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{{Era|H2}}
{{Status|RealWorld}}
{{Ratings}}
{{Title|''Halo 2'' Limited Collector's Edition manual}}
{{realworld}}
[[File:Halo 2 LE Manual.JPG|thumb|The ''Halo 2'' Limited Collector's Edition manual.]]
[[Image:H2LCE manual.png|thumb|The manual.]]


Among the items of note in the '''Special Collector's Edition''' of ''[[Halo 2]]'' is the '''manual''', which was written as if it was a report made by the [[Covenant]] [[Arbiter (character)|Supreme Commander]] of the [[Fleet of Particular Justice]] to the [[Prophet of Truth]] after the [[Battle of Installation 04]].  
The '''''Halo 2'' Limited Collector's Edition manual''' was released as part of the [[Halo 2 Limited Collector's Edition|''Halo 2'' Limited Collector's Edition]].  


The following is a transcription of the text:
The manual is written as if it were a report made by the [[Covenant Empire|Covenant]] [[Thel 'Vadam|Supreme Commander]] of the [[Fleet of Particular Justice]] to the [[Prophet of Truth]], after the [[Battle of Installation 04]]. The following article is a transcription of the manual's text.


==<u>Report on the Atrocity at Halo</u>==
==Sections of the manual==
===Safety Information===
This is the safety information that tells you how to play games safely.
 
===Report on the Atrocity at Halo===
This section goes over a report that Thel 'Vadam made about his failure at Installation 04.
<pre>
<pre>
To Prophet of Truth
To Prophet of Truth
Most high and honored Prophet: It is with greatest shame that I lay myself before
Most high and honored Prophet: It is with the greatest shame that I lay myself before
the judgment of the Council. I expect and will accept no mercy. My failure in this
the judgment of the Council. I expect and will accept no mercy. My failure in this
matter is absolute; I embrace my responsibility and my punishment.
matter is absolute; I embrace my responsibility and await my punishment.


The disgrace and blasphemy at Halo was an abomination caused by my
The disgrace and blasphemy at Halo was an abomination caused by my
Line 20: Line 24:
exaggeration. Certainly the Demon, a Human, activated a catastrophic engine-
exaggeration. Certainly the Demon, a Human, activated a catastrophic engine-
failure sequence on the crashed Human vessel, but it was allowed to do so
failure sequence on the crashed Human vessel, but it was allowed to do so
because of failures in security and tactics for which I bear full responsibility.
because of failures in security measures and tactics for which I bear full responsibility.


I have no good news to relay, but the Human action was suicidal, either by
I have no good news to relay, but the Human action was suicidal, either by
accident or design. I believe none escaped the catastrophe.
accident or design. I believe none of them escaped the catastrophe.


As ever, Jiralhanae accounts of the conflict are unreliable and their accounts of
As ever, Jiralhanae accounts of the conflict are unreliable and their accounts of
Line 50: Line 54:
</pre>
</pre>


==Updated Intelligence on Human Weapons and Tactics==
===Updated Intelligence on Human Weapons and Tactics===
A report that tells of the Spartans and their role on Installation 04.
<pre>Most high and honored Council, according to records gleaned from the conflict
and subsequent victory at ''Reach'' and the disaster at Halo, the Demon,
this exceptional Human, is a class of warrior known as a "Spartan." These
Spartans were most numerous on ''Reach'' and were more difficult to eradicate than
the other Human troops. It appears that the Demon escaped from ''Reach''.
 
These Spartans may be technologically-enhanced. They are certainly well-versed in
armed and unarmed combat, and in many ways they fight more like Sangheili than
Unggoy. And like the Sangheili, they are able to inspire discipline and tenacity
among their weaker ranks.
 
