Halo universe: Difference between revisions

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[[File:Halo 2 cover.jpg|thumb|left|150px|''Halo 2'' takes place on Earth and around Installation 05 (Delta Halo).]]
[[File:Halo 2 cover.jpg|thumb|left|150px|''Halo 2'' takes place on Earth and around Installation 05 (Delta Halo).]]
{{Main|Halo 2|Battle of Earth|Battle of Installation 05|Great Schism|Halo: Broken Circle}}
{{Main|Halo 2|Battle of Earth|Battle of Installation 05|Great Schism|Halo: Broken Circle}}
''Halo 2'' starts with the beginning of a Covenant attack on Earth. John-117 begins on ''[[Cairo Station (station)|Cairo Station]]'', one of the three hundred [[Orbital defense platform|space defense platforms]] that orbit the planet. After repelling the Covenant [[boarding|boarding parties]], the battle shifts to [[Battle of Mombasa|Earth's surface]]. During the battle, the [[Prophet of Regret]]'s carrier, ''[[Solemn Penance]]'', makes a Slipspace jump and the UNSC ship ''[[UNSC In Amber Clad|In Amber Clad]]'', with the Master Chief aboard gets swept up in the ship's wake in a desperate effort to follow it. The ''In Amber Clad'' is transported to the vicinity of another Halo ring - [[Installation 05|Delta Halo]] - on which they land.  
''Halo 2'' starts with the beginning of a Covenant attack on Earth. John-117 begins on ''[[Cairo Station (station)|Cairo Station]]'', one of the three hundred [[Orbital defense platform|space defense platforms]] that orbit the planet. After repelling the Covenant [[Naval boarding|boarding parties]], the battle shifts to [[Battle of Mombasa|Earth's surface]]. During the battle, the [[Prophet of Regret]]'s carrier, ''[[Solemn Penance]]'', makes a Slipspace jump and the UNSC ship ''[[UNSC In Amber Clad|In Amber Clad]]'', with the Master Chief aboard gets swept up in the ship's wake in a desperate effort to follow it. The ''In Amber Clad'' is transported to the vicinity of another Halo ring - [[Installation 05|Delta Halo]] - on which they land.  


The game also follows an alternating story, viewed through the perspective of the [[Thel 'Vadam|Arbiter]], an Elite commander disgraced for his failure to prevent the first Halo's destruction. During a mission to quell [[Sesa 'Refumee's heretic faction|a movement]] regarded by the [[Hierarchs|Covenant leadership]] as heretical, the Covenant recover [[343 Guilty Spark]]. After their mobile capital, ''[[High Charity]]'', arrives at Delta Halo, the Covenant becomes embroiled in a power struggle discreetly engineered by the [[Prophet of Truth]], with [[Jiralhanae|Brutes]] usurping the role of the Elites, beginning an apocalyptic civil conflict known as the [[Great Schism]].
The game also follows an alternating story, viewed through the perspective of the [[Thel 'Vadam|Arbiter]], an Elite commander disgraced for his failure to prevent the first Halo's destruction. During a mission to quell [[Sesa 'Refumee's heretic faction|a movement]] regarded by the [[Hierarchs|Covenant leadership]] as heretical, the Covenant recover [[343 Guilty Spark]]. After their mobile capital, ''[[High Charity]]'', arrives at Delta Halo, the Covenant becomes embroiled in a power struggle discreetly engineered by the [[Prophet of Truth]], with [[Jiralhanae|Brutes]] usurping the role of the Elites, beginning an apocalyptic civil conflict known as the [[Great Schism]].