Legendary: Difference between revisions

3 bytes added ,  1 year ago
m
→‎General differences: Link cleanup, replaced: [[Type-50 particle beam rifle → [[Sulok-pattern beam rifle, [[Type-51 carbine → [[Vostu-pattern carbine
m (→‎General differences: Link replacement, replaced: Mega Turret → {{Pattern|Emp'seam|Antlion}})
m (→‎General differences: Link cleanup, replaced: [[Type-50 particle beam rifle → [[Sulok-pattern beam rifle, [[Type-51 carbine → [[Vostu-pattern carbine)
Line 76: Line 76:
*Enemy shields and health are almost double their Normal resistance.
*Enemy shields and health are almost double their Normal resistance.
*Virtually all Elites encountered are Majors. Grunt Majors are also far more common.
*Virtually all Elites encountered are Majors. Grunt Majors are also far more common.
*Elite Ultras are now a very common sight. The player will encounter up to four in some parts of the game. They have the most powerful energy shields in the game and can survive an astounding four head shots from a [[Sniper Rifle System 99C-Series 2 Anti-Matériel|Sniper Rifle]] or a [[Type-50 particle beam rifle|Beam Rifle]].
*Elite Ultras are now a very common sight. The player will encounter up to four in some parts of the game. They have the most powerful energy shields in the game and can survive an astounding four head shots from a [[Sniper Rifle System 99C-Series 2 Anti-Matériel|Sniper Rifle]] or a [[Sulok-pattern beam rifle|Beam Rifle]].
*When playing as the [[John-117|Master Chief]], the player has to face large numbers of Elite Zealots. They always wield Swords and can slaughter large groups of Marines with ease.
*When playing as the [[John-117|Master Chief]], the player has to face large numbers of Elite Zealots. They always wield Swords and can slaughter large groups of Marines with ease.
*Enemies are extremely adaptive and intelligent in tactical action. They rarely fall victim to being outsmarted.
*Enemies are extremely adaptive and intelligent in tactical action. They rarely fall victim to being outsmarted.
Line 82: Line 82:
*Marine allies are much stronger. They have more health and their AI is increased significantly. They are still highly vulnerable though.
*Marine allies are much stronger. They have more health and their AI is increased significantly. They are still highly vulnerable though.
*Melee attacks received from Elites and Flood combat forms are practically always one hit fatalities, however moving to the side will reduce the damage concurred from such attacks.
*Melee attacks received from Elites and Flood combat forms are practically always one hit fatalities, however moving to the side will reduce the damage concurred from such attacks.
*Enemies normally have upgraded weapons. For example, Brutes that usually had [[Type-25 Brute plasma rifle|Brute Plasma Rifle]]s would now carry [[Type-51 carbine|Carbines]] or have the deadly Brute Shot equipped.
*Enemies normally have upgraded weapons. For example, Brutes that usually had [[Type-25 Brute plasma rifle|Brute Plasma Rifle]]s would now carry [[Vostu-pattern carbine|Carbines]] or have the deadly Brute Shot equipped.
*Enemies will often notice the player sooner and prove to be more alert.
*Enemies will often notice the player sooner and prove to be more alert.
*[[Kig-Yar Sniper|Jackal Snipers]] will appear more often than on any other difficulty. They can kill the player with only one shot regardless of where it hits. Players should think twice before sticking himself/herself out into the open.
*[[Kig-Yar Sniper|Jackal Snipers]] will appear more often than on any other difficulty. They can kill the player with only one shot regardless of where it hits. Players should think twice before sticking himself/herself out into the open.