Their primitive weapons and vehicles rely almost exclusively on projectiles and
explosive chemicals. As ancient as their technology seems, it has occasionally caught
our troops off guard. Casualties caused by unprepared infantry are unacceptable. They
should be better educated in Human tactics and technology. A comparison of these devices
and our current weaponry follows.</pre>


Most high and honored Council, according to records gleaned from the conflict and subsequent victory at ''[[Reach]]'' and the disaster at [[Halo]], the [[Demon]], this exceptional [[Human]], is a class of warrior known as a "[[Spartan]]." These Spartans were most numerous on ''[[Reach]]'' and were more difficult to eradicate than the other Human troops. It appears that the [[Demon]] escaped from ''Reach''.
===Our Numbers Deployed on the Human World===
This section shows the overview the [[Covenant]] did on [[Unggoy]], [[Sangheili]], [[Mgalekgolo]], [[Yanme'e]], [[Jiralhanae]], [[Kig-yar]], and [[San'Shyuum]].


These [[Spartan]]s may be machine-enhanced. They are certainly well-versed in armed and unarmed combat, and in many ways they fight more like [[Sangheili]] than [[Unggoy]]. And like the [[Sangheili]], they are able to inspire discipline and tenacity among their weaker ranks.
<div class="tabcontainer">
<div class="tabbox">
<div class="tab">Overview</div>
Council: The Human home world is a primitive mix of cluttered angular dwellings, open bodies of water, and some purposeless agricultural areas. It has little logic in layout or structure, and its warrens of slum and rock will make for challengingbattles. Our  mission is such that we cannot simply level these structures, and so we shall deploy a wide range of general fighters and specialists to ensure our task is completed with speed, purpose, and accuracy.
</div>
<div class="tabbox">
<div class="tab">Unggoy</div>
Stout and numerous, the Unggoy long have been the lifeblood of our Covenant’s infantry. They will obey any order in the service of their duty and fight well with plasma pistol, turret, or in vehicles. Unggoy will as ever fight well with their comrades the Kig-yar, and obey the directives of the Sangheili.  
</div>
<div class="tabbox">
<div class="tab">Kig-yar</div>
Slight of build as they are, the Kig-yar remain a valuable fighting force. Excellent shots, and with their shields nearly invulnerable, the Kig-yar offer a great tactical advantage in ground combat. Faster and taller than the Unggoy, they complement each other
very well.
</div>
<div class="tabbox">
<div class="tab">Lekgolo</div>
The Lekgolo pairs are simply too large to be deployed in many circumstances on this cramped sewer of a world, and so they will be given specialized missions. We will station them at defensive points as we gain territory, and bring them in for heavy destruction. Their fuel rod guns and sheer ability to inspire fear will be invaluable.
</div>
<div class="tabbox">
<div class="tab">Sangheili</div>
Our iron heart—the ideal fighter for this mission. My brothers. The Sangheili will be deployed across every rank, from simple soldier to Elite Commander. They thirst for Human blood and vengeance for the atrocity at Halo, and their loyalty is unquestioned. Excellent infantrymen and superb commanders, the Sangheili are proficient with most weapons and vehicle systems.
</div>
<div class="tabbox">
<div class="tab">Jiralhanae</div>
The newest ally to join the embrace of our flock is a powerful fighter indeed. The Jiralhanae are endowed with prodigious physical strength, and their simian origin makes them ideal for missions in any environment. We shall deploy them against Humans in the same instances as the Sangheili, but we may also give the Jiralhanae some increased security responsibilities in this conflict.
</div>
<div class="tabbox">
<div class="tab">Yanme'e</div>
Suited for flight and fighting in this planet’s gravity, the Yanme’e will be a valuable inclusion to our forces. The Humans are unused to fighting aerial infantry. The Yanme’e will use their ability to fly to gain ground and provide accurate cover fire for other troops.
</div>
<div class="tabbox">
<div class="tab">Prophets</div>
Our guiding light and the directors of our purpose. They are father to the children of our Covenant, and they will lead us to truth and to perfection. The Prophets of Truth, Mercy, and Regret will navigate us through the task that awaits us.
</div>
</div>


Their primitive [[weapons]] and [[vehicles]] rely almost exclusively on projectiles and explosive chemicals. As ancient as their technology seems, it has occasionally caught our troops off guard. Casualties caused by unprepared infantry are unacceptable. They should be better educated in Human methods, tactics and technology. A comparison of these devices and our current weaponry follows.
===Controller===
This section details how to play the game using an Xbox controller.


