Lone Wolf: Difference between revisions

187 bytes added ,  1 month ago
m
m (→‎Glitches: Text replacement: he/she -> they)
(14 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Status|Gameplay}}
{{disambig header|the level|comic mini-series|Halo: Lone Wolf}}
{{disambig header|the level|comic mini-series|Halo: Lone Wolf}}
{{Level infobox
{{Level infobox
Line 15: Line 15:
|parscore=50,000 {{C|''Halo: Reach''-only}}
|parscore=50,000 {{C|''Halo: Reach''-only}}
}}
}}
{{Article Quote|Spartans never die. They're just [[missing in action]]...}}
{{Article quote|[[ONI Directive 930|Spartans never die]]. They're just [[missing in action]]...}}


'''Lone Wolf''' is the eleventh and final [[campaign]] level of ''[[Halo: Reach]]''. The level takes place after the credits and is accessible after finishing the entire campaign.
'''Lone Wolf''' is the eleventh and final [[campaign]] level of ''[[Halo: Reach]]''. The level takes place after the credits and is accessible after finishing the entire campaign.
Line 37: Line 37:
'''''Spartans never die...'''''
'''''Spartans never die...'''''


''Waves of Covenant troops, including [[Sangheili]], [[Unggoy]], and eventually [[Type-26 Wraith|Wraiths]] attack the lone Noble Six. Covenant aircraft from above, while initially ignoring the Spartan, also begin to fire on their position.''
''Waves of Covenant troops, including [[Sangheili]], [[Unggoy]], and eventually [[Zurdo-pattern Wraith|Wraiths]] attack the lone Noble Six. Covenant aircraft from above, while initially ignoring the Spartan, also begin to fire on their position.''


''Noble Six holds out for as long as possible. As more damage is taken, cracks begin to appear in the Spartan's visor. Eventually, Six takes enough damage and the screen turns to black.''
''Noble Six holds out for as long as possible. As more damage is taken, cracks begin to appear in the Spartan's visor. Eventually, Six takes enough damage and the screen turns to black.''
Line 43: Line 43:
[http://youtu.be/BQ_-a_n8Q-4 '''{''Cutscene''}''']
[http://youtu.be/BQ_-a_n8Q-4 '''{''Cutscene''}''']


[[File:HReach - Lone Wolf Closing.png|thumb|right|300px|Sangheili warriors attacking Six as seen through the Spartan's helmet.]]
[[File:HReach - Lone Wolf Closing.png|thumb|300px|Sangheili warriors attacking Six as seen through the Spartan's helmet.]]


''Fade in on Noble Six's point of view: SPARTAN-B312 is under heavy fire and hurt, with two cracks on Six's visor. A single [[assault rifle]] is lying on the ground. The Spartan pulls off the damaged helmet, tosses it aside, and picks up the weapon.''
''Fade in on Noble Six's point of view: SPARTAN-B312 is under heavy fire and hurt, with two cracks on Six's visor. A single [[assault rifle]] is lying on the ground. The Spartan pulls off the damaged helmet, tosses it aside, and picks up the weapon.''


''Scene switches to the discarded helmet's point of view, which sees Noble Six making a final stand against the Covenant. A [[Sangheili Ultra]] charges at the Spartan, firing a [[plasma rifle]], but Six calmly steps forward and guns it down with the assault rifle. A [[Sangheili General]] approaches from behind with an [[energy sword]]. Before it can strike, Six turns around and rams their elbow into the General's face, disabling its shields and knocking it to the ground. Six draws a [[pistol]] and kills the fallen General, then holsters the pistol and resumes firing the assault rifle. [[Plasma repeater]] fire from another Elite off-screen hits Six across the stomach. With their shields already down, the Spartan is severely wounded. Six reels from the attack, but remains standing.''  
''Scene switches to the discarded helmet's point of view, which sees Noble Six making a final stand against the Covenant. A [[Sangheili Ultra]] charges at the Spartan, firing a {{Pattern|Okarda'phaa|plasma rifle}}, but Six calmly steps forward and guns it down with the assault rifle. A [[Sangheili General]] approaches from behind with an [[energy sword]]. Before it can strike, Six turns around and rams their elbow into the General's face, disabling its shields and knocking it to the ground. Six draws a [[pistol]] and kills the fallen General, then holsters the pistol and resumes firing the assault rifle. {{Pattern|Nakata'vho|plasma repeater}} fire from another Elite off-screen hits Six across the stomach. With their shields already down, the Spartan is severely wounded. Six reels from the attack, but remains standing.''  


