Infection: Difference between revisions

400 bytes added ,  9 years ago
No edit summary
Line 31: Line 31:
[[File:InfectionHumans.jpg|thumb|Human players holding a position in Infection.]]
[[File:InfectionHumans.jpg|thumb|Human players holding a position in Infection.]]
In ''Halo: Reach'' there are two default variants: Infection and Safe Havens. By default zombies have the Evade armor ability, move faster, and can jump moderately higher than humans, making them harder to kill. In Safe Havens humans can only deal half the normal damage but can still kill zombies with a head shot. Safe havens grant only humans inside it invincibility and normal damage until they leave its boundries or it moves. The effects the havens give can be completely customized as well as the rest of the variant. It should be noted, however, that if an infected player quits the game then a non-infected player will take his/her place. It's unknown if this is a bug or if it was intended. Either way, this can lead to confusion to the switched player. In May 2011, Bungie released a new Infection gametype called Alpha Zombies. In this version, the players who start off as zombies have a red armour colour and have unlimited sprint. Also, the zombies have little health (4 pistol shots to kill). The lobby size was increased to 12 people. Safe Havens seems to have been removed from Matchmaking as well, along with certain maps such as Pinnacle to ensure that the game was fun for both teams. Some exploitable areas have also become soft kill zones to prevent survivors from sniping zombies with ease.
In ''Halo: Reach'' there are two default variants: Infection and Safe Havens. By default zombies have the Evade armor ability, move faster, and can jump moderately higher than humans, making them harder to kill. In Safe Havens humans can only deal half the normal damage but can still kill zombies with a head shot. Safe havens grant only humans inside it invincibility and normal damage until they leave its boundries or it moves. The effects the havens give can be completely customized as well as the rest of the variant. It should be noted, however, that if an infected player quits the game then a non-infected player will take his/her place. It's unknown if this is a bug or if it was intended. Either way, this can lead to confusion to the switched player. In May 2011, Bungie released a new Infection gametype called Alpha Zombies. In this version, the players who start off as zombies have a red armour colour and have unlimited sprint. Also, the zombies have little health (4 pistol shots to kill). The lobby size was increased to 12 people. Safe Havens seems to have been removed from Matchmaking as well, along with certain maps such as Pinnacle to ensure that the game was fun for both teams. Some exploitable areas have also become soft kill zones to prevent survivors from sniping zombies with ease.
===Halo 2 Anniversary===
Infection returns as an official mode in Halo 2 Anniversary. A major change is that infected players now have a new Flood-infected model. The Spartan will have a damaged helmet, exposing a bare skull with an [[Infection Form]] protruding from the mouth and tentacles from the back of the head. Infected players will also carry a red Energy Sword, denoting Flood corruption.


==Tactics and Tips==
==Tactics and Tips==
2,335

edits