Halo Wars 3 (rejected pitch): Difference between revisions

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{{Game infobox
{{Game infobox
|name= ''Halo Wars 3''
|name= ''Halo Wars 3''
|image=[[File:HW2C-Space.jpg|300px]]<br>A mockup of what the game's combat may have looked like.
|image=[[File:HW3 SpaceBattle Concept.jpg|300px]]<br>A mockup of what the game's combat may have looked like.
|developer= [[Creative Assembly]] {{C|Hypothetical}}
|developer= [[Creative Assembly]] {{C|Hypothetical}}
|publisher=  
|publisher=  
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Most concept art for the pitch revolved around space combat, a style of gameplay that would have been new to the ''Halo Wars'' series. In this mode, a capital ship would have served as the player's home base, from which the player would prepare and deploy their ground forces. This ship would have been customisable and upgradeable, with various rooms providing different stat boosts and some even buffing the ship itself in ship-to-ship combat.{{Ref/Reuse|Kotaku}} These buffs would affect aspects of the ship such as [[Energy shielding|shields]] and thrusters.{{Ref/Reuse|AotF}}
Most concept art for the pitch revolved around space combat, a style of gameplay that would have been new to the ''Halo Wars'' series. In this mode, a capital ship would have served as the player's home base, from which the player would prepare and deploy their ground forces. This ship would have been customisable and upgradeable, with various rooms providing different stat boosts and some even buffing the ship itself in ship-to-ship combat.{{Ref/Reuse|Kotaku}} These buffs would affect aspects of the ship such as [[Energy shielding|shields]] and thrusters.{{Ref/Reuse|AotF}}


Despite the focus on the capital ship itself, other ship types would also have been available as units for the player to control, similar to how ground units are controlled in the previous two games. One piece of concept art depicts a {{Class|Stalwart|light frigate}} with an escort of [[GA-TL1 Longsword|Longswords]] and other fighters, all highlighted as individual units.{{Ref/Site|Id=BillYiArtStation|URL=https://www.artstation.com/artwork/mqD4N1|Site=ArtStation|Page=Bill Yi: Halo wars2|D=12|M=02|Y=2021}}{{Ref/Site|Id=BillYiSite|URL=http://billyiart.com/#/new-page-5/|Site=Art of Bill Yi|Page=Halo Wars 2|D=12|M=02|Y=2021}} Meanwhile, various other pieces of artwork show large-scale battles involving many ships of various types, including both [[United Nations Space Command|UNSC]] and [[Covenant]] vessels.{{Ref/Site|Id=BradWright|URL=https://www.artstation.com/artwork/e6mDY|Site=ArtStation|Page=Brad Wright|Detail=Original concept art post <small>(Defunct; no archive available)</small>}}
Despite the focus on the capital ship itself, other ship types would also have been available as units for the player to control, similar to how ground units are controlled in the previous two games. One piece of concept art depicts a {{Class|Stalwart|light frigate}} with an escort of [[GA-TL1 Longsword|Longswords]] and other fighters, all highlighted as individual units.{{Ref/Site|Id=BillYiArtStation|URL=https://www.artstation.com/artwork/mqD4N1|Site=ArtStation|Page=Bill Yi: Halo wars2|D=12|M=02|Y=2021}}{{Ref/Site|Id=BillYiSite|URL=http://billyiart.com/#/new-page-5/|Site=Art of Bill Yi|Page=Halo Wars 2|D=12|M=02|Y=2021}} Meanwhile, various other pieces of artwork show large-scale battles involving many ships of various types, including both [[United Nations Space Command|UNSC]] and [[Covenant]] vessels.{{Ref/Site|Id=BradWright|URL=https://www.artstation.com/artwork/e6mDY|Site=ArtStation|Page=Brad Wright|Detail=Original concept art post|NoArchive=yes|D=17|M=10|Y=2017}}