===<u>Our Numbers Deployed on the [[Human]] World</u>===
===Sangheili Battle Suit===
This section details info about the Sangheili armor HUD.
<div class="tabcontainer">
<div class="tabbox">
<div class="tab">HUD Info</div>
Sangheili armor features an upgraded HUD system tied directly to armor sensors and integrated fully with the suit.


Council: The Human home world is a primitive mix of cluttered angular dwellings, open bodies of water, and some purposeless agricultural areas. It has little logic in layout or structure, and its warrens of slum and rock will make for challenging battles. Our mission is such that we cannot simply level these structures, and so we shall deploy a wide range of general fighters and specialists to ensure our task is completed with speed, purpose, and accuracy.
The HUD is capable of cross-referencing temperature readings to track charge depletion status on all Covenant weapons. It also tracks the ammunition status of all Human weapons should they be used.
</div>
<div class="tabbox">
<div class="tab">Weapon Indicators</div>
Sangheili armor can monitor the status of two weapons simultaneously. A left-wielded weapon and ammo display on the left of the HUD; right-hand or single-use weapons display on the far-right portion of the HUD. When a single weapon is wielded, status on your grenade types displays on the left side. Since a Sangheili warrior can keep a third weapon in reserve, this is also indicated on the right side.
</div>
<div class="tabbox">
<div class="tab">Motion Tracker</div>
Indicates relative whereabouts of allies and hostile combatants. Motion tracker is tuned to detect aggressive or obvious motion and cannot show location of stationary or slow-moving hostiles.
</div>
<div class="tabbox">
<div class="tab">Shield Indicator</div>
A bar above the motion tracker. Solid purple indicates optimal state.
</div>
<div class="tabbox">
<div class="tab">Warning Indicators</div>
These display below your reticle to provide valuable information.
</div>
</div>


====Unggoy====
===Battle Tactics===
Stout and numerous, the [[Unggoy]] long have been the lifeblood of our Covenant's infantry. They will obey any order in the service of our duty and fight well with plasma pistol, turret, or in vehicles. Unggoy will as ever fight well with their comrades the Kig-yar, and obey the directives of the Sangheili.
This section is all about getting started in the game. You get told how to set up Xbox Live, use the main menu, and how to start Campaign.


====Kig-yar====
===Noble Tools of Conquest===
Slight of build as they are, the [[Kig-yar]] remain a valuable fighting force. Excellent shots, and with their shields nearly invulnerable, the Kig-yar offer a great tactical advantage in ground combat. Faster and taller than the Unggoy, they complement each other very well.
The Covenant weapons part has several sentences about all known Covenant weapons such as the [[Type-1 Energy Weapon/Sword|Energy Sword]], [[Type-25 Directed Energy Pistol|Plasma Pistol]], and [[Type-25 Grenade Launcher|Brute Shot]].


