Halo: The Master Chief Collection: Difference between revisions

m
→‎Updated customization: They are no longer called "Season Points." They are now called "Spartan Points"
(→‎Multiplayer maps: "Forge Island" is not an "original map." It released later on in the game's life.)
m (→‎Updated customization: They are no longer called "Season Points." They are now called "Spartan Points")
Line 336: Line 336:


===Updated customization===
===Updated customization===
Due to the launch of ''Halo: Reach'' and [[Season 1: Noble]] as part of the collection in 2019, the decision was made to allow for full armour customization as in the game's Xbox 360 release, with a [[Season|new customization system]] designed to retain the feel of the older systems while blending it with more modern unlock systems, using the power of Unreal Engine 4. This system was later extended to ''Halo 3'' with the launch of [[Season 2: Spark]]. In this system, players can earn {{SeasonPoint|Season Points}} while playing multiplayer, Firefight and campaign to unlock armor pieces for use. Additionally, the launch of Season 2 saw the addition of [[Skins (Halo: Combat Evolved)|skins]] to ''Halo: Combat Evolved'', with a variety of new texture skins for all useable weapons and vehicles alongside visor color options available for players in the game's multiplayer.  
Due to the launch of ''Halo: Reach'' and [[Season 1: Noble]] as part of the collection in 2019, the decision was made to allow for full armour customization as in the game's Xbox 360 release, with a [[Season|new customization system]] designed to retain the feel of the older systems while blending it with more modern unlock systems, using the power of Unreal Engine 4. This system was later extended to ''Halo 3'' with the launch of [[Season 2: Spark]]. In this system, players can earn {{SeasonPoint|Spartan Points}} while playing multiplayer, Firefight and campaign to unlock armor pieces for use. Additionally, the launch of Season 2 saw the addition of [[Skins (Halo: Combat Evolved)|skins]] to ''Halo: Combat Evolved'', with a variety of new texture skins for all useable weapons and vehicles alongside visor color options available for players in the game's multiplayer.  


[[Series 3: Recon]] saw the addition of four new character models for ''Halo 3: ODST''<nowiki>'</nowiki>s Firefight mode, and added visor colors and weapons skins for ''Halo 3'', while [[Series 4: Reclaimer]] saw the addition of more weapon skins and new vehicle skins for ''Halo 3'', and added several of the weapons skins originally available in ''Halo 4''<nowiki>'</nowiki> Xbox 360 version, including two new never-released skins and the skins released in the [[Champions Bundle]] (with them now being available to use in ''Spartan Ops''); however, skins that originally came with McFarlane Toys, and the four armor permutations featured in the Champions Bundle were not included in the Season. Aditionally, new armor pieces for ''Halo: Reach'' were planned to be included in Season 4, but were discarded (the armor effects for the Elites were added on ''Reach'' with this season, however), with 343 Industries expressing desire to include both ''Halo: Reach'' and ''Halo 4'' armor permutations in future seasons. 343 Industries also plans to include full armor customization for the Elites on ''Halo: Reach''.
[[Series 3: Recon]] saw the addition of four new character models for ''Halo 3: ODST''<nowiki>'</nowiki>s Firefight mode, and added visor colors and weapons skins for ''Halo 3'', while [[Series 4: Reclaimer]] saw the addition of more weapon skins and new vehicle skins for ''Halo 3'', and added several of the weapons skins originally available in ''Halo 4''<nowiki>'</nowiki> Xbox 360 version, including two new never-released skins and the skins released in the [[Champions Bundle]] (with them now being available to use in ''Spartan Ops''); however, skins that originally came with McFarlane Toys, and the four armor permutations featured in the Champions Bundle were not included in the Season. Aditionally, new armor pieces for ''Halo: Reach'' were planned to be included in Season 4, but were discarded (the armor effects for the Elites were added on ''Reach'' with this season, however), with 343 Industries expressing desire to include both ''Halo: Reach'' and ''Halo 4'' armor permutations in future seasons. 343 Industries also plans to include full armor customization for the Elites on ''Halo: Reach''.