Halo Wars: Difference between revisions

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===Game concepts===
===Game concepts===
===Base assembly===
At the start of matches or levels, players are given one base with one scout unit and a limited amount of [[resources]]. Using their scout unit (Warthogs for UNSC, Ghosts or Choppers for Covenant), the player can seek out more resources to build manufacturing sites and supply pads, which in turn let the player build more powerful units and gain resources faster. Bases can be built only in select sites, and a base already occupying that site must be destroyed before another can be built. Multiplayer matches are won by destroying the opposing team's bases, while campaign missions can call for other victory requirements.
{{Halo Wars buildings}}
====Technology advancement====
====Technology advancement====
Throughout the campaign and in Skirmishes, the player must advance their technology in order to increase their army's power. When technology is increased, more units, upgrades, and buildings become available. For instance, infantry units can receive additional members or stronger weaponry. Field Armories or Temples (and the upgrades within them) can become available with increased technology as well.
Throughout the campaign and in Skirmishes, the player must advance their technology in order to increase their army's power. When technology is increased, more units, upgrades, and buildings become available. For instance, infantry units can receive additional members or stronger weaponry. Field Armories or Temples (and the upgrades within them) can become available with increased technology as well.
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