''Holding the assault rifle at the hip in the right hand and the pistol in the left, SPARTAN-B312 continues firing, killing two more Sangheili before another Ultra shoves Six to the ground and pounces on them with an [[energy dagger]].  The Spartan kicks the Ultra backwards, causing it to stumble into the helmet. At the same time, a sword-wielding [[Sangheili Zealot]] appears and tries to kill the downed Spartan, but Six knocks the sword out of its hand.  The Zealot staggers backwards, its shields recharging. The Ultra again tries to stab Noble Six with its energy dagger, but Six rolls away from the stab and elbows the Ultra in the jaw. The Zealot ignites its own energy dagger and stabs downward towards the fallen Noble Six. The foot of a [[Sangheili Field Marshal|Field Marshal]] steps into the frame as the Sangheili ignites its energy sword, blocking the view.
''Holding the assault rifle at the hip in the right hand and the pistol in the left, SPARTAN-B312 continues firing, killing two more Sangheili before another Ultra shoves Six to the ground and pounces on them with an [[energy dagger]].  The Spartan kicks the Ultra backwards, causing it to stumble into the helmet. At the same time, a sword-wielding [[Sangheili Zealot]] appears and tries to kill the downed Spartan, but Six knocks the sword out of its hand.  The Zealot staggers backwards, its shields recharging. The Ultra again tries to stab Noble Six with its energy dagger, but Six rolls away from the stab and elbows the Ultra in the jaw. The Zealot ignites its own energy dagger and stabs downward towards the fallen Noble Six. The foot of a [[Sangheili Field Marshal|Field Marshal]] steps into the frame as the Sangheili ignites its energy sword, blocking the view.
Line 57: Line 57:
''Fade in to the same location. The ground is now a grassy plain and the skies are blue. The only signs that a battle was fought here are debris from a destroyed frigate in the background and Noble Six's helmet, still lying where it fell.''
''Fade in to the same location. The ground is now a grassy plain and the skies are blue. The only signs that a battle was fought here are debris from a destroyed frigate in the background and Noble Six's helmet, still lying where it fell.''


[[File:HR Screenshot Epilogue-After.jpg|thumb|right|300px|Six's sacrifice is remembered.]]
[[File:HR Screenshot Epilogue-After.jpg|thumb|300px|Six's sacrifice is remembered.]]


'''Planet Reach'''
'''Planet Reach'''
Line 67: Line 67:
''The camera begins slowly pulling back.''
''The camera begins slowly pulling back.''


*'''Halsey''': ''(voiceover)'' "For you had already passed the torch. And because of you, we found [[Installation 04|Halo]], unlocked its secrets, shattered our enemy's resolve. Our victory - your victory - was so close... I wish you could have lived to see it."
*'''Halsey''': ''(voiceover)'' "For you had already passed the torch. And because of you, we found [[Installation 04|Halo]], [[Battle of Installation 04|unlocked its secrets]], [[Great Schism|shattered our enemy's resolve]]. Our victory - your victory - was so close... I wish you could have lived to see it."


''The camera pulls back, revealing a [[unidentified colony ship|UNSC colony ship]] landing in the background.''
''The camera pulls back, revealing a [[unidentified colony ship|UNSC colony ship]] landing in the background.''
Line 109: Line 109:
===Glitches===
===Glitches===
*An untextured Spartan [[Lone Wolf Spartan statue glitch|model]] can be found in this level using [[theater]] mode.
*An untextured Spartan [[Lone Wolf Spartan statue glitch|model]] can be found in this level using [[theater]] mode.
*Using the glitch that takes the player out of the map, the player can also come back to where they starts off the level, and a trooper will still be alive.
*Using the glitch that takes the player out of the map, the player can also come back to where they start off the level, and a trooper will still be alive.