====Lekgolo====
<div class="tabcontainer">
The [[Lekgolo]] pairs are simply too large to be deployed in many circumstances on this cramped sewer of a world, and so they will be given specialized missions. We will station them at defensive points as we gain territory, and bring them in for heavy destruction. Their fuel rod guns and sheer ability to inspire fear will be invaluable.
<div class="tabbox">
<div class="tab">Overview</div>
Most Supreme Council: The Human environment is unique and as such, provides unique challenges to our infantry. We shall therefore deploy specialized weapon sets to cope with this mix of open-field and close-quarters fighting. The following weapons will be supplied to ground-based troops. Some of these weapons you can dual-wield, enabling you to use them simultaneously.
</div>
<div class="tabbox">
<div class="tab">Plasma Pistol (dual wield)</div>
Core Power Output: 100-150 kV : 2-3 dA.<br>
Standard-issue firearm of lesser Unggoy is still a flexible and useful tool, wielded correctly. Charged bursts of plasma decimate shielding, should the user hold trigger closed. Shorter bursts can be fired rapidly and repeatedly. Charge depletes in difficult battlefield situations. Once energy core has completely discharged, weapon is useless.
</div>
<div class="tabbox">
<div class="tab">Plasma Rifle (dual wield)</div>
Rate of Fire: 420-600 rounds per minute.<br>
Favored by Sangheili but available throughout military, Plasma Rifle makes excellent mid-range weapon. Powerful, light, and deadly in capable hands. Fires super-heated plasma boltsin automatic or semi-automatic fashion. Limited power supply is only weakness. Once energy core has completely discharged, weapon is useless.
</div>
<div class="tabbox">
<div class="tab">Needler (dual wield)</div>
Ammo Capacity: 30 rounds per magazine.<br>
Although of limited use against artillery or vehicles, a dangerous weapon. Inflicts enormous pain on targets as barbs erupt explosively in flesh. Concentrated grouping of quills kills most Humans quickly. Slight ricochet effect means it should be wielded carefully.
</div>
<div class="tabbox">
<div class="tab">Covenant Carbine</div>
Ammo Capacity: 36 rounds per magazine.<br>
Using very high-speed radioactive ammunition, highly flexible and accurate rifle. Best used at medium distances against Human opponents, features a digital visual enhancer, doubling magnification of chosen targets.
</div>
<div class="tabbox">
<div class="tab">Particle Beam Rifle</div>
Output Capacity: 18 bursts per charge.<br>
Excellent choice for long-distance execution of targets. Charged-particle weapon fires lethal beam, shot to head guarantees success against shielded or unshielded target. Rifle has digital visual enhancer, with two levels of magnification for mid- to long-distance targeting.
</div>
<div class="tabbox">
<div class="tab">Brute Shot</div>
Ammo Capacity: 4 rounds per belt. <br>
Jiralhanae grenade launcher fires powerful ballistic explosives. Can fire these explosives in rapid succession—a string of four before reload required. Very short fuse allows skilled marksmen to deflect grenades off of hard surfaces to reach covered targets.
</div>
<div class="tabbox">
<div class="tab">Covenant Energy Sword</div>
Length: 3 feet.<br>
Noble and ancient weapon, wielded by strongest of Sangheili, requires great skill and bravery to use, and inspires fear in those who face its elegant plasma blade. Energy sword not to be used by those of ignoble rank, under any circumstances. Press B for regular melee attack, and pull Right trigger for basic undercut attack. Or wait until reticle turns red to lock on an enemy, then pull Right trigger to perform a fatal lunge attack.
</div>
<div class="tabbox">
<div class="tab">Fuel Rod Gun</div>
Ammo Capacity: 5 rounds per clip.<br>
Fuel Rod Gun is a useful infantry tool, designed to be used against smaller vehicles and personnel. Radioactive ammunition renders it particularly effective against Human ground forces. Optical zoom facility makes it accurate as well as powerful.
</div>
<div class="tabbox">
<div class="tab">Plasma Grenade</div>
Radius: 30 feet.<br>
Most commonly used thrown explosive in our arsenal is flexible and powerful plasma device. Intelligent-adherence quality rewards accurate thrower, and has proven itself especially useful when attempting to halt or destroy Human vehicles. Adheres firmly to Human epidermal layer.Slow fuse allows thrower three seconds to retreat from blast radius.
</div>
</div>


====Sangheili====
===Primitive Implements of War===
Our iron heart--the ideal fighter for this mission. My brothers. The [[Sangheili]] will be deployed across every rank, from simple soldier to Elite Commander. They thirst for Human blood and vengeance for the atrocity at Halo, and their loyalty is unquestioned. Excellent infantrymen and superb commanders, the Sangheili are proficient with most weapons and vehicle systems.
The section about UNSC weaponry covers the basics about all [[Human]] weapons from the [[M6C Personal Defense Weapon System|M6C Magnum]] to the [[M41 Light Anti-Aircraft Gun|M41 LAAG]].


