Halo: Reach Multiplayer Beta: Difference between revisions

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The '''''Halo: Reach Multiplayer Beta''''', also known as the '''''Halo: Reach Beta''''', was a phase of the development of ''[[Halo: Reach]]'', produced by [[Bungie|Bungie, LLC]] and organized by [[Microsoft|Microsoft Game Studios]]. It is announced by the [[Halo: Reach Multiplayer Trailer]] posted on Bungie.net. The beta ran from May 3 through May 20, 2010.
The '''''Halo: Reach Multiplayer Beta''''', also known as the '''''Halo: Reach Beta''''', was a phase of the development of ''[[Halo: Reach]]'', produced by [[Bungie|Bungie, LLC]] and organized by [[Microsoft|Microsoft Game Studios]]. It is announced by the [[Halo: Reach Multiplayer Trailer]] posted on [[Bungie.net]]. The beta ran from [[2010|May 3 through May 20, 2010]].


==Details of the Beta==
==Details of the Beta==


The beta introduced a variety of new features, such as expanded customization options, a "[[Credit|Credits]]" system for unlocking and purchasing armor pieces, and a [[Rank (Halo: Reach)|new ranking system]].
Although the beta only featured [[Multiplayer|Machmaking]] and [[Theater]] modes, it introduced a variety of new features, such as expanded customization options, a "[[Credit|Credits]]" system for [[Armor permutations (Halo: Reach)|unlocking and purchasing armor pieces]], and a [[Rank (Halo: Reach)|new ranking system]].


Gameplay saw the introduction of [[Loadout|Loadouts]]; when spawning, players can choose from preset combinations of starting weapons and [[Armor abilities|Armor Abilities]] (a retooled iteration of [[Halo 3]]'s [[Equipment]]) as well as [[Spawning|spawn location]] (available only in select gametypes). In Matchmaking, instead of simply [[halo 3#Veto|vetoing]] a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby.
Gameplay saw the introduction of [[Loadout|Loadouts]]; when spawning, players can choose from preset combinations of starting weapons and [[Armor abilities|Armor Abilities]] (a retooled iteration of [[Halo 3]]'s [[Equipment]]) as well as [[Spawning|spawn location]] (available only in select gametypes). In Matchmaking, instead of simply [[halo 3#Veto|vetoing]] a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby.


New gametypes were also introduced. [[Headhunter (game variant)|Headhunter]] is a free-for-all [[Slayer ]] variant in which players must collect skulls dropped by fallen opponents and bring them to collection points. In [[Invasion]], six [[Spartan|SPARTANs]] must prevent invading [[Sangheili|Elites]] from stealing a data core. [[Generator Defense]] is a similar gametype in which a team of SPARTANs must defend three generators against Elites. [[Stockpile]] is a multi-flag variant of [[Capture the Flag|CTF]] in which each team must bring neutral flags to their own collection points to score.
New gametypes were also introduced. [[Headhunter (game variant)|Headhunter]] is a [[Free-For-All|free-for-all]] gametype in which players must collect [[skull|skulls]] dropped by fallen opponents and bring them to collection points. In [[Invasion]], a team of [[SPARTAN Program|SPARTANs]] must prevent invading [[Sangheili]] from stealing a data core. [[Generator Defense]] is a similar gametype in which a team of SPARTANs must defend three generators against Sangheili. [[Stockpile]] is a multi-flag gametype in which each team must bring neutral flags to their own collection points to score.


These new gametypes along with existing ones made their debut upon the beta's May 3rd release. Invasion and Generator Defense were introduced later on May 7th and May 14th respectively.
These new gametypes along with existing ones made their debut upon the beta's May 3rd release. Invasion and Generator Defense were introduced later on May 7th and May 14th respectively.
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