Halo 2: Anniversary: Difference between revisions

m
→‎Remastered multiplayer: Link cleanup + misc fixes, replaced: plasma grenade| → Anskum-pattern plasma grenade|
m (→‎Remastered multiplayer: Link cleanup, replaced: plasma rifle → {{Pattern|Okarda'phaa|plasma rifle}})
m (→‎Remastered multiplayer: Link cleanup + misc fixes, replaced: plasma grenade| → Anskum-pattern plasma grenade|)
Line 70: Line 70:
The developers' stated goals for the remastered maps were to expand upon the core ''Halo 2'' experience, create the definitive version of each of the remastered maps, and to approach the remastering as more of an upgrade than a remake. Multiple aspects of the sandbox were tweaked to both improve and "modernize" the gameplay, although the goal is to remain faithful to the original experience. Some of these improvements include a boost to player speed, making the [[M6C magnum|magnum]] more powerful and the addition of the [[MA5D assault rifle|assault rifle]] as a mid-range weapon option, something the developers found lacking in the original.{{Ref/Reuse|RTX 2014}} The [[M7S SMG|silenced SMG]] has also been added along with the newly introduced [[M274R Mongoose#M274-M Gungoose variant|M274-M Gungoose]].{{Ref/Reuse|RTX 2014}}
The developers' stated goals for the remastered maps were to expand upon the core ''Halo 2'' experience, create the definitive version of each of the remastered maps, and to approach the remastering as more of an upgrade than a remake. Multiple aspects of the sandbox were tweaked to both improve and "modernize" the gameplay, although the goal is to remain faithful to the original experience. Some of these improvements include a boost to player speed, making the [[M6C magnum|magnum]] more powerful and the addition of the [[MA5D assault rifle|assault rifle]] as a mid-range weapon option, something the developers found lacking in the original.{{Ref/Reuse|RTX 2014}} The [[M7S SMG|silenced SMG]] has also been added along with the newly introduced [[M274R Mongoose#M274-M Gungoose variant|M274-M Gungoose]].{{Ref/Reuse|RTX 2014}}


As an added feature, players are able to choose their weapon set upon spawning, similar to the [[loadout]] system in ''[[Halo: Reach]]''. According to Max Hoberman, this feature was originally designed for ''Halo 2'' but was ultimately cut. Hoberman hesitated to call the weapon sets "loadouts" and underscored that the system is designed to be more evenly balanced; e.g. [[Lockdown]]'s weapon sets include a choice between the [[M7 SMG|SMG]], {{Pattern|Okarda'phaa|plasma rifle}} and [[M6C magnum|magnum]]. The human weapon sets equip the player with two [[M9 fragmentation grenade|frag grenade]]s, while the Covenant ones have the player spawn with [[Type-1 plasma grenade|plasma grenade]]s.<ref name="ign GTK">[http://ca.ign.com/articles/2014/10/24/get-to-know-halo-the-master-chief-collections-lockout-remake-lockdown-ign-first '''IGN.com''': ''Get to Know Halo: The Master Chief Collection's 'Lockout' Remake, 'Lockdown' – IGN First'']</ref>
As an added feature, players are able to choose their weapon set upon spawning, similar to the [[loadout]] system in ''[[Halo: Reach]]''. According to Max Hoberman, this feature was originally designed for ''Halo 2'' but was ultimately cut. Hoberman hesitated to call the weapon sets "loadouts" and underscored that the system is designed to be more evenly balanced; e.g. [[Lockdown]]'s weapon sets include a choice between the [[M7 SMG|SMG]], {{Pattern|Okarda'phaa|plasma rifle}} and [[M6C magnum|magnum]]. The human weapon sets equip the player with two [[M9 fragmentation grenade|frag grenade]]s, while the Covenant ones have the player spawn with [[Type-1 Anskum-pattern plasma grenade|plasma grenade]]s.<ref name="ign GTK">[http://ca.ign.com/articles/2014/10/24/get-to-know-halo-the-master-chief-collections-lockout-remake-lockdown-ign-first '''IGN.com''': ''Get to Know Halo: The Master Chief Collection's 'Lockout' Remake, 'Lockdown' – IGN First'']</ref>


Like earlier games' multiplayer customization includes [[nameplates]], service tags, [[armor permutations]] for both Spartans and Sangheili, and [[emblems]]. New features to customization include clan tags and in-game avatars.<ref name="Teambeyond.net">[http://teambeyond.net/halo-the-master-chief-collection-customization/ '''Team Beyond.net''': ''Halo: The Master Chief Collection Customization'']</ref>
Like earlier games' multiplayer customization includes [[nameplates]], service tags, [[armor permutations]] for both Spartans and Sangheili, and [[emblems]]. New features to customization include clan tags and in-game avatars.<ref name="Teambeyond.net">[http://teambeyond.net/halo-the-master-chief-collection-customization/ '''Team Beyond.net''': ''Halo: The Master Chief Collection Customization'']</ref>