====Jiralhanae====
<div class="tabcontainer">
The newest ally to join the embrace of our flock is a powerful fighter indeed. The [[Jiralhanae]] are endowed with prodigious physical strength, and their simian origin makes them ideal for missions in any environment. We shall deploy them against Humans in the same instances as the Sangheili, but we may also give the Jiralhanae some increased security responsibilities in this conflict.
<div class="tabbox">
<div class="tab">Overview</div>
Great Council: Human weapons are primitive, mostly chemical and projectile in nature, but some are effective nonetheless. Our reliance on and expectation of energy-based weapons means that we may need to adjust our strategy when faced with the Human devices. However, the simplistic nature of Human weapons makes them open to analysis. Covenant  weapons are always superior, but when faced with a choice of wielding no weapon or a Human weapon, our forces should acquire the nearest weapon at hand—even if Human. A basic understanding of how these primitive weapons work is important so that we may use these weapons to our advantage.
</div>
<div class="tabbox">
<div class="tab">M6C Pistol (dual wield)</div>
Ammo Capacity: 12 rounds per magazine.<br>
Almost laughably weak in most circumstances; however, Human pistol fires metallic projectiles which can be dangerous when fired very accurately. Often used as last resort by desperate Humans and one of their least threatening devices. Features no visual targeting enhancement and can be fired just 12 times before physical reload is required.
</div>
<div class="tabbox">
<div class="tab">BR55 Rifle</div>
Ammo Capacity: 36 rounds per magazine.<br>
Accurate, reasonably powerful, and carries large number of small explosive-fired metallic projectiles. Fires burst of 3 projectiles. Battle Rifle has optical visual enhancement, doubling the magnification of chosen targets.
</div>
<div class="tabbox">
<div class="tab">M7/Caseless Sub Machine Gun(SMG) (dual wield)</div>
Ammo Capacity: 60 rounds per magazine.<br>
Reliance on explosive chemical percussion makes its performance erratic and apparently difficult to control. Kinetic energy causes inaccurate firing. But sheer number of projectiles makes it a more difficult obstacle to infantry.
</div>
<div class="tabbox">
<div class="tab">S2 AM Sniper Rifle</div>
Ammo Capacity: 4 rounds per magazine<br>
Using gas pressure as mode of percussive acceleration, very high-powered weapon fires aerodynamically assisted projectiles made of very hard metal. Long barrel ensures true and accurate aim, penetrates all flesh. Direct strike to head kills energy-shielded infantry. Has 2 levels of digital visual enhancer, to increase the magnification of chosen targets.
</div>
<div class="tabbox">
<div class="tab">M19 SSM Rocket Launcher</div>
Ammo Capacity: 2 102mm shaped-charged rockets.<br>
Surprisingly effective and somewhat admired, fires missiles containing chemical explosive that can track moving vehicles. Effective even against Lekgolo. Launcher has digital visual enhancer, doubling magnification of chosen targets. Reticle indicator denotes when launcher has locked on target.
</div>
<div class="tabbox">
<div class="tab">M90 Shotgun</div>
Ammo Capacity: 12 8-gauge shotgun shells.<br>
Long-barreled weapon packs many tiny projectiles into each shot fired. Sprays cone pattern and while useless at any reasonable distance, is quite powerful at close range. In warrens of dwellings where we must fight, must be taken seriously. Humans must manually pump to refresh firing chamber.
</div>
<div class="tabbox">
<div class="tab">M9 HE-DP Fragmentation Grenade</div>
Radius: 15–30 feet. <br>
Chemical explosive contained within hard casing. Operates on impact-activated timed fuse. When thrown by Human, fuse activates as it strikes object. However, grenade has no adherence ability and bounces unpredictably. Explosive radius and ability to inflict harm not to be underestimated.
</div>
<div class="tabbox">
<div class="tab">M41 LAAG (vehicle mounted)</div>
Ammo Capacity: Unlimited.<br>
The most commonly encountered weapon on the Human “Warthog” vehicle, this projectile firing weapon uses chemical percussion to fire projectiles at a high rate of speed and frequency. Simple but effective technology
</div>
<div class="tabbox">
<div class="tab">M68 Gauss Cannon(vehicle mounted)</div>
Ammo Capacity: Unlimited.<br>
This curious Human weapon uses familiar magnetic-coil technology, but to accelerate primitive, though effective, projectiles at incredibly high speeds. Very effective and destructive against energy shielding. Not as effective against multiple ground forces.
</div>
</div>


====Yanme'e====
===Covenant Vehicle Deployment===
Suited for flight and fighting in this planet's gravity, the [[Yanme'e]] will be a valuable inclusion to our forces. The Humans are unused to fighting aerial infantry. The Yanme'e will use their ability to fly to gain ground and provide accurate cover for other troops.
The Covenant vehicle section contains information on the [[Type-32 Rapid Assault Vehicle|Ghost]], the [[Wuzum-pattern Spectre|Spectre]], the [[Zurdo-pattern Wraith|Wraith]], and the [[Type-26 Ground Support Aircraft|Banshee]].


