Halo: Chronicles: Difference between revisions

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{{Quote|But our deal with Peter is not about a movie person making a game. What we've talked about - and he agrees with this - is how we can use Live as a medium to introduce episodic interactive storytelling. There's some people in our industry who can tell stories - but they're not Peter Jackson.|Shane Kim elaborating on the nature of the episodic content of ''Halo: Chronicles'', and on the relationship between Peter Jackson and Microsoft<ref>[http://www.computerandvideogames.com/article.php?id=188949 '''CVG''': ''XBOX Interview: Shane Kim'']</ref>}}
{{Quote|But our deal with Peter is not about a movie person making a game. What we've talked about - and he agrees with this - is how we can use Live as a medium to introduce episodic interactive storytelling. There's some people in our industry who can tell stories - but they're not Peter Jackson.|Shane Kim elaborating on the nature of the episodic content of ''Halo: Chronicles'', and on the relationship between Peter Jackson and Microsoft<ref>[http://www.computerandvideogames.com/article.php?id=188949 '''CVG''': ''XBOX Interview: Shane Kim'']</ref>}}


It was confirmed by Shane Kim at GDC 07 that the project was an episodic title. According to Microsoft, Jackson was planning two episodic series for the [[Xbox 360]]. These games appeared to be in a downloadable format. Microsoft went on to tell that the game was now in the development phase.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=13030 '''Industry News''': March 7, 2007]</ref>
It was confirmed by Shane Kim at GDC 07 that the project was to be an episodic title. According to Microsoft, Jackson was planning two episodic series for the [[Xbox 360]]. These games appeared to be in a downloadable format. Microsoft later went on to say that the game was now in the development phase.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=13030 '''Industry News''': March 7, 2007]</ref>


Originally, Bungie had created a small internal team to cooperate with the New Zealand developers. When the movie and Chronicles fell through, the team was retained and tasked with the creation of ''[[Halo 3: ODST]]'' instead.<ref>[http://www.kotaku.com.au/2009/09/how-and-why-halo-3-odst-was-made-in-14-months/ '''Kotaku''': ''How And Why Halo 3: ODST Was Made In 14 Months'']</ref>
Originally, Bungie had created a small internal team to cooperate with the New Zealand developers. When the movie and Chronicles fell through, the team was retained and tasked with the creation of ''[[Halo 3: ODST]]'' instead.<ref>[http://www.kotaku.com.au/2009/09/how-and-why-halo-3-odst-was-made-in-14-months/ '''Kotaku''': ''How And Why Halo 3: ODST Was Made In 14 Months'']</ref>
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