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As with ''[[Halo 3]]'', ''[[Halo: Reach]]'' has difficulty-multipliers in the appearance of human skulls. In addition, all of the skulls featured in ''Halo 3'' are included in ''Reach''. Just like ''[[Halo 3: ODST]]'', skulls are no longer [[Easter Eggs|easter eggs]] in-game, and can also be accessed in the [[campaign]] menu without finding it. | As with ''[[Halo 3]]'', ''[[Halo: Reach]]'' has difficulty-multipliers in the appearance of human skulls. In addition, all of the skulls featured in ''Halo 3'' are included in ''Reach''. Just like ''[[Halo 3: ODST]]'', skulls are no longer [[Easter Eggs|easter eggs]] in-game, and can also be accessed in the [[campaign]] menu without finding it. | ||
==Black Eye== | |||
The Black Eye skull causes the automatic regeneration of the player's [[Energy shielding|shields]] to be disabled. The only way to recharge the energy shields is to kill an enemy with a [[Melee|melee attack]] or [[Assassination|assassination]].<ref name="skull">[http://www.gamesradar.com/halo-reach-skulls-list/ ''Halo: Reach Skulls list'']</ref> | |||
==Blind== | |||
The player's first person [[Heads-up display|HUD]], weapon and arms are hidden.<ref name="skull"/> | |||
==Catch== | |||
The frequency in which enemies throw grenades is doubled, while also always dropping two grenades upon death.<ref name="skull"/> | |||
==Cloud== | ==Cloud== | ||
The | The Cloud skull is a new [[skull]] featured in ''Halo: Reach''.<ref>[http://www.youtube.com/watch?v=u2AqgsysHXQ ''SDCC: Halo Reach Panel Part 1 '']</ref> When the skull is on, the player's [[Motion sensor|Motion Sensor]] is disabled, replacing the [[Halo 3 Skulls|Fog]] skull in ''Halo 3''.<ref>[http://marketplace.xbox.com/en-US/games/offers/f000001f-0000-4000-8000-00004d53085b?cid=SLink ''Halo: Reach - Firefight Preview'' (Xbox LIVE Marketplace)] - 5:00</ref> | ||
==Cowbell== | |||
Purely for comical purposes, the Cowbell skull increases physics effects three-fold. Explosions and melee attacks launch players and NPCs further than normal, but damage is not affected.<ref name="skull"/> | |||
==Famine== | |||
All weapons have reduced ammunition or charge,<ref name="skull"/> much like the [[Famine skull strategy|''Halo 3'' version of this skull]].<ref>'''[[Famine skull strategy|Famine skull]]'''</ref> | |||
==Grunt Birthday== | |||
The Grunt Birthday Party skull causes headshots on Grunts to explode in a shower of confetti. However, this does no damage, unlike in Halo 3 and Halo 3: ODST. | |||
==Iron== | |||
If a player dies during the campaign for whatever reason, he/she is forced to restart the mission. On Co-op campaign if even one player dies everyone is forced to reset back to the last checkpoint reached. | |||
==IWBHD (I Would Have Been Your Daddy)== | |||
This skull activates rare and secret dialog throughout the campaign.<ref name="skull"/> | |||
==Mythic== | |||
Enemies have twice as much health than they normally would.<ref name="skull"/> | |||
==Thunderstorm== | |||
All enemies' ranks are increased. [[Unggoy|Grunts]] and [[Sangheili|Elites]] are mostly promoted to [[Ultras]] with [[Sangheili Zealot|Zealots]] being much more frequent, [[Kig-yar|Jackles]] spawn as [[Kig-yar Major|Majors]] and [[Kig-yar Sniper|Snipers]], [[Skirmisher|Skirmishers]] spawning as [[Skirmisher Commando|Commandos]] and [[Skirmisher Champion|Champions]], [[Yanme'e|Drones]] much more likely to be [[Yanme'e Major|Majors]] or [[Yanme'e Ultra|Ultras]] and [[Jiralhanae|Brute]] [[Jiralhanae Captain Major|Captain Majors]] and [[Jiralhanae Chieftain|Chieftains]] to spawn. | |||
==Tilt== | |||
The strengths and weaknesses of weapons are modified, with [[United Nations Space Command|UNSC]] weapons and the [[Type-51 Directed Energy Rifle/Improved|Plasma Repeater]] affecting energy shielding more than [[Health|health]] and visa versa for all [[Covenant Empire|Covenant]] weapons excluding the Plasma Repeater. | |||
==Tough Luck== | ==Tough Luck== | ||
Tough Luck is a skull where when activated causes enemies to dodge your grenades | Tough Luck is a skull where when activated causes enemies to dodge your grenades. | ||
==Firefight Custom Skulls== | ==Firefight Custom Skulls== | ||
In [[Firefight]], there are three custom made skulls you can have: Red, Blue, and Yellow. | In [[Firefight]], there are three custom made skulls you can have: Red, Blue, and Yellow. Each of these skulls has exactly the amount of customization ability as gametype modifications. | ||
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