Karo'etba-pattern Ghost: Difference between revisions

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==Trivia==
==Trivia==
*The Ghost is the only vehicle that Marines are able to pilot in ''[[Halo: Combat Evolved]]''. However, it should be noted that they are not the best Ghost drivers. If the player is not careful, they will constantly run you over with the Ghost. This is because the Marines are not scripted to enter Warthogs (as a driver) since their AI for driving the hog is somewhat rough, and the Marines would usually if not always just drive around the area, with nearly no idea where to go next since usually they are scripted to follow the player, whereas they cannot follow the player if he/she is in the Warthog, as the player obviously cannot move from the gunner or passenger seats. Marines do, however, have the animations.
*The Ghost is the only vehicle that Marines are able to pilot in ''[[Halo: Combat Evolved]]''. However, it should be noted that they are not the best Ghost drivers. If the player is not careful, they will repeatedly run you over with the Ghost. This is because the Marines are not scripted to enter Warthogs (as a driver) since their AI for driving the hog is somewhat rough, and the Marines would usually, if not always, just drive around the area. This is because Marines are not scripted to go to objectives, but only follow the player. Marines do, however, have the animations.
*You can get a Ghost on the [[Halo (Halo 3 Level)|last level]] of ''[[Halo 3]]'' by starting from the beginning on Legendary difficulty and Co-op. There are four Ghosts directly under the ramp to the left as you exit the [[Control Room]] building to make your run to the [[Forward Unto Dawn]]. These Ghosts can make travel much quicker, although you will be more exposed. Doing this gives you the [[Vidmaster Challenge: Annual|Vidmaster: Annual Achievement]] if done in Four-Player Co-Op and the [[Halo 3 Skulls#Iron|Iron Skull]] is turned on.
*You can get a Ghost on the [[Halo (Halo 3 Level)|last level]] of ''[[Halo 3]]'' by starting from the beginning on Legendary difficulty Co-op. There are four Ghosts directly under the ramp to the left as you exit the [[Control Room]] building to make your run to the [[Forward Unto Dawn]]. These Ghosts can make travel much quicker, although you will be more exposed. Doing this gives you the [[Vidmaster Challenge: Annual|Vidmaster: Annual Achievement]] if done in Four-Player Co-Op and the [[Halo 3 Skulls#Iron|Iron Skull]] is turned on.
*There is a glitch that can be done in Halo 3 and Halo 3: ODST with the Ghost. If you melee the back seat of the Ghost to where its has visual damage, look at the left wing of the Ghost and the flap under it will be missing. If the wing has visual damage, the flap will not disapear. This will not happen to the right wing.
*There is a glitch that can be done in Halo 3 and Halo 3: ODST with the Ghost. If you melee the back seat of the Ghost to where its has visual damage, the left wing of the Ghost will be missing the bottom flap. If the wing has visual damage, the flap will not disappear. This glitch does not apply to the right wing.


==Gallery==
==Gallery==
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