Halo (Halo 3 level): Difference between revisions

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{Background Memory continued: An engineer crew cuts into the ''Dawn''. The Arbiter is freed from the wreckage.}
{Background Memory continued: An engineer crew cuts into the ''Dawn''. The Arbiter is freed from the wreckage.}


''The Arbiter is revealed on the hill with the Marines.''
''The Arbiter is revealed on the hill, standing solemn with the Marines.''


*'''Admiral Hood''': "(Concluded) As we start to rebuild, this hillside will remain barren, a memorial to heroes fallen. They ennobled all of us, and they shall not be forgotten."  
*'''Admiral Hood''': "(Concluded) As we start to rebuild, this hillside will remain barren, a memorial to heroes fallen. They ennobled all of us, and they shall not be forgotten."  
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*'''Marine NCO or Officer''': "Present arms!"
*'''Marine NCO or Officer''': "Present arms!"


''7 marines raise their [[BR55HB SR]] Battle Rifles and each fire a single burst of three shots: a [[Wikipedia:3-volley salute|3-volley salute]].''
''7 marines raise their [[BR55HB SR]] Battle Rifles and each fire a single burst of three shots: a [[Wikipedia:3-volley salute|3-volley salute]].'' (In actuality, since BR55s fire 3 round bursts, it would have actually been a 63-gun salute.) The camera pans over the Ark Portal, now closed and silent, and Mt. Kilimanjaro against the evening sky.


''Later, Admiral Hood and the Arbiter stand alone at the Memorial, which looks like a Pelican wing, decorated with pictures of those fallen, including ''[[Commander Miranda Keyes]]'' and ''[[Sergeant Major Avery Johnson]]''.
''Later, Admiral Hood and the Arbiter stand alone at the Memorial, which looks like a Pelican wing, decorated with pictures of those fallen, including ''[[Commander Miranda Keyes]]'' and ''[[Sergeant Major Avery Johnson]]''.


*'''Admiral Hood''': "I remember how this war started. What [[Elites|your kind]] did to mine. I can't forgive you. But... you have my thanks, for standing by him to the end."
*'''Admiral Hood''': "I remember how this war started. What [[Elites|your kind]] did to mine. I can't forgive you. But... (he holds out his hand) you have my thanks, for standing by him to the end."  


''The Arbiter shakes Admiral Hood's hand.''
''The Arbiter shakes Admiral Hood's hand.''
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*'''Admiral Hood''': "Hard to believe he's dead."
*'''Admiral Hood''': "Hard to believe he's dead."


''The Arbiter looks away.''
''The Arbiter looks away, toward the Shadow of Intent, hovering silently in the sky.''


*'''Arbiter''': "Were it so easy."
*'''Arbiter''': "Were it so easy."
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''The Arbiter clenches a fist to his chest.''
''The Arbiter clenches a fist to his chest.''


*'''Shipmaster Rtas 'Vadum''': "By your word, Arbiter."
*'''Shipmaster Rtas 'Vadum''': "By your word, Arbiter." He clenches his fist to his chest.


''The Arbiter takes the chair.''
''The Arbiter takes the chair.''
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*'''Cortana''': "I'm not sure. When Halo fired, it shook itself to pieces. Did a number on the Ark. [[The Portal]] couldn't sustain itself. We made it through just as it collapsed."
*'''Cortana''': "I'm not sure. When Halo fired, it shook itself to pieces. Did a number on the Ark. [[The Portal]] couldn't sustain itself. We made it through just as it collapsed."


Forward Unto Dawn ''is revealed to be sheared in half, floating in a cloud of its own debris.''
Forward Unto Dawn ''is revealed to be sheared in half, floating in a cloud of its own debris, still red-hot from the sudden Slipspace slowdown.''


*'''Cortana''': "Well… some of us made it."
*'''Cortana''': "Well… some of us made it."
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*'''Master Chief''': "Wake me... when you need me."
*'''Master Chief''': "Wake me... when you need me."


''Cortana smiles back. The Cryotube seals, freezing the Chief.''
''Cortana smiles back. The Cryotube seals, freezing the Chief and bringing the story full circle.''


- '''[[Legendary]] Segment''': ''(The back half of the ''Forward Unto Dawn'' is seen drifting towards an unknown planet. The planet eclipses the sun at first, but the sun slowly comes out from behind the planet, casting light upon it momentarily before blinding the camera completely.  The credits on Legendary continue with the ''Halo 3'' to-be-continued music.)''
- '''[[Legendary]] Segment''': ''(The back half of the ''Forward Unto Dawn'' is seen drifting towards an unknown planet. The planet eclipses the sun at first, but the sun slowly comes out from behind the planet, casting light upon it momentarily before blinding the camera completely.  The credits on Legendary continue with the ''Halo 3'' to-be-continued music.)''
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Congratulations--you've reached the end of Halo 3.
Congratulations--you've reached the end of Halo 3.