Although the pitch mainly concerns space battles, ground battles would still have been present in the proposed game. [[Brad Wright]] mentioned the capital ship as where the player would prep their ground forces.{{Ref/Reuse|Kotaku}} Additionally, a concept piece exists showing six different potential land environments, complete with UNSC units traversing the terrain.{{Ref/Reuse|BillYiArtStation}}{{Ref/Reuse|BillYiSite}}
Although the pitch mainly concerns space battles, ground battles would still have been present in the proposed game. [[Brad Wright]] mentioned the capital ship as where the player would prep their ground forces.{{Ref/Reuse|Kotaku}} Additionally, a concept piece exists showing six different potential land environments, complete with UNSC units traversing the terrain.{{Ref/Reuse|BillYiArtStation}}{{Ref/Reuse|BillYiSite}} A further series of environmental concepts for ground terrain by Brad Wright was posted under the title of ''Halo Wars 2'' DLC concepts, though the filenames for these images indicate they were originally for ''Halo Wars 3''.{{Ref/Site|URL=https://www.artstation.com/artwork/1QBNZ|Site=ArtStation|Page=HALO WARS 2_DLC_Further Environment explorations|D=28|M=03|Y=2022}}


==Development history==
==Development history==
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The artwork produced heavily featured the UNSC ''Frontend'', a stand-in ship for the ship that would be featured in gameplay, named after a term in game development and software engineering which means the user-facing portion of a system. The placeholder ship is described as an "''M''-class carrier" and has a registry of "18384973-YU". The ship was constructed in the "Outer Sol Docks" and was captained by "Captain Steve". Another concept piece labels the year as [[2567]], adding that the ship is in "Low Ark Orbit" and at Alpha Centauri. All of these details are almost certainly placeholders, serving as a proof of concept rather than being representative of the story and lore of the pitched game.
The artwork produced heavily featured the UNSC ''Frontend'', a stand-in ship for the ship that would be featured in gameplay, named after a term in game development and software engineering which means the user-facing portion of a system. The placeholder ship is described as an "''M''-class carrier" and has a registry of "18384973-YU". The ship was constructed in the "Outer Sol Docks" and was captained by "Captain Steve". Another concept piece labels the year as [[2567]], adding that the ship is in "Low Ark Orbit" and at Alpha Centauri. All of these details are almost certainly placeholders, serving as a proof of concept rather than being representative of the story and lore of the pitched game.


Visually, the ship is a [[Wikipedia:Kitbashing|kitbash]] of various existing ''Halo'' ship designs, likely done to save time during the concept art process. It uses the {{Class|Halcyon|light cruiser}} as a base, with elements grafted onto it from various other designs, including the {{Class|Paris|heavy frigate}}, the {{Class|Phoenix|colony ship}} and the fan-made "[[halofanon:Nevada-class_heavy_frigate|''Nevada''-class heavy frigate]]".
Visually, the ship is a [[Wikipedia:Kitbashing|kitbash]] of various existing ''Halo'' ship designs, likely done to save time during the concept art process. It uses the {{Class|Halcyon|light cruiser}} as a base, with elements grafted onto it from various other designs, including the {{Class|Paris|heavy frigate}}, the {{Class|Phoenix|colony ship}} and the fan-made "[https://www.deviantart.com/calamitysi/art/Halo-UNSC-Frigate-Nevada-Spec-Sheet-320358405 ''Nevada''-class heavy frigate]".


==Gallery==
==Gallery==
===Brad Wright's concept art===
===Brad Wright's concept art===
<gallery>
<gallery>
File:HW2C-Space.jpg|An engagement between UNSC and Covenant fleets.
File:HW3 SpaceBattle Concept.jpg|An engagement between UNSC and Covenant fleets.
File:HW3_Space_Concept_1.jpg|A hologram of the UNSC ''Frontend''.
File:HW3_Space_Concept_1.jpg|A hologram of the UNSC ''Frontend''.
File:HW3_Space_Concept_2.jpg|A cross-section of the same ship.
File:HW3_Space_Concept_2.jpg|A cross-section of the same ship.
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File:HW3_Space_Concept_9.jpg|Various human and Covenant warships and fighters engage above the surface of a planet.
File:HW3_Space_Concept_9.jpg|Various human and Covenant warships and fighters engage above the surface of a planet.
File:HW3_Space_Concept_10.jpg|Another space battle over a planet.
File:HW3_Space_Concept_10.jpg|Another space battle over a planet.
File:HW3_Installation00_Concept_Various.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_1.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_2.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_3.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_4.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_5.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_6.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_7.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_8.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_9.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_10.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_11.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Environment_12.jpg|Concept art of Installation 00.
File:HW3_Installation00_Concept_Shellfish.jpg|Concept art.
</gallery>
</gallery>


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