Halo: Chronicles: Difference between revisions

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Halo: Chronicles was to be an episodic interactive story telling<ref>http://www.gamesradar.com/f/ive-never-heard-of-a-motion-sensing-controller/a-20080513165357655015/p-2</ref> set in the ''[[Halo]]'' universe, as confirmed by Microsoft on April 24th, 2008. The game was to be a "new chapter" and a "new series"{{fact}} in the ''Halo'' story, was stated to feature a new way to play games, and was described by Jackson as the "filmiest game."
Halo: Chronicles was to be an episodic interactive story telling<ref>http://www.gamesradar.com/f/ive-never-heard-of-a-motion-sensing-controller/a-20080513165357655015/p-2</ref> set in the ''[[Halo]]'' universe, as confirmed by Microsoft on April 24th, 2008. The game was to be a "new chapter" and a "new series"{{fact}} in the ''Halo'' story, was stated to feature a new way to play games, and was described by Jackson as the "filmiest game."


Not much is known why the project was shutdown.
Not much is known why the project was shutdown, but it was said to 'collapse when the Movie did'.


==Production Notes==
==Production Notes==
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It was confirmed by Shane Kim at GDC 07 that the project was an episodic title. According to Microsoft, Jackson was planning two episodic series for the [[Xbox 360]]. These games appeared to be in a downloadable format. Microsoft went on to tell that the game was now in the development phase.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=13030 Industry News March 7, 2007]</ref>
It was confirmed by Shane Kim at GDC 07 that the project was an episodic title. According to Microsoft, Jackson was planning two episodic series for the [[Xbox 360]]. These games appeared to be in a downloadable format. Microsoft went on to tell that the game was now in the development phase.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=13030 Industry News March 7, 2007]</ref>


Originally, Bungie had created a small internal team to cooperate with the New Zealand developers. When the movie and Chronicles fell through, the team was retained and tasked with the creation instead of [[Halo 3: ODST]].<ref>http://www.kotaku.com.au/2009/09/how-and-why-halo-3-odst-was-made-in-14-months/</ref>
Originally, Bungie had created a small internal team to cooperate with the New Zealand developers. When the movie and Chronicles fell through, the team was retained and tasked with the creation of [[Halo 3: ODST]] instead.<ref>http://www.kotaku.com.au/2009/09/how-and-why-halo-3-odst-was-made-in-14-months/</ref>


==Cancellation==
==Cancellation==
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