and [[Jiralhanae]], do not possess energy shielding and therefore could not be affected by EMP blasts. Kills by impact or splash damage count as ordnance weapon kills. | * In campaign, kills with the grenade launcher's secondary mode always reward the player with the [[EMP Kill Medal|EMP Blast Medal]] despite that some enemies, such as the [[Unggoy]] and [[Jiralhanae]], do not possess energy shielding and therefore could not be affected by EMP blasts. Kills by impact or splash damage count as ordnance weapon kills. | ||
* In ''[[Halo 5: Guardians]]'', the projectiles for both versions will explode upon impact with the target. Interestingly enough, this function was first seen in both ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''. | * In ''[[Halo 5: Guardians]]'', the projectiles for both versions will explode upon impact with the target. Interestingly enough, this function was first seen in both ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''. | ||
** Sometimes, in ''Halo 5: Guardians'', if the player is hit with an M319 grenade but does not die (e.g. being hit by a teammate in [[Fiesta|Super Fiesta]] matches), the player will hear an ear-ringing sound effect identical to what they hear when hurt with explosives in the solo campaign. | |||
== Gallery == | == Gallery == |
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