====Prophets====
<div class="tabcontainer">
Our guiding light and the directors of our purpose. They are father to the children of our Covenant, and they will lead us to truth and to perfection. The Prophets of Truth, Mercy, and Regret will navigate us through the task that awaits us.
<div class="tabbox">
<div class="tab">Overview</div>
We have deployed a large number of low-altitude atmospheric and ground vehicles to expedite careful incursion into Human territory. These are best suited to this planet’s gravity and atmosphere. Mission requires additional troop transports since we are forced to deploy massive numbers of localized infantry.
</div>
<div class="tabbox">
<div class="tab">Ghost</div>
CREW: 1<br>
Propulsion: Boosted Gravity Propulsion Drive<br>
Armament: Twin Plasma Cannons(100-250&nbsp;kW range)<br>
Standard individual battle/transport vehicle, has proven itself in thousands of sorties and functions well in this environment. Boost facility, which temporarily diverts power from twin plasma cannons and steering modifiers, achieves very high speeds on this planet. Pull Left trigger to boost speed.
</div>
<div class="tabbox">
<div class="tab">Banshee</div>
CREW: 1<br>
Propulsion: Boosted Gravity Propulsion Drive<br>
Armament: Two Plasma Cannons<br>
Secondary Weapon System: Fuel Rod Cannon<br>
Although slow, Banshee is highly maneuverable in thick atmosphere of planet. Ability to loop and barrel-roll makes it a challenging and slippery target for Human ground emplacements. Twin plasma cannons and single fuel rod cannon make it a formidable vehicle for strafing, bombing, and reconnaissance.
</div>
<div class="tabbox">
<div class="tab">Wraith</div>
CREW: 1<br>
Propulsion: Boosted Gravity Propulsion Drive<br>
Armament: Plasma Mortar & 2 Auto-firing Plasma Cannons<br>
Heavily armed with ballistic plasma cannon, Wraith makes an excellent first-strike ground assault vehicle, as useful against structures and vehicles as it is against individual infantry. Thanks to considerable mass, Wraith is slow, and a boost function assists overall maneuverability.
</div>
<div class="tabbox">
<div class="tab">Spectre</div>
CREW: 1 + 1 gunner (+ 2 riders)<br>
Propulsion: Boosted Gravity Propulsion Drive<br>
Armament: Plasma Cannons<br>
Multi-troop armored transport is small and maneuverable to travel with ease in Human dwelling areas. Can carry pilot and gunner; 2 passengers may ride on the flanks. However, relatively low speed makes it vulnerable to attack. Rear-mounted plasma cannon provides ample discouragement to most Humans, but best employed in end-of-battle scenarios.
</div>
<div class="tabbox">
<div class="tab">Shadow</div>
CREW: 2+8<br>
Propulsion: Boosted Gravity Propulsion Drive<br>
Armament: Plasma Cannons<br>
Most flexible ground-based troop transport, capable of delivering multiple armed troops quickly and efficiently. Can hold driver, gunner, and up to 8 occupants, depending on type and relative size of infantry, but Shadow is outfitted to carry Jiralhanae, Sangheili, Unggoy, and Kig-yar.
</div>
</div>
 
===Human Ground Vehicles===
The section about UNSC vehicles covers both the [[M12 Light Reconnaissance Vehicle|M12 Warthog LRV]] and the [[M12G1 Light Anti-Armor Vehicle|M12G1 Warthog LAAV]] "Gauss Warthog" as well as the [[M808B Main Battle Tank|Scorpion Tank]]. This section also explains boarding.
 