===References===
===References===
*This level has a single rally point, Rally Point Omega. In Greek, Omega (Ω - the last letter of the alphabet) means "last" or "the end." This could also be a reference to the fact that ''Reach'' is the last ''Halo'' game to be made by [[Bungie]], or because it is "the end" of Noble Six, or simply that it is the last rally point.
*This level has a single rally point, Rally Point Omega. In Greek, Omega (Ω - the last letter of the alphabet) means "last" or "the end." This could also be a reference to the fact that ''Reach'' is the last ''Halo'' game to be made by [[Bungie]], or because it is "the end" of Noble Six, or simply that it is the last rally point.
*"There'll Be Another Time" may be a reference to a line spoken by Han Solo as he is about to be frozen in carbonite in ''Star Wars: The Empire Strikes Back''.
*"There'll Be Another Time" may be a reference to a line spoken by Han Solo as he is about to be frozen in carbonite in ''Star Wars: The Empire Strikes Back''.
Line 121: Line 120:


===Miscellaneous===
===Miscellaneous===
*It is impossible to beat this level, no matter how skilled the player is.
**All attempts to escape the level will result in death, as the map has boundaries just like any other.
***If the player dies outside the boundaries of the level due to the out-of-bounds countdown, the final cutscene will start to play with the player having all-white armor, but will then reset the player to the beginning of the level.
**All enemies are infinitely respawning.
**Enemies become significantly tougher the longer the mission runs.
***Future spawns include Wraiths, Elite Generals armed with Concussion Rifles and Energy Swords, and a [[BOB]] with an energy sword with significantly more aggressive AI than the other Elites that will mostly ignore cover in favor of charging at the player. 
**It is possible to hide for several minutes without any enemies firing at Six if the player goes to the cluster of barrels to the left (from the beginning spawn of the level) of the main structure. It is possible for the player to survive even longer if he hides between the crates in the garage building.
*''Lone Wolf'' marks the only time a post-credits sequence has been playable in a ''Halo'' game.
*''Halo: Reach'''s campaign begins with SPARTAN-B312 putting on their helmet and ends with them taking it off.
*''Halo: Reach'''s campaign begins with SPARTAN-B312 putting on their helmet and ends with them taking it off.
*The final fate of Noble Six echoes the [[Winter Contingency|first campaign level]] of ''Reach'', instead of being saved by [[Carter-A259]] from being killed in the hands of a Sangheili Zealot's [[Energy dagger]], Six meets their demise as another Sangheili Zealot ignites its Energy dagger and stabs them in the final cinematic.
*The name of the level is ironic, especially since Carter told Noble Six to get rid of their "lone wolf" behavior upon joining Noble Team. However, at this point, due to the deaths of the rest of Noble Team except for Jun (who was sent away on assignment to watch over [[Halsey|Dr. Catherine Halsey]]), Noble Six is truly alone.
*The final fate of Noble Six echoes the [[Winter Contingency|first campaign level]] of ''Reach''; instead of being saved by [[Carter-A259]] from being killed in the hands of a Sangheili Zealot's [[Energy dagger]], Six meets their demise as another Sangheili Zealot ignites its Energy dagger and stabs them in the final cinematic.
*During co-op, the SPARTAN-B312 depicted in the cutscene depends on which player survives the longest. Since enemies will continue spawning, players who died won't be able to respawn, and the last player who dies will appear in the cutscene.
**It is possible, at least on co-op, to hijack at least one of the Wraiths.
*Earlier in the development of ''Halo: Reach'', the game was going to end in a cutscene directly after the {{UNSCShip|Pillar of Autumn}} took off, with the camera resolving down onto Noble Six as they inserted their last magazine into their weapon and walked off into the oncoming Covenant threat that still exists on the planet. The idea of a gameplay sequence in the end came fairly late in the game's development.<ref>[http://www.gamespot.com/special_feature/reach_finalthoughts/image-feature/index.html?image=10 '''GameSpot''': ''Halo: Reach - Final Thoughts'']</ref>
*Earlier in the development of ''Halo: Reach'', the game was going to end in a cutscene directly after the {{UNSCShip|Pillar of Autumn}} took off, with the camera resolving down onto Noble Six as they inserted their last magazine into their weapon and walked off into the oncoming Covenant threat that still exists on the planet. The idea of a gameplay sequence in the end came fairly late in the game's development.<ref>[http://www.gamespot.com/special_feature/reach_finalthoughts/image-feature/index.html?image=10 '''GameSpot''': ''Halo: Reach - Final Thoughts'']</ref>
