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The '''''Halo: Reach Multiplayer Beta''''', also known as the '''''Halo: Reach Beta''''', was a phase of the development of ''[[Halo: Reach]]'', produced by [[Bungie|Bungie, LLC]] and organized by [[Microsoft|Microsoft Game Studios]]. It is announced by the [[Halo: Reach Multiplayer Trailer]] posted on Bungie.net. The beta ran from May 3 through May 20, 2010. | The '''''Halo: Reach Multiplayer Beta''''', also known as the '''''Halo: Reach Beta''''', was a phase of the development of ''[[Halo: Reach]]'', produced by [[Bungie|Bungie, LLC]] and organized by [[Microsoft|Microsoft Game Studios]]. It is announced by the [[Halo: Reach Multiplayer Trailer]] posted on [[Bungie.net]]. The beta ran from [[2010|May 3 through May 20, 2010]]. | ||
==Details of the Beta== | ==Details of the Beta== | ||
Although the beta only featured [[Multiplayer|Machmaking]] and [[Theater]] modes, it introduced a variety of new features, such as expanded customization options, a "[[Credit|Credits]]" system for [[Armor permutations (Halo: Reach)|unlocking and purchasing armor pieces]], and a [[Rank (Halo: Reach)|new ranking system]]. | |||
Gameplay saw the introduction of [[Loadout|Loadouts]]; when spawning, players can choose from preset combinations of starting weapons and [[Armor abilities|Armor Abilities]] (a retooled iteration of [[Halo 3]]'s [[Equipment]]) as well as [[Spawning|spawn location]] (available only in select gametypes). In Matchmaking, instead of simply [[halo 3#Veto|vetoing]] a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby. | Gameplay saw the introduction of [[Loadout|Loadouts]]; when spawning, players can choose from preset combinations of starting weapons and [[Armor abilities|Armor Abilities]] (a retooled iteration of [[Halo 3]]'s [[Equipment]]) as well as [[Spawning|spawn location]] (available only in select gametypes). In Matchmaking, instead of simply [[halo 3#Veto|vetoing]] a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby. | ||
New gametypes were also introduced. [[Headhunter (game variant)|Headhunter]] is a free-for-all | New gametypes were also introduced. [[Headhunter (game variant)|Headhunter]] is a [[Free-For-All|free-for-all]] gametype in which players must collect [[skull|skulls]] dropped by fallen opponents and bring them to collection points. In [[Invasion]], a team of [[SPARTAN Program|SPARTANs]] must prevent invading [[Sangheili]] from stealing a data core. [[Generator Defense]] is a similar gametype in which a team of SPARTANs must defend three generators against Sangheili. [[Stockpile]] is a multi-flag gametype in which each team must bring neutral flags to their own collection points to score. | ||
These new gametypes along with existing ones made their debut upon the beta's May 3rd release. Invasion and Generator Defense were introduced later on May 7th and May 14th respectively. | These new gametypes along with existing ones made their debut upon the beta's May 3rd release. Invasion and Generator Defense were introduced later on May 7th and May 14th respectively. |
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