Halo 3 Engine: Difference between revisions

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==Collision detection==
==Collision detection==
''Halo 3'''s engine uses ''[[Wikipedia:Collision detection#A posteriori versus a priori|a posteriori]]'' [[Wikipedia:Collision detection|collision detection]]. The collision detection engine does not account for movement between two frames of animation, a fact that is clearly demonstrated by the [[Panoramic Camera Mode|Panoramic Camera]]'s ability to accelerate and clip past a level's boundaries in [[Theater]].
''Halo 3'''s engine uses ''[[Wikipedia:Collision detection#A posteriori versus a priori|a posteriori]]'' [[Wikipedia:Collision detection|collision detection]]. The collision detection engine does not account for movement between two frames of animation, a fact that is clearly demonstrated by the [[Panoramic camera mode|Panoramic Camera]]'s ability to accelerate and clip past a level's boundaries in [[Theater]].


==Level boundaries==
==Level boundaries==