Halo (Halo 3 level): Difference between revisions

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[[Image:Halo Mongoose End.jpg|thumb|right|300px|There is a [[Mongoose]] hidden to the far left of the area where Johnson's Warthog is parked, though completing the level with the Mongoose does not alter the cutscene at the end (i.e. it's still a Warthog in the cutscene).]]
[[Image:Halo Mongoose End.jpg|thumb|right|300px|There is a [[Mongoose]] hidden to the far left of the area where Johnson's Warthog is parked, though completing the level with the Mongoose does not alter the cutscene at the end (i.e. it's still a Warthog in the cutscene).]]
*In a further nod to the original game, in the campaign lobby, the Mission Start is labeled "[[Assault on the Control Room]]".
*In a further nod to the original game, in the campaign lobby, the Mission Start is labeled "[[Assault on the Control Room]]".
*Whenever you get on the [[Warthog]] in single player, the [[Arbiter (character)|Arbiter]] will disappear from his current position and then appear on the warthog turret. If you take the gunner position and then get in the driver position, the Arbiter takes the passenger seat.
*Whenever you get on the [[Warthog]] in single player, the [[Arbiter (character)|Arbiter]] will disappear from his current position and then appear on the warthog turret. If you take the gunner position and then get in the driver position, the Arbiter takes the passenger seat. It is possible to "kill" the Arbiter, by driving the Warthog off a cliff, and quickly taking another vehicle, like the Mongoose. The Arbiter will not respawn on the back, and you can finish the level without him.
*The [[Halo 3 Skulls|Mythic Skull]] can be found in this level. If you are playing single player, you can give the skull to The [[Arbiter]] and he will use it to attack the [[Flood]].
*The [[Halo 3 Skulls|Mythic Skull]] can be found in this level. If you are playing single player, you can give the skull to The [[Arbiter]] and he will use it to attack the [[Flood]].
*After killing Guilty Spark, four [[Ghosts]] can be found underneath the ramp that leads to the top of the structure. (Note, this only works if you start the level from the beginning on Legendary and co-op.)
*After killing Guilty Spark, four [[Ghosts]] can be found underneath the ramp that leads to the top of the structure. (Note, this only works if you start the level from the beginning on Legendary and co-op.)
*There are also two [[Brute Choppers]] that can be found on [[Heroic]] and [[Legendary]] difficulty, these are found by turning left and going between some rocks to the left before driving on the first tiles. You must play on Co-Op.
*There are also two [[Brute Choppers]] that can be found on [[Heroic]] and [[Legendary]] difficulty, these are found by turning left and going between some rocks to the left before driving on the first tiles (the same area where the Mongoose spawns). You must play on Co-Op. It will not appear otherwise.
*The last part of gameplay on this level is a remake of the Warthog escape on [[The Maw]], the last level of the first game.
*The last part of gameplay on this level is a remake of the Warthog escape on [[The Maw]], the last level of the first game.
*There is a [[Talking Grunt]] on this level. He tries to make fun of the Master Chief's childhood by mocking how he was kidnapped and forced into the [[SPARTAN-II Program]]. This is also a reference to Halo 1, where the [[Thirsty Grunt]] talked on the Warthog run of the last level.
*On the construction parts of the level, if the player looks in the distance, the ring's terrain, the grass and trees and water, is being constructed.
*There is a [[Talking Grunt]] on this level. He tries to make fun of the Master Chief's childhood by mocking how he was kidnapped and forced into the [[SPARTAN-II Program]]. This is also a reference to Halo 1, where the [[Thirsty Grunt]] talked on the Warthog run of the last level. He is located just before the Dawn, on an outcropping next to some rocks.
*If you kill Johnson before you go into the Control Room after you kill 343 Guilty spark when the door opens you can see Johnson on the floor wounded and a Flood [[Infection Form]] convert him into a [[Combat Form]]. If you kill the Flood before they infect him, he will get up and fight with you, though he won't leave the building (since he's supposed to be dead, he has no scripted path to follow). Though if you push him all the way to the warthog he should still get on.