When the level starts, simply follow the corridor until you reach the installation. It's here that Gravemind starts his final offensive, air-dropping Flood units on you. If you're hurting for ammo after the last level, take out any armed Flood first and cut them down. Depending on your skill and the difficulty level, try stocking up on a [[Gravity Hammer]], [[Energy Sword]], or even a [[Brute Shot]]--anything with a strong melee attack. There's lots of Flood and only so much ammo you can scavenge. The first flood you'll find will be wielding a gravity hammer. If you look automatically to your right, you'll find a Fuel Rod Cannon on a small hill.
When the level starts, simply follow the corridor until you reach the installation. It's here that Gravemind starts his final offensive, air-dropping a lot of Flood Combat units on you. If you're hurting for ammo after the last level (which you shouldn't be, since there's fresh Battle Rifles, Shotguns, an SMG and a Rocket Launcher at the Pelican crash site), but if you are, take out any armed Flood first and cut them down. Depending on your skill and the difficulty level, try stocking up on a [[Gravity Hammer]], [[Energy Sword]], or even a [[Brute Shot]]--anything with a strong melee attack. There's lots of Flood and only so much ammo you can scavenge. The first flood you'll find will be a Brute Form wielding a Gravity Hammer. If you look automatically to your right, you'll find a Fuel Rod Cannon on a small hill.


Wind your way up the Citadel as Cortana instructs you to do. However, if you walk along the left side of the Citadel, you can find a rocket launcher with the maximum amount of ammo. You can run straight ahead and let the Arbiter (or your friends) deal with the Flood, but it helps to do your part and cut down their numbers. The way up to the next level of the Citadel is always at the opposite end of where you first climb up, so you're in for a lot of action.
Wind your way up the Control Room as Cortana instructs you to do. However, if you walk along the left side of the Citadel, you can find a rocket launcher with the maximum amount of ammo. You can run straight ahead and let the Arbiter (or your friends) deal with the Flood, but it helps to do your part and cut down their numbers. The way up to the next level of the structure is always at the opposite end of where you first climb up, so you're in for a lot of action.


When you hit the top of the fortress, you'll hear from 343 Guilty Spark that he won't open the door until all the Flood attacking you are destroyed for security, so be ready to go on the defensive. In single player mode, give the Arbiter plenty of room to do his thing and do your part in killing some Flood. A good strategy for dealing with the tides of Flood is to melee any Flood-form you see in the midst of resurrecting or upgrading; it'll prevent them from getting back up, and, if you hit them bad enough, it'll shatter their corpse, rendering it useless for reanimation. If you have any [[Firebomb|Incendiary Grenades]], use them to burn away corpses. Another way to ease the pressure being put on you is to take the two Auto Turrets that are conveniently placed right in front of the door. Pick them up and activate them in approximately the same place they were laying, facing the Flood opposition. Just remember to destroy them before you go inside.
When you hit the top of the fortress, you'll hear from 343 Guilty Spark that he won't open the door until all the Flood attacking you are destroyed for security, so be ready to go on the defensive. A ton of Stalker, Ranged, Tank Human Combat, Elite Combat and Brute Forms will land near you and swarm from all directions. In single player mode, give the Arbiter plenty of room to do his thing and do your part in killing some Flood. There is an Invincibility in an alcove across from the doors. It may or may not appear, so don't always count on it. A good strategy for dealing with the tides of Flood is to melee any Flood-form you see in the midst of resurrecting or upgrading; it'll prevent them from getting back up, and, if you hit them bad enough, it'll shatter their corpse, rendering it useless for reanimation. Keep a Shotgun for close quarters and a powerful weapon, like the Rocket Launcher, Fuel Rod or Battle Rifle for the various Forms. If you have any [[Firebomb|Incendiary Grenades]], use them to burn away corpses. Another way to ease the pressure being put on you is to take the two Auto Turrets that are conveniently placed right in front of the door. Pick them up and activate them in approximately the same place they were laying, facing the Flood opposition. Just remember to destroy them before you go inside. It helps later, especially on Legendary.


After clearing the infestation, you have a few moments to calm down and breathe. Follow Guilty Spark into the control room, watch the cinematic, and prepare for what could be considered the only boss in Halo 3: 343 Guilty Spark.  
After clearing the infestation, you have a few moments to calm down and breathe. Reload your weapons and follow Guilty Spark into the control room, watch the cinematic, and prepare for what could be considered the only boss in Halo 3: 343 Guilty Spark.  