*''Lone Wolf'' marks the only time a post-credits sequence has been playable in a ''Halo'' game.
*[[Thirteen dead Spartans]] can be found in this level. Two are inside the structure, while the rest are scattered throughout the area. Their armor permutations and color are randomly generated; their helmets have no attachments, their combat knives are missing, and some have non-accessible or glitched chest pieces, e.g: Assault/Sapper chest, but with only one grenade belt, or any chest with unknown attachments on the waist.
*[[Thirteen dead Spartans]] can be found in this level. Two are inside the structure, while the rest are scattered throughout the area. Their armor permutations and color are randomly generated; their helmets have no attachments, their combat knives are missing, and some have non-accessible or glitched chest pieces, e.g: Assault/Sapper chest, but with only one grenade belt, or any chest with unknown attachments on the waist.
*This is the only playable level in ''Halo: Reach'' that contains just one [[data pad]], which is found when playing on the Legendary difficulty. All other playable levels have two data pads, one on Legendary, and another while playing any other difficulty.
*The name of the level is ironic, especially since Carter told Noble Six to get rid of their "lone wolf" behavior upon joining Noble Team. However, at this point, Noble Six is truly alone.
*According to the developer commentary, the Legendary ending of this level was supposed to depict an eagle landing on Noble Six's helmet, but this was cut from the game.<ref>[https://youtu.be/t_1LxdgGkOg?t=6880 '''YouTube:''' ''Halo Reach Developer Commentary (2010)'']</ref>
*According to the developer commentary, the Legendary ending of this level was supposed to depict an eagle landing on Noble Six's helmet, but this was cut from the game.<ref>[https://youtu.be/t_1LxdgGkOg?t=6880 '''YouTube:''' ''Halo Reach Developer Commentary (2010)'']</ref>
*In the cutscene where Noble Six dies and the camera is pointing towards their helmet, the helmet doesn't show any sign of the two cracks on the visor that Six receives before they take off their helmet. Instead, it is replaced with a big hole in the middle of the visor. However, the only two exceptions are the ODST, which if one looks closely, one can see two holes, and GUNGNIR, which uses a camera instead of a visor respectively, and shows a small hole in the helmet itself.
*In the cutscene where Noble Six dies and the camera is pointing towards their helmet, the helmet doesn't show any sign of the two cracks on the visor that Six receives before they take off their helmet. Instead, it is replaced with a big hole in the middle of the visor. However, the only two exceptions are the ODST, which if one looks closely, one can see two holes, and GUNGNIR, which uses a camera instead of a visor respectively, and shows a small hole in the helmet itself.
*Noble Six seems to shoot their assault rifle for longer than the normal 32 round magazine would allow without reloading.
*If the player survives long enough, the only enemies that will spawn, besides Wraiths, will be Elite Generals, armed with Concussion Rifles and Energy Swords.
*During co-op, the SPARTAN-B312 depicted in the cutscene depends on which player survives the longest. Since enemies will continue spawning, players who died won't be able to respawn, and the last player who dies will appear in the cutscene.
*Sounds of Covenant ships [[glassing]] the nearby area can be heard in the background.
*It is impossible to beat this level, no matter how skilled the player is. Attempts to escape will result in death, as the map has boundaries just like any other. One cannot simply flee from enemies. It is possible, at least on co-op, to hijack at least one of the Wraiths.
*A slight mistake occurs involving Noble Six's helmet in the final cutscene. In both the first and last times it's seen, the helmet is tilted to the right, but when the battle is shown from its point-of-view during the final cutscene, the helmet is tilted off to the left. It may have been kicked to a different area since there are no dead bodies or buildings around.
*A slight mistake occurs involving Noble Six's helmet in the final cutscene. In both the first and last times it's seen, the helmet is tilted to the right, but when the battle is shown from its point-of-view during the final cutscene, the helmet is tilted off to the left. It may have been kicked to a different area since there are no dead bodies or buildings around.
