Leak: Difference between revisions

393 bytes added ,  13 years ago
(being '''bold''' and cleaning up this a bit)
Line 8: Line 8:
This is useful in the particular map because you have to go around in a circle to get to the other base, when geographically the other base is right next to yours, only a wall separating the two bases.
This is useful in the particular map because you have to go around in a circle to get to the other base, when geographically the other base is right next to yours, only a wall separating the two bases.


An example of this is when you get someone from your team to run you over with a ghost or warthog into the wall between the two bases. If you get hit fast enough, you will fly through the wall, and land in the other base. That will almost certainly get you banned or kicked from a server.
An example of this is when you get someone from your team to run you over with a ghost or warthog into the wall between the two bases. If you get hit fast enough, you will fly through the wall, and land in the other base. That will almost certainly get you banned or kicked from a server. In other maps, however, getting pushed into a wall by a friendly warthog while teamkill is turned off will simply push you under the map, where you will fall for an indefinate amount of time. The only way, it seems, to escape and return to the map is to change teams. Note: If you change teams and immediately change back, you will only die once but still respawn on the map on the same team.


==Other causes of leaking==
==Other causes of leaking==
112

edits