Invincibility: Difference between revisions

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* The Invincibility symbol resembles a Helium atom. This may be because the power that is exerted by this equipment can be compared to that of an atom, (or sub-atomic and elementary particle) when disintegrated, 'split', or charged.
* The Invincibility symbol resembles a Helium atom. This may be because the power that is exerted by this equipment can be compared to that of an atom, (or sub-atomic and elementary particle) when disintegrated, 'split', or charged.
*If you make the Arbiter an enemy by knocking him out/killing allies, and use the Invincibility, he can still kill you with one shot with whatever weapon he is holding. Strangely, blue sparks will fly out of your corpse like when you disable a vehicle with a Power Drain or overcharged Plasma Pistol shot.
*If you make the Arbiter an enemy by knocking him out/killing allies, and use the Invincibility, he can still kill you with one shot with whatever weapon he is holding. Strangely, blue sparks will fly out of your corpse like when you disable a vehicle with a Power Drain or overcharged Plasma Pistol shot.
In ''Halo 3: ODST'', Invincibility makes Chieftains glow an aquamarine color, instead of the original white. This may have something to do with the lighting effects and color pallet of the game, which tend to be more rich in color and high in contrast, as opposed to Halo 3's pallet, which is more white or faded. It could also be effected by the HUD used by ODST's, which has several differences from the HUD of a SPARTAN-II, most notably the inclusion of systems for acquiring and tracking targets (which tend to change the appearance of the target as seen by the player).
*In ''Halo 3: ODST'', Invincibility makes Chieftains glow an aquamarine color, instead of the original white. This may have something to do with the lighting effects and color pallet of the game, which tend to be more rich in color and high in contrast, as opposed to Halo 3's pallet, which is more white or faded. It could also be effected by the HUD used by ODST's, which has several differences from the HUD of a SPARTAN-II, most notably the inclusion of systems for acquiring and tracking targets (which tend to change the appearance of the target as seen by the player).
*Also in ''Halo 3: ODST'', Chieftains tend to activate their Invincibility the moment any heavy weapon hits them, thus negating or toning down its effect.
*Also in ''Halo 3: ODST'', Chieftains tend to activate their Invincibility the moment any heavy weapon hits them, thus negating or toning down its effect.
*The Invincibility is not available in ''Halo 3: ODST'' or out side of ''Halo 3'' 's Campaign. That said, game code for the Invincibility is present in the multiplayer map [[Cold Storage (Level)|Cold Storage]], which means that modders can utilize them.
*The Invincibility is not available in ''Halo 3: ODST'' or out side of ''Halo 3'' 's Campaign. That said, game code for the Invincibility is present in the multiplayer map [[Cold Storage (Level)|Cold Storage]], which means that modders can utilize them.
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