*If the [[UNSC Air Force Pilot helmet#"Haunted" Helmet|Haunted Helmet]] is worn during the final cutscene, it will swap models with random helmets while it lays on the ground.<ref>[http://www.youtube.com/watch?v=jCujYu42vcQ&feature=related '''YouTube:''' ''Halo: Reach, Lone Wolf w/Haunted'']</ref>
*If the [[UNSC Air Force Pilot helmet#"Haunted" Helmet|Haunted Helmet]] is worn during the final cutscene, it will swap models with random helmets while it lays on the ground.<ref>[http://www.youtube.com/watch?v=jCujYu42vcQ&feature=related '''YouTube:''' ''Halo: Reach, Lone Wolf w/Haunted'']</ref>
*If the player dies outside the boundaries of the level due to the out-of-bounds countdown, the final cutscene will start to play with the player having all-white armor, but will then reset the player to the beginning of the level.
*It is possible to hide for several minutes without any enemies firing at Six if the player goes to the cluster of barrels to the left (from the beginning spawn of the level) of the main structure. It is possible for the player to survive even longer if he hides between the crates in the garage building.
*If the player survives long enough, a [[BOB]] with an energy sword will appear and fight the player with the Elite Generals. This BOB is significantly more aggressive than the other Elites, and will mostly ignore cover in favor of charging at the player.
*Some helmets' visors are completely blackened during the final cutscene instead of the usual visor color, most notably HAZOP, Mark V, Security, and Military Police helmets. Others are slightly shaded while some are bright.
*Some helmets' visors are completely blackened during the final cutscene instead of the usual visor color, most notably HAZOP, Mark V, Security, and Military Police helmets. Others are slightly shaded while some are bright.
*Unlike other ''Halo: Reach'' campaign levels, the [[Epilogue (Halo: Reach)|soundtrack]] used for this level is not named after the level's name. Another track entitled ''Lone Wolf'' is instead part of the soundtrack for ''[[Winter Contingency]]''.
*This is the only playable level in ''Halo: Reach'' that contains just one [[data pad]], which is found when playing on the Legendary difficulty. All other playable levels have two data pads, one on Legendary, and another while playing any other difficulty.
*Using the glitch that takes a player outside the map in theatre, the player can view the mountain seen frequently throughout the campaign, the skybox begins to disappear after certain distances and is replaced with a blue box. 2-dimensional Covenant ships can be seen outside the level.
*Using the glitch that takes a player outside the map in theatre, the player can view the mountain seen frequently throughout the campaign, the skybox begins to disappear after certain distances and is replaced with a blue box. 2-dimensional Covenant ships can be seen outside the level.
*The mountain seen in the background of the final scene is believed by some fans to be Menachite Mountain, home of ONI's CASTLE Base. The irregular shape of its tip has been theorized to be the result of the Covenant blasting through the mountain to get to the Forerunner structure under it.
*The mountain seen in the background of the final scene is believed by some fans to be Menachite Mountain, home of ONI's CASTLE Base. The irregular shape of its tip has been theorized to be the result of the Covenant blasting through the mountain to get to the Forerunner structure under it.
**This theory was proved to be false, after being revealed that the mountain is named [[Mount Törött]].
**This theory was proved to be false, after being revealed that the mountain is named [[Mount Törött]].
*The partially destroyed house in the center of the level is reused from the level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'', from the Wraith encounter after the Mongoose jump.
*The partially destroyed house in the center of the level is reused from the level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'', from the Wraith encounter after the Mongoose jump.
*Noble Six seems to shoot their assault rifle for longer than the normal 32 round magazine would allow without reloading.
*Sounds of Covenant ships [[glassing]] the nearby area can be heard in the background.
*Unlike other ''Halo: Reach'' campaign levels, the [[Epilogue (Halo: Reach)|soundtrack]] used for this level is not named after the level's name. Another track entitled ''Lone Wolf'' is instead part of the soundtrack for ''[[Winter Contingency]]''.


==Gallery==
==Gallery==
97

edits