<div class="tabcontainer">
<div class="tabbox">
<div class="tab">Overview</div>
Council: In some ways more primitive than their weaponry, Human vehicles must be taken seriously nonetheless. Usually armed, and considering their wheeled limitations, remarkably agile, Human vehicles have been designed for this precise terrain. Specifications on these vehicles were simple to find in public and encrypted datastreams. We have gleaned little that we had not already assumed.
</div>
<div class="tabbox">
<div class="tab">M12 Warthog LRV</div>
CREW: 1+1 (plus one more in rear)<br>
Weight: 3.25 tons<br>
Armament: 12.7mm three-barreled machine gun<br>
Well-armed and highly maneuverable, the only Human vehicle that can match Ghost in tight quarters. Can carry 3 occupants, one of whom mans turret-mounted projectile weapon. Fires very high density of super-sonic metallic projectiles. Quite fast, can be forced into tight maneuvers using mechanical/magnetic braking system. To power-slide, pull the Left trigger for the E-brake.
</div>
<div class="tabbox">
<div class="tab">M12G1 Warthog LAAV</div>
CREW: 1+1 (plus one more in rear)<br>
Weight: 3.5 tons<br>
Armament: 25mm Gauss Cannon<br>
Identical in every respect to other Human personnel transport variants, except for turret-mounted magnetic-accelerator cannon. Fires single penetrating round at very high speed. Effect on shielding and armor must be respected.
</div>
<div class="tabbox">
<div class="tab">M808B Scorpion MBT</div>
CREW: 1 Human (neural interface required) or single cyborg pilot<br>
Weight: 66 tons<br>
Main gun: 90mm high velocity shell<br>
Secondary/coaxial gun: 7.62mm AP-T (Armor Piercing Tracer)<br>
Heavy, slow, but nonetheless powerful, Human tank capable against ground and aerial targets. Combination of guns—large, single-projectile cannon and secondary coaxial weapon firing a rapid stream of metallic projectiles—make it primary target. Heavily armored and difficult to destroy
</div>
</div>
 
===Settings===
This explains how to customize the player's player profile, change their control layout, and even change the game variants.
 
===Multiplayer Basics===
This section goes over basic multiplayer functionality, including split screen, system link, Xbox Live and lobby functions.


===<u>Noble Tools of Conquest</u>===
This section also goes into game types, maps, and the multiplayer HUD.
Most Supreme Council: The Human environment is unique and as such, provides unique challenges to our infantry. We shall therefore deploy specialized weapon sets to cope with this mix of open-field and close-quarters fighting. The following weapons will be supplied to ground-based troops. Some of these weapons you can dual-wield, enabling you to use them simultaneously. To dual-wield, press and hold '''Y''' to pick the secondary weapon, use the Left and Right triggers to fire.


====Plasma Pistol (dual wield)====
===Xbox Live===
:'''Core Power Output:''' 100-150kV : 2-3 dA
This section explains Xbox Live and its functionality.
Standard-issue firearm of lesser Unggoy is still a flexible and useful tool, wielded correctly. Charged bursts of plasma decimate shielding, should the user hold trigger closed. Shorter bursts can be fired rapidly and repeatedly. Charge depletes in difficult battle situations. Once energy core has completely discharged, weapon is useless.


====Plasma Rifle (dual wield)====
===Gaming with Friends!===
:'''Rate of Fire:''' 420-600 rounds per minute.
Explains how to utilize the friends list, party, and clan functionality.
Favored by Sangheili but available throughout military, Plasma Rifle makes excellent mid-range weapon. Powerful, light, and deadly in capable hands. Fires super-heated plasma bolts in automatic or semi-automatic fashion. Limited power supply is only weakness. Once energy core has completely discharged, weapon is useless.


====Needler (dual wield)====
===Multiplayer Strategy===
:'''Ammo Capacity:''' 30 rounds per magazine.
This section gives rudimentary strategies to new players to aid in winning games.
Although it has limited use against artillery or vehicles, it is a dangerous weapon. Inflicts enormous pain on targets as barbs erupt explosively in flesh. Concentrated grouping of quills kills most Humans quickly. Slight ricochet effect means it should be wielded carefully.


