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==Demo== | ==Demo== | ||
The work demonstrated by Casamassina featured dual-wielding and a version of the ''[[Halo 2]]'' map [[Zanzibar]]. The bottom screen was used mostly for the [[motion tracker]] but also had other uses, including displaying the player's weapons and shield health. Evidence including the demo's reticule, sound effects, and HUD features suggest the game was created by modding [[wikipedia: | The work demonstrated by Casamassina featured dual-wielding and a version of the ''[[Halo 2]]'' map [[Zanzibar]]. The bottom screen was used mostly for the [[motion tracker]] but also had other uses, including displaying the player's weapons and shield health. Evidence including the demo's reticule, sound effects, and HUD features suggest the game was created by modding [[wikipedia:GoldenEye: Rogue Agent|GoldenEye: Rogue Agent]] to serve as a proof-of-concept for the developer's pitch.<ref>[http://www.joystiq.com/2007/10/03/halo-ds-validity-argued/ '''Joystiq''': ''Halo DS validity argued'']</ref> Casamassina claimed it "wasn't created by a garage developer, it was actually done by a major studio, a major publisher, AAA publisher," but he did not reveal the source of the demo.<ref name="demo"/> | ||
==Sources== | ==Sources== |
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