*If you kill Johnson before you go into the Control Room after you kill 343 Guilty spark when the door opens you can see Johnson on the floor wounded and a Flood [[Infection Form]] convert him into a [[Combat Form]]. If you kill the Flood before they infect him, he will get up and fight with you, though he won't leave the building (since he's supposed to be dead, he has no scripted path to follow). Though if you push him all the way to the warthog he should still get on.
*Any time you kill Johnson, he will drop his [[Spartan Laser]] but will soon get back up to fight more. If you pick up the laser he will pick up whatever weapon you dropped. If you can get that weapon far enough away from his body before he gets up, he'll have another Spartan Laser. You can get an unlimited supply of them from him this way, and most of the time they'll have unlimited ammo, even for players. '''Be careful if you kill him a lot as the Arbiter & Johnson will turn on you and kill you.'''
*Any time you kill Johnson, he will drop his [[Spartan Laser]] but will soon get back up to fight more. If you pick up the laser he will pick up whatever weapon you dropped. If you can get that weapon far enough away from his body before he gets up, he'll have another Spartan Laser. You can get an unlimited supply of them from him this way, and most of the time they'll have unlimited ammo, even for players. '''Be careful if you kill him a lot as the Arbiter & Johnson will turn on you and kill you.'''
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*During the memorial, if one looks closely at the pictures on the memorial site, one of the people in the pictures is wearing 21st century US Marine dress uniform in the 26th century.
*During the memorial, if one looks closely at the pictures on the memorial site, one of the people in the pictures is wearing 21st century US Marine dress uniform in the 26th century.
*The line where Chief says to Cortana "We'll make it" was also used in [[Halo: Combat Evolved]], when he [[The Maw (Level)|almost crashed]] the Banshee into the [[UNSC Pillar of Autumn|Pillar of Autumn]].  
*The line where Chief says to Cortana "We'll make it" was also used in [[Halo: Combat Evolved]], when he [[The Maw (Level)|almost crashed]] the Banshee into the [[UNSC Pillar of Autumn|Pillar of Autumn]].  
*At the start of the level, you can find few Shotguns and other Human weapons like the Battle Rifle in the crashed pelican behind you.
*At the start of the level, you can find a few Shotguns and other Human weapons like the Battle Rifle in the crashed pelican behind you.
*If you head over to the large crevasse next to the structure n the beginning of the level, you can look down and see an almost endless series of catwalks. You can only explore the crevasse in theater mode. In addition, after destroying [[343 Guilty Spark]], if you recheck the crevasse it will be distorted by energy waves caused by the rings activation in the control room.
*If you head over to the large crevasse next to the structure n the beginning of the level, you can look down and see an almost endless series of catwalks. You can only explore the crevasse in theater mode. In addition, after destroying [[343 Guilty Spark]], if you recheck the crevasse it will be distorted by energy waves caused by the rings activation in the control room.
*This is the last level where marines help you(a fact that Johnson is a marine).  
*This is the last level where marines help you(a fact that Johnson is a marine).  
*On the part before you enter the [[Control Room]], there is an [[Automated Turret|Auto-Turret]].  
*On the part before you enter the [[Control Room]], there is an [[Automated Turret|Auto-Turret]].  
*During the part where you have to escape Halo, on some structures there are actually some more Warthogs, which is odd.
*During the part where you have to escape Halo, on some structures there are actually some more Warthogs. This happens only on Co-Op, and is in case one of the players dies, allowing the co-op players to continue in 2 Warthogs, or even a convoy of 4 Warthogs.
*It is possible to get stuck under some of the falling debris and tile.  
*It is possible to get stuck under some of the falling debris and tile.  
*If you use an auto-turret after you activate Halo, it will shoot at anything that moves, including you.
*If you use an auto-turret after you activate Halo, it will shoot at anything that moves, including you.