====Covenant Carbine====
===Bungie.net===
:'''Ammo Capacity:''' 18 rounds per magazine.
This area explains Bungie.net and how it links up with ''Halo 2''.
Using very high-speed radioactive ammunition, highly flexible and accurate rifle. Best used at medium distance against Human opponents, features a digital visual enhancer, doubling magnification of chosen targets.


====Particle Beam Rifle====
===Credits===
:'''Output Capacity:''' 18 bursts per charge.
This section goes over those who helped to create ''Halo 2''.
Excellent choice for long-distance execution of targets. Charged-particle weapon fires lethal beam, shot to head guarantees success against shielded or unshielded target. Rifle has digital visual enhancer, with two levels of magnification for mid- to long-distance targeting.


====Brute shot====
===Warranty===
:'''Ammo Capacity:''' 4 rounds per belt.
This section goes over the legal stuff to know in the event something goes wrong.
Jiralhanea granade launcher fires powerful balistic explosives. can fire these explosives in rapid succession- a string of four before reload required. very short fuse allows skilled marksmen  to deflect granades off hard surfaces to reach covered targets.


====Covenant Energy Sword====
===Technical support===
:'''Length:''' 3 feet.
This section goes over technical support available to the player.
Noble and ancient weapon, wieldedby the strongest of Sangheili, requires great skill and bravery to use, and inspires fear in those who face its elegant plasma blade. Energy sword not to be used by those of ignoble rank, under any cicumstances. Press B for regular melee attack, and pull '''RIGHT TRIGGER''' for basic undercut attack. or wait until reticle turns red to lock on an enemy, then pull '''RIGHT TRIGGER''' to preform a fatal lunge attack.


====Fuel Rod Gun====
===Back cover===
:'''Ammo capacity:''' 5 rounds per clip.
Features a graphic with controls to aid the player in playing the game.
Fuel Rod Gun is a useful infantry tool, designed to be used against smaller vehicles and personnel. Radioactive ammunition renders it particulalry effective against Human ground forces. Optical zoom facility makes it accurate as well as powerful.


====Plasma Granade====
===Adverts===
:'''Radius:''' 30 Feet.
In the middle of the physical version of the manual, advertisements for the games ''Conker Live & Reloaded'', ''Forza Motorsport'', ''Jade Empire'', and ''MechAssault 2: Lone Wolf'' are present.
Most commonly used thrown explosive in our arsenal is flexible and powerful plasma device. Intelligent-adherence quality rewards accurate thrower, and has proven itself especially useful when attempting to halt or destroy human vehicals. Adheres firmly to Human epidermal layers. Slow fuse allows thrower three seconds to retreat from blast radius.


===<u>Primitive implements of war</u>===
==See also==
Great Council: Human weapons are primitive, mostly chemical and projectile in nature, but some are effective nonetheless. our reliance on and expectation of energy based weapons means that we may neede to adjust our strategy when faced with the humans devices. however , the simplistic nature of human weapons makes them open to analysis. covenant weapons are always superior, but when faced with a choice of wielding no weapon or a human weapon, our forces should acquire the nearest weapon at hand - even if human. A basic understanding of how thses primitive weapons work is important so thay we may use these weapons to our advantage.
[http://download.microsoft.com/download/F/9/9/F99AB8F0-5191-4EDD-B312-7A9B9E4784FA/Halo2_Covenant_MNL_US-EN.pdf Download the PDF version from Xbox.com] (Internal backup available [[:File:H2 Covenant Manual.pdf|here]])


====M6C Pistol (duel wield)====
{{Manual}}
:'''Ammo capacity:''' 12 rounds per magazine.
[[Category:Halo 2]]
Almost laughably weak in most cicumstances; however, human pistol fires metallic projectiles which can be dangerous when fired very accurately. Often used as last resort by humans and one of the least threatening devices. Features no visual targeting enhancement and can be fired just 12 times before physical reload is required.
[[Category:Game manuals|2 LE]]
[[Category:Books]]
[[Category:Books]]