Guilty Spark has two main combat modes: one is a massive spherical shield that pushes you back and protects him from harm, and the other is an extremely powerful version of the [[Sentinel Beam]]. Play defensive--even without that shield, Guilty Spark's mighty construction keeps him from harm. When Johnson blasts him with the Spartan Laser, switch over to the weapon you can most easily give up and take the laser from Johnson. Guilty Spark is just the right size to fit into the reticle of your rifle. That beam is deadly, so stay careful. Blast 343 a few times to defeat him.
Guilty Spark has two main combat modes: one is a massive spherical shield that pushes you back and protects him from harm, and the other is an extremely powerful version of the [[Sentinel Beam]]. Play defensive--even without that shield, Guilty Spark's mighty construction keeps him from harm. When Johnson blasts him with the Spartan Laser, switch over to the weapon you can most easily give up (it has to have ammo, or else Johnson won't take it) and take the laser from Johnson. Guilty Spark is just the right size to fit into the reticle of your rifle, and he stays still too. That beam is deadly, so stay careful. Blast 343 three times to defeat him.


First things first: be ready to alternate between shooting and running. You should be doing more running than shooting, as there are waves of Flood coming your way. When you blast your way to the exit, turn ''right''. Be careful though, if you set up those Auto Turrets; they will kill you almost instantly. If you have any grenades throw them, or let the Arbiter take it. Take the ice bridge directly to the right of the entrance and follow it to a cave. Work your way down, kill whatever Flood you can--remember, you're almost at the end, now is not the time to die--and hop a ride in the Warthog at the end of the tunnel.
First things first: be ready to alternate between shooting and running. Any weapons you had before are now gone: you have just an Assault Rifle with 3 clips and no grenades, nothing else. Suffice it to say, you're outgunned here. No matter, two Elite Forms will appear with 15-20 Infection Forms. Kill them, and grab the Plasma Rifles the Elites dropped. Outside, the Sentinels that were your allies are now your enemies. Kill them, and grab weapons from the corpse s from the previous battle (before you entered the Control Room). Head up the ice slope, that is directly to the left of the entrance to the Control Room (facing towards the entrance). Be careful though, if you set up those Auto Turrets; they will kill you almost instantly as you exit the Control Room. Take the ice bridge directly to the right of the entrance and follow it to a cave. Mow down the Combat Forms in your way, and grab the plentiful Assault Rifle ammo they drop. Inside the room, a battle between Sentinels and Flood is taking place. Lighten their ranks with AR fire, and head down the hallway. Stick the Carrier Forms with Plasma grenades, and continue to the left up a ramp. Shoot the swarm of Infection Forms, and head out. A Warthog sits there, so board it and floor it. However, if you like a challenge, head to the left before you reach the tiles. Depending on the difficulty, a Mongoose sits in the corner on a platform, or a pair of Brute Choppers. The Mongoose is especially hard to complete the level on, due its lighter weight, slower speed and acceleration time and lack of onboard weapons. The Brute Choppers are slow too, but their onboard boost alleviates the problem somewhat. The 35mm autocannons are good for tearing through Flood and Sentinels.


Escape is, to say the least, tricky. Trust in the Arbiter (or your multiplayer pals) to shoot any oncoming Flood, and watch where you're driving. Halo is in the middle of activating and destroying itself. When you see an explosion, ''stay away from where it was.'' Those panels are gone now, and the only thing underneath them is instant death. Keep your cool and watch for where the ground is solid. You'll find Flood in straightaways, so feel free to step on the gas and dodge the falling debris. The panels will explode after a while so don't drive too fast.
Escape is, to say the least, tricky. Trust in the Arbiter (or your multiplayer pals) to shoot any oncoming Flood, and watch where you're driving. Halo is in the middle of activating and destroying itself. When you see an explosion, ''stay away from where it was.'' Those panels are gone now, and the only thing underneath them is instant death. Keep your cool and watch for where the ground is solid. You'll find Flood in straightaways, so feel free to step on the gas and dodge the falling debris. The panels will fall, so don't screw around for too long. The way is pretty straightforward, so don't worry about getting lost. Sentinels also abound, so be careful, as their beams are powerful.


You'll eventually reach a series of roundabouts. Follow the red-tile road to find the path off of them before they explode and plummet to the ground below, taking you with them. You'll reach the end of the path eventually--when you see the ship over in the distance, you'll know you're near the end. When you finally see the frigate pull in front of you, go straight and fast and take the jump.
You'll eventually reach a series of roundabouts. Follow the red-tile road to find the path off of them before they explode and plummet to the ground below, taking you with them. You'll reach the end of the path eventually--when you see the ship over in the distance, you'll know you're near the end. When you finally see the frigate pull in front of you, go straight and fast and take the jump. Do not slow down here, the panels will start falling the instant you enter this area.


It can be a really good feeling when you beat this level. Although it may be sad that the original Halo trilogy is over, you'll know that you finally beat the Covenant, and destroyed all the Flood on Installation 04.
It can be a really good feeling when you beat this level, and a bit sad, especially after watching the ending. Although it's disheartening that the original Halo trilogy is over, you'll know that you finally beat the Covenant, and destroyed all the Flood on Installation 04.


Watch the ending, stay for the credits--and hit the next level of difficulty! Halo 3 is short, but sweet, and there's always one more challenge over the hill.
Watch the ending, stay for the credits--and hit the next level of difficulty! Halo 3 is short, but sweet, and there's always one more challenge over the hill.