Heads-up display: Difference between revisions

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The HUD in ''Halo 2'' is the only one in the trilogy that does not display any kind of information on the direction of the fire when the player is hit. Both ''Halo: Combat Evolved'' and ''Halo 3'' utilize arrows that show the player where the shots came from; however, the arrows in ''Halo: Combat Evolved'' are much more general than the ones in ''Halo 3''.
The HUD in ''Halo 2'' is the only one in the trilogy that does not display any kind of information on the direction of the fire when the player is hit. Both ''Halo: Combat Evolved'' and ''Halo 3'' utilize arrows that show the player where the shots came from; however, the arrows in ''Halo: Combat Evolved'' are much more general than the ones in ''Halo 3''.


In ''[[Halo: Reach]]'', when the player's shields are down, the word "Warning" will show up in the depleted shield indicator. Also if a player's is below yellow it will continuously flash. In ''Halo: Reach'', the heads-up display gives the player a brief description of the weapon and [[Armor abilities|Armor Ability]] they are currently using by pressing the Back button. However, this can only be used in the Campaign.
In ''[[Halo: Reach]]'', when the player's shields are down, the word "Warning" will show up in the depleted shield indicator. Also if a player's health is below yellow it will continuously flash. In ''Halo: Reach'', the heads-up display gives the player a brief description of the weapon and [[Armor abilities|Armor Ability]] they are currently using by pressing the Back button. However, this can only be used in the Campaign.


The radius of the motion tracker also changes between the games, from a 15 meter radius (''Halo: CE''), a 20 meter radius (''Halo 2'') and a 25 meter radius (''Halo 3''). Custom games in ''Halo 3'' let the player change how far the radar reads (10 meters, 25 meters, 75 meters, or 150 meters). A downside to a large-range radar is that the red dots which represent enemies become smaller and harder to see.
The radius of the motion tracker also changes between the games, from a 15 meter radius (''Halo: CE''), a 20 meter radius (''Halo 2'') and a 25 meter radius (''Halo 3''). Custom games in ''Halo 3'' let the player change how far the radar reads (10 meters, 25 meters, 75 meters, or 150 meters). A downside to a large-range radar is that the red dots which represent enemies become smaller and harder to see.