List of inconsistencies in the Halo series: Difference between revisions

→‎Halo Wars 2: Halo Wars 2's chronological placement was fixed months ago.
(→‎Halo: The Fall of Reach: Since someone pointed out that Jun figuring out how time passes in Trevelyan by tracking the position of the sun would be impossible due to its nature as a Dyson sphere, I figured I would point out this inaccuracy as well.)
(→‎Halo Wars 2: Halo Wars 2's chronological placement was fixed months ago.)
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*During the cutscene "Atriox", [[Isabel]] claims the [[Portal at Voi|portal]] between Earth and the Ark shut down "five months ago", with the [[Banished]] attacking the [[Henry Lamb Research Outpost]] one month later. However, the [[Phoenix Logs]] date the attack to [[2558#October|October 26, 2558]], and place the events of the campaign in [[2559#May|mid-May 2559]], meaning roughly eight months have passed since the portal shut down.
*Various assets designed by [[Creative Assembly]] (seen in gameplay, unit icons, menu and [[Blitz]] card art, and the main menu model diorama) differ from their counterparts in [[Blur Studios]]' prerendered cutscenes. For example, Creative Assembly's Marines wield [[MA37 assault rifle]]s (canonically standard-issue for the Army rather than the Marine Corps' MA5) and wear armor that resembles the [[UNSC Marine Corps Battle Dress Uniform#Post-war BDU|post-war version]] introduced in ''Halo 4''; in prerendered cutscenes, they use Marine-issue weapons such as the [[BR55 battle rifle]] and wear the [[UNSC Marine Corps Battle Dress Uniform#Insurrection era model|armor model]] from Blur's cutscenes in the original ''Halo Wars'' and ''Halo 2 Anniversary''. Creative Assembly's interpretation of Spartan Red Team's armor resembles a hybrid of the Mark IV, Mark V, and Mark IV; in cutscenes, mission briefings, and in-game communications, they wear their armor from the previous game. Notably, [[Douglas-042]] is consistently represented during communications by a headshot of his original helmet throughout the game, even though it is destroyed near the beginning of the game.  
*Various assets designed by [[Creative Assembly]] (seen in gameplay, unit icons, menu and [[Blitz]] card art, and the main menu model diorama) differ from their counterparts in [[Blur Studios]]' prerendered cutscenes. For example, Creative Assembly's Marines wield [[MA37 assault rifle]]s (canonically standard-issue for the Army rather than the Marine Corps' MA5) and wear armor that resembles the [[UNSC Marine Corps Battle Dress Uniform#Post-war BDU|post-war version]] introduced in ''Halo 4''; in prerendered cutscenes, they use Marine-issue weapons such as the [[BR55 battle rifle]] and wear the [[UNSC Marine Corps Battle Dress Uniform#Insurrection era model|armor model]] from Blur's cutscenes in the original ''Halo Wars'' and ''Halo 2 Anniversary''. Creative Assembly's interpretation of Spartan Red Team's armor resembles a hybrid of the Mark IV, Mark V, and Mark IV; in cutscenes, mission briefings, and in-game communications, they wear their armor from the previous game. Notably, [[Douglas-042]] is consistently represented during communications by a headshot of his original helmet throughout the game, even though it is destroyed near the beginning of the game.  
**The former (at least the armor if not the rifles) may be due the modernization of {{UNSCship|Spirit of Fire}}<nowiki>'</nowiki>s production facilities and design templates. It is possible that some Marines assigned to the ship continued to wear the older model.
**The former (at least the armor if not the rifles) may be due the modernization of {{UNSCship|Spirit of Fire}}<nowiki>'</nowiki>s production facilities and design templates. It is possible that some Marines assigned to the ship continued to wear the older model.
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