Halo: Reach skulls: Difference between revisions

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==Primary skulls==
==Primary skulls==
===Iron===
===Iron===
{{Article Quote|Co-op reverts to previous checkpoint on player death. 1P restarts mission.}}
{{Article quote|Co-op reverts to previous checkpoint on player death. 1P restarts mission.}}
The Iron skull causes the mission to restart if the player dies during the campaign for whatever reason. On campaign [[Cooperative Play]], if even one player dies everyone is forced to revert back to the last reached checkpoint.<ref name="skull">[http://www.gamesradar.com/halo-reach-skulls-list/ '''GamesRadar''': ''Halo: Reach Skulls list'']</ref> In Firefight, the skull disables respawning after the player died.
The Iron skull causes the mission to restart if the player dies during the campaign for whatever reason. On campaign [[Cooperative Play]], if even one player dies everyone is forced to revert back to the last reached checkpoint.<ref name="skull">[http://www.gamesradar.com/halo-reach-skulls-list/ '''GamesRadar''': ''Halo: Reach Skulls list'']</ref> In Firefight, the skull disables respawning after the player died.


===Black Eye===
===Black Eye===
{{Article Quote|Shields don't recharge except from melee attacking enemies.}}
{{Article quote|Shields don't recharge except from melee attacking enemies.}}
The Black Eye skull causes the automatic regeneration of the player's [[Energy shielding|energy shields]] to be disabled. The only way to recharge the energy shields is to melee or perform [[assassination]] on an enemy.{{Ref/Reuse|skull}}
The Black Eye skull causes the automatic regeneration of the player's [[Energy shielding|energy shields]] to be disabled. The only way to recharge the energy shields is to melee or perform [[assassination]] on an enemy.{{Ref/Reuse|skull}}


===Tough Luck===
===Tough Luck===
{{Article Quote|Enemies always make every saving throw, always berserk, always dive, never flee...}}
{{Article quote|Enemies always make every saving throw, always berserk, always dive, never flee...}}
Tough Luck skull causes enemies to evade vehicles, dodge grenades and heavy weapon projectiles. [[Unggoy]] would be less likely to flee and could easily turn suicidal.{{Ref/Reuse|skull}} [[Type-26 Ground Support Aircraft|Banshees]] are more likely to perform evasive maneuver when locked on by heavy weapons.
Tough Luck skull causes enemies to evade vehicles, dodge grenades and heavy weapon projectiles. [[Unggoy]] would be less likely to flee and could easily turn suicidal.{{Ref/Reuse|skull}} [[Type-26 Ground Support Aircraft|Banshees]] are more likely to perform evasive maneuver when locked on by heavy weapons.


===Catch===
===Catch===
{{Article Quote|Enemies are grenade happy - 2× as often and 2× as fast.}}
{{Article quote|Enemies are grenade happy - 2× as often and 2× as fast.}}
The Catch skull causes the frequency in which AI-controlled characters throw grenades to be doubled, while also always dropping two grenades upon death.{{Ref/Reuse|skull}}
The Catch skull causes the frequency in which AI-controlled characters throw grenades to be doubled, while also always dropping two grenades upon death.{{Ref/Reuse|skull}}


===Cloud===
===Cloud===
{{Article Quote|Motion sensor disabled with this setting.}}
{{Article quote|Motion sensor disabled with this setting.}}
The Cloud skull is a new skull featured in ''Halo: Reach'', replacing the [[Halo 3 skulls#Fog|Fog skull]] in ''Halo 3''. Just like the Fog skull, the Cloud skull causes the player's [[motion tracker]] to be disabled.
The Cloud skull is a new skull featured in ''Halo: Reach'', replacing the [[Halo 3 skulls#Fog|Fog skull]] in ''Halo 3''. Just like the Fog skull, the Cloud skull causes the player's [[motion tracker]] to be disabled.


===Famine===
===Famine===
{{Article Quote|Weapons drop 50% less ammo.}}
{{Article quote|Weapons drop 50% less ammo.}}
The Famine skull causes all dropped weapons' ammunition or charge to be reduced by 50%. Weapons stored in crates and [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Lasers]] are unaffected.{{Ref/Reuse|skull}}
The Famine skull causes all dropped weapons' ammunition or charge to be reduced by 50%. Weapons stored in crates and [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Lasers]] are unaffected.{{Ref/Reuse|skull}}
   
   
===Thunderstorm===
===Thunderstorm===
{{Article Quote|Major upgrade to all enemies.}}
{{Article quote|Major upgrade to all enemies.}}
The Thunderstorm skull causes enemies' ranks to increase. Unggoy and [[Sangheili]] are, most if not all, promoted to [[Ultra]]s, [[Kig-yar]] spawn as [[Kig-yar Major|Majors]] and [[Kig-yar Sniper|Snipers]], [[Skirmisher]]s spawning as [[Skirmisher Commando|Commandos]] and [[Skirmisher Champion|Champions]], [[Yanme'e]] much more likely to be [[Yanme'e Major|Majors]] or [[Yanme'e Ultra|Ultras]] and [[Jiralhanae]] [[Jiralhanae Captain Major|Captain Majors]] to spawn.
The Thunderstorm skull causes enemies' ranks to increase. Unggoy and [[Sangheili]] are, most if not all, promoted to [[Ultra]]s, [[Kig-yar]] spawn as [[Kig-yar Major|Majors]] and [[Kig-yar Sniper|Snipers]], [[Skirmisher]]s spawning as [[Skirmisher Commando|Commandos]] and [[Skirmisher Champion|Champions]], [[Yanme'e]] much more likely to be [[Yanme'e Major|Majors]] or [[Yanme'e Ultra|Ultras]] and [[Jiralhanae]] [[Jiralhanae Captain Major|Captain Majors]] to spawn.


===Tilt===
===Tilt===
{{Article Quote|Damage tables are modified.}}
{{Article quote|Damage tables are modified.}}
The Tilt skull exaggerates the strengths and weaknesses of weapons. For example, the [[M6G Personal Defense Weapon System|magnum]] is only 1/4 as effective against [[energy shielding]], while the [[Type-25 Directed Energy Pistol|plasma pistol]] is only 2/3 as effective against [[health]].
The Tilt skull exaggerates the strengths and weaknesses of weapons. For example, the [[M6G Personal Defense Weapon System|magnum]] is only 1/4 as effective against [[energy shielding]], while the [[Type-25 Directed Energy Pistol|plasma pistol]] is only 2/3 as effective against [[health]].


===Mythic===
===Mythic===
{{Article Quote|Double enemy health.}}
{{Article quote|Double enemy health.}}
The Mythic skull causes enemies to have twice as much health than they normally would.{{Ref/Reuse|skull}}
The Mythic skull causes enemies to have twice as much health than they normally would.{{Ref/Reuse|skull}}


==Secondary skulls==
==Secondary skulls==
===Blind===
===Blind===
{{Article Quote|HUD and first person arms and weapon are hidden.}}
{{Article quote|HUD and first person arms and weapon are hidden.}}
The Blind skull causes the player's first person [[Heads-up display|HUD]], including the scoring box, weapon and arms, to disappear.{{Ref/Reuse|skull}} The effect can be slightly compensated by pressing the "Back" button on the [[Xbox 360]] controller, which gives a brief summary over the screen of the weapon and armor ability the player currently wields.
The Blind skull causes the player's first person [[Heads-up display|HUD]], including the scoring box, weapon and arms, to disappear.{{Ref/Reuse|skull}} The effect can be slightly compensated by pressing the "Back" button on the [[Xbox 360]] controller, which gives a brief summary over the screen of the weapon and armor ability the player currently wields.


===Cowbell===
===Cowbell===
{{Article Quote|Acceleration scale from explosion is 3x.}}
{{Article quote|Acceleration scale from explosion is 3x.}}
Purely for comical purposes, the Cowbell skull increases physics effects three-fold. Explosions and melee attacks launch players and NPCs further than normal, but damage is not affected.{{Ref/Reuse|skull}}
Purely for comical purposes, the Cowbell skull increases physics effects three-fold. Explosions and melee attacks launch players and NPCs further than normal, but damage is not affected.{{Ref/Reuse|skull}}


===Grunt Birthday Party===
===Grunt Birthday Party===
{{Article Quote|Grunts explode as if they were plasma grenades when they are killed with a headshot.}}
{{Article quote|Grunts explode as if they were plasma grenades when they are killed with a headshot.}}
The Grunt Birthday Party skull causes [[headshot]]s on Grunts to explode in a shower of confetti as well as producing a sound clip of children cheering. However, the confetti explosion does no damage, unlike in ''Halo 3'' and ''Halo 3: ODST''.{{Ref/Reuse|skull}} The description is most likely a reference to the [[Halo 2 skulls#Grunt Birthday Party|original Grunt Birthday Party]] skull in ''[[Halo 2]]'', which will produce [[Anskum-pattern plasma grenade|plasma grenade]] explosion on the Unggoy upon being shot in the head by the player.
The Grunt Birthday Party skull causes [[headshot]]s on Grunts to explode in a shower of confetti as well as producing a sound clip of children cheering. However, the confetti explosion does no damage, unlike in ''Halo 3'' and ''Halo 3: ODST''.{{Ref/Reuse|skull}} The description is most likely a reference to the [[Halo 2 skulls#Grunt Birthday Party|original Grunt Birthday Party]] skull in ''[[Halo 2]]'', which will produce [[Anskum-pattern plasma grenade|plasma grenade]] explosion on the Unggoy upon being shot in the head by the player.


===IWHBYD===
===IWHBYD===
{{Article Quote|Common combat dialogue becomes less common, and vice versa.}}
{{Article quote|Common combat dialogue becomes less common, and vice versa.}}
This IWHBYD (I Would Have Been Your Daddy) skull causes rare and secret dialog to appear throughout the campaign and turns off normal dialog.{{Ref/Reuse|skull}}
This IWHBYD (I Would Have Been Your Daddy) skull causes rare and secret dialog to appear throughout the campaign and turns off normal dialog.{{Ref/